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Procedural and Non Procedural Tiles
Tiles that are painted using a tileset can be presented in one of two ways; procedurally or non-procedurally. The performance of painting and erasing procedural tiles tends to be better than that of non-procedural tiles whereas non-procedural tiles can offer greater flexibility.
Tip - You can paint a mixture of procedural and non-procedural tiles onto a single tile system if needed.
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Procedural Tiles
Procedural tiles are presented using meshes that are procedurally generated on a per chunk basis. These can be painted and erased incredibly quickly and generally incur fewer draw calls than non-procedurally painted tiles. -
Non Procedural Tiles
Non-procedural tiles are individual game objects that each render a pre-generated two triangle plane mesh. Non-procedural tiles can be individually moved, rotated and scaled using their transform components. -
Default Tileset Procedural Setting
Tilesets define whether their brushes will be primarily procedural or non-procedural. The value of this setting is usually inherited by brushes, though can be overridden on a per brush basis where necessary.
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