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Rumble
Librazy edited this page Dec 21, 2018
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1 revision
instruction:
/rpgitem power {Item} rumble {cooldownTime} {power} {distance}
effect: Adds bandit ability to {Item}, cooldown time is {cooldownTime}, effective range is {distance}, explosion around the first entity touched by the bandit advances and will be the same around small area The entity hits the sky with a {power} strike level.
Attributes:
- cooldownTime
- Type: int
- Default: 20
- Set Status: Required
- Role: Cooling time
- power
- Type: int
- Default: 2
- Set Status: Required
- Role: Hit level
- distance
- Type: int
- Default: 15
- Set Status: Required
- Role: advance distance
- consumption
- Type: int
- Default: 0
- Set status: additional
- Role: Consumption, see the New Consumption System chapter
Example
/rpgitem power testrumble rumble 100 4 10
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