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Transparency not working with tileset brushes
Lea Hayes edited this page Oct 3, 2017
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By default tileset brushes use a material with a very simple opaque shader for improved performance. A different shader can be selected when alpha transparency is desired.
Transparency is not working for 2D tileset or autotile brushes.
Atlas material is using a fully opaque shader.
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Navigate to atlas material (see Locating Atlas Material).
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Select a shader that supports transparency using Inspector.
i.e. Unlit | Transparent.
Source: topics/Transparency-not-working-with-tileset-brushes.md
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