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Transparency not working with tileset brushes

Lea Hayes edited this page Oct 3, 2017 · 2 revisions

Home | Troubleshooting

By default tileset brushes use a material with a very simple opaque shader for improved performance. A different shader can be selected when alpha transparency is desired.

Symptoms

Transparency is not working for 2D tileset or autotile brushes.

Causes

Atlas material is using a fully opaque shader.

Resolve

  1. Navigate to atlas material (see Locating Atlas Material).

  2. Select a shader that supports transparency using Inspector.

    i.e. Unlit | Transparent.


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