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Liqueur Librazy edited this page Oct 27, 2019 · 1 revision

Power: Eval Damage

Full Name: rpgitems:evaldamage

Providing Plugin: RPGItems

Default Trigger: HIT.
All available Trigger: HIT, HIT_TAKEN.

Description

Calculate damage dynamicly

Properties

  • conditions

    • Type: Set<String>

    Conditions of this power.

  • display

    • Type: String

    Display name

  • expression

    • Type: String

    Expression to compute damage

  • setBaseDamage

    • Type: boolean
    • Default: false

    Whether to set event base damage to final damage to allow stacking of damage power.

  • triggers

    • Type: Set<Trigger>
    • Default: HIT

    Triggers of this power.

Example

Note

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