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projectile en_US
Full Name: rpgitems:projectile
Providing Plugin: RPGItems
Default Trigger: RIGHT_CLICK
.
All available Trigger: ATTACHMENT
, BOW_SHOOT
, HIT
, HIT_TAKEN
, HURT
, LEFT_CLICK
, LIVINGENTITY
, OFFHAND_CLICK
, RIGHT_CLICK
, SNEAK
, SPRINT
.
Launches projectile
-
amount
- Type: int
- Default: 5
Amount of projectiles
-
applyForce
- Type: boolean
- Default: false
MISSING_LANG<message.power.no_description>
-
burstCount
- Type: int
- Default: 1
Burst count
-
burstInterval
- Type: int
- Default: 1
Interval between bursts
-
conditions
- Type: Set<String>
Conditions of this power.
-
cooldown
- Type: int
- Required
Cooldown of the power, in ticks.
-
cost
- Type: int
- Default: 0
Durability cost of the power.
-
gravity
- Type: boolean
- Default: true
Whether the projectile have gravity
-
isCone
- Type: boolean
- Required
Whether launch projectiles in cone
-
isIncendiary
- Type: Boolean
Whether this Explosive's explosion causes fire
-
projectileType
- Type: Class<? extends Projectile>
- Default: snowball
Type of projectiles
-
range
- Type: int
- Default: 15
Range will projectiles spread, in degree
-
requireHurtByEntity
- Type: boolean
- Default: true
Whether only run this power when hurt by entity.
-
setFireballDirection
- Type: boolean
- Default: false
Whether to set Fireball' direction so it won't curve
-
speed
- Type: double
- Default: 1.0
Speed of projectiles
-
suppressArrow
- Type: boolean
- Default: false
MISSING_LANG<message.power.no_description>
-
triggers
- Type: Set<Trigger>
- Default: RIGHT_CLICK
Triggers of this power.
-
yield
- Type: Double
Radius affected by this Explosive's explosion
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