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Default Tileset Procedural Setting
Home | Tilesets | Procedural and Non Procedural Tiles
Tilesets define whether their brushes will be primarily procedural or non-procedural. The value of this setting is usually inherited by brushes, though can be overridden on a per brush basis where necessary.
The value of this property should reflect the primary nature of the tileset because the property can be conveniently overridden on a per-brush basis for special cases (see Procedural).
Important - When the value of this property is changed, any tile systems containing tiles that were painted using affected brushes must be refreshed. See Refreshing all Painted.
The conversion of brushes from non-procedural to procedural is relatively fast. Existing tile systems should be refreshed to ensure that any tiles that were painted using the affected brushes are updated.
Mesh assets that were previously generated for non-procedural tiles are not removed automatically to avoid breaking tiles that were painted prior to this change. The unwanted mesh assets can be cleaned up, see Cleanup Unused Meshes.
The conversion process may take a moment to generate missing mesh assets. You may notice that tiles previously painted using the affected brushes have disappeared; this can be corrected by refreshing all affected tile systems.
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Changing Atlas Texture
Atlas texture of a tileset can be changed using the tileset designer. It is recommended to change the atlas texture using the designer interface since tileset metrics often need to be recalculated. -
Regenerate from Autotile Artwork
An autotile atlas can be regenerated to reflect changes that have been made to the input artwork. Previously painted tiles will be updated automatically to reflect such changes.
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