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Librazy edited this page Dec 21, 2018 · 1 revision

instruction: /rpgitem power {Item} rumble {cooldownTime} {power} {distance}

effect: Adds bandit ability to {Item}, cooldown time is {cooldownTime}, effective range is {distance}, explosion around the first entity touched by the bandit advances and will be the same around small area The entity hits the sky with a {power} strike level.

Attributes:

  • cooldownTime
    • Type: int
    • Default: 20
    • Set Status: Required
    • Role: Cooling time
  • power
    • Type: int
    • Default: 2
    • Set Status: Required
    • Role: Hit level
  • distance
    • Type: int
    • Default: 15
    • Set Status: Required
    • Role: advance distance
  • consumption

Example /rpgitem power testrumble rumble 100 4 10

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