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Building Entire Scene

Lea Hayes edited this page Oct 3, 2017 · 2 revisions

Home | Tile Systems | Tile System Optimization

'rotorz/unity3d-tile-system' provides an option allowing you to build all of the tile systems in the current scene which will then be saved to a separate scene file. Original scene should be retained so that you can make changes and then rebuild.

Caution - Current scene must be saved before it can be built. Also note that previous build will be lost when overwriting an existing scene file.

Steps

  1. Select menu | Build Scene...

    The following window should appear:

  2. Select Yes to save current scene before attempting to build optimized version.

    Caution - Undo/redo history will be lost during build process. Do not proceed if you do not wish to save your scene.

    You should then be prompted with the following message:

  3. Select Proceed.

  4. Specify output file for optimized version of scene.

  5. (Optional) Add optimized version of scene to project build.

    1. Open optimized scene using Project window.

    2. Select menu File | Build Settings.

    3. Click Add Current button.

      You should then see the path of your optimized scene listed:


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