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Tile System Creation Presets
Home | Tile Systems | Creating a Tile System
Presets make it easy to reuse parameters that are commonly used when creating tile systems. Saved presets can be accessed from the Preset popup field.
Tip - Tile system presets are created into the "Assets/Plugins/PackageData/@rotorz/unity3d-tile-system/Presets" directory within your project and can be exported to other projects if needed.
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Creating a Preset
The parameters used to create a tile system can be saved into a preset which can later be reused when creating a tile system. -
Modifying a Preset
An existing preset can be modified when creating a tile system. Modifications can be then be saved for future re-use if desired. -
Deleting a Preset
An unwanted preset can be deleted using the Create Tile System window by selecting it and clicking the delete button.
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