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Tile System Creation Presets

Lea Hayes edited this page Oct 3, 2017 · 2 revisions

Home | Tile Systems | Creating a Tile System

Presets make it easy to reuse parameters that are commonly used when creating tile systems. Saved presets can be accessed from the Preset popup field.

Tip - Tile system presets are created into the "Assets/Plugins/PackageData/@rotorz/unity3d-tile-system/Presets" directory within your project and can be exported to other projects if needed.


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Child Topics:

  • Creating a Preset
    The parameters used to create a tile system can be saved into a preset which can later be reused when creating a tile system.

  • Modifying a Preset
    An existing preset can be modified when creating a tile system. Modifications can be then be saved for future re-use if desired.

  • Deleting a Preset
    An unwanted preset can be deleted using the Create Tile System window by selecting it and clicking the delete button.

Source: topics/Tile-System-Creation-Presets.md

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