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Brushes
A brush is an asset which can be created and designed using the 'rotorz/unity3d-tile-system' interface and then used to paint tiles onto tile systems. There are several types of brush each with the ability to paint different kinds of tiles.
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Brush Designer
Each type of brush has its own specialized designer interface exposing relevant commands and properties. Common properties are shown along the top of the interface whilst more advanced options are tucked away until needed.
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Designing Brushes
Brushes are designed using the brush designer window which allows you to define several types of brushes using an intuitive user interface. -
Oriented Brushes
General purpose brush type that can be used to paint singular objectsor automatically orienting platforms, walls, etc. Oriented brushes automatically choose and paint tiles based upon the surrounding tiles. -
Alias Brushes
Alias brushes allow you to define new variations of existing brushes such as remapping materials (effectively allowing you to reskin the target brush) or override the values of certain properties. -
Empty Brushes
Tiles painted using empty brushes have no visual representation which can be useful to fill spaces within oriented brushes, or to assist with custom game logic. For example, it is possible to specify flags. -
Master Brushes
Master brushes are normal brushes except they cannot be edited using designer without first moving them into the "TileBrushes" folder in your project. The purpose of master brushes is to define reusable templates which cannot be inadvertently modified. -
Hiding a Brush
Brushes can be hidden from the brush palette by altering its visibility using the brush designer. This is useful for intermediary brushes which are not intended for direct usage. -
Duplicating a Brush
An existing brush can be duplicated using the create brush window which can be quickly access via the brush's context menu. -
Deleting a Brush
An unwanted brush can be deleted via its context menu in the brush palette or via the brush menu when brush is shown in designer.
Source: topics/Brushes.md
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