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[pull] master from godotengine:master #104

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mhilbrunner and others added 28 commits November 5, 2024 00:45
Fix inaccurate/misleading note about shader global arrays
- Fix link to Linux Vulkan context code.
- Add references to Direct3D 12.
Specifies when to link to the class reference.
Specifies how to style various kinds of text.
…ows-link

Fix link to Windows platform port in Custom platform ports
Improves explanation of interpolation ("lerp") smoothing.
Adds a note about framerate-independent version, with off-site links to
full explanations.

Co-Authored-By: aXu-AP <[email protected]>
Fix "or_greater"/"or_less" code example
Improve interpolation smoothing example
Link to project settings when mentioning them
…y-default

CI: Skip class reference sync and offline docs on forks
I18N: Remove canonical/hreflang tags, let RTD handle SEO/locale negotiation
The screen-space roughness limiter's performance cost is very low
compared to other antialiasing methods (typically in the same
ballpark as FXAA).
Remove usages of "integral".
Add section on string concatenation.
Improve organization.
Fix incorrect examples.
…cost

Tweak SSRL performance cost in 3D antialiasing comparison table
Change all usages of "run-time" to "runtime"
Fix codespell not running on some files
Improve GDScript format strings tutorial
- Document no-threads web export and its limitations.
- Document sample-based audio playback and its limitations.
- Mention that threading issues can be worked around by exporting
  as a progressive web app.
Changed relevant occurences of margin with "anchor offset" or "offset".

Also reworded paragraph about aspect ratios, as it included information that may not necessarily be correct.

Also replaced images with newer versions.
tetrapod00 and others added 30 commits December 10, 2024 15:02
Update documentation changelog for Physics Interpolation
Tweak wording in Creating the player scene
Update debugger visual profiler screenshot
Improve "Version Compatibility" section in "What is GDExtension"
Add self links to shader functions page
classref: Sync with current master branch (dc5f1b7)
Link to foveation settings from VRS page
Fix article outdated status for spring arm page
Add example of GDExtension written pure C
Fix usage of `source_color` with `hint_depth_texture`
Rephrase dictionary description in Advanced GDScript
Clarify MeshLibrary format and constraints
[System requirements] Add information about different requirements for different renderers.
The code below to be added to scene 1 and 2 didn't say how to define the global variable, and neither did this, so I fixed it

---------

Co-authored-by: tetrapod <[email protected]>
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