godot-4.2-stable
akien-mga
released this
04 Dec 08:27
·
260 commits
to master
since this release
What's Changed
- [MSVC] Force UTF-8 encoding. by @bruvzg in #1175
- Import
env
if possible by @adamscott in #1170 - Add lower-case "*.cache" in ".gitignore" by @adamscott in #1172
- In generated methods, only allocate the method StringName the first time by @dsnopek in #1176
- Attempt to fully implement CharString by @dsnopek in #1150
- Add support for indexed properties by @mihe in #1186
- Don't call parent _get_property_list when a class doesn't define it (for internal binding). by @Zylann in #1184
- Don't cache
null
forever if a singleton isn't available yet by @Zylann in #1181 - Add platform macros by @adamscott in #1188
- [SCons] Add option to generate a compilation database. by @Faless in #1189
- [SCons] Merge OSXCross tools into platform ones by @Faless in #1191
- Implement
String::resize()
in godot-cpp by @dsnopek in #1166 - Statically link mingw/msvc runtime libraries on Windows by @dsnopek in #1203
- Added generated version header by @Zylann in #1193
- Add automated tests to verify some previous fixes by @dsnopek in #1209
- Fix Clang deprecated builtins by @adamscott in #1211
- Fix forgotten not operator by @adamscott in #1215
- SCons: Sync
targets.py
fully with upstream Godot by @akien-mga in #1204 - Add remaining component-wise
min/max
functions toVector*
by @AThousandShips in #1197 - Fix link to test project in readme by @AThousandShips in #1218
- Clarify versions and examples in the README by @dsnopek in #1221
- Add support for placeholder_script_instance_create/update by @dsnopek in #1225
- [SCons] Move the GodotCPP build to its own tool. by @Faless in #1190
- Fix
Object::notification
order (cpp-bindings) by @Sauermann in #1151 - Fix formatting of
compatibility_minimum
examples by @AThousandShips in #1226 - Implement vararg methods of builtin classes. by @Daylily-Zeleen in #1091
- GDExtension: fix
bool
unknown in C by @Bromeon in #1228 - Ensure
const
correctness for wrappers by @AThousandShips in #1233 - Bump actions/checkout from 3 to 4 by @dependabot in #1231
- Ensure that PtrToArg specializations for native structs are used by @dsnopek in #1214
- [SCons] Fixed crashes in several scripts by @DmitriySalnikov in #1237
- Check that GDExtension is opened by compatible Godot version by @dsnopek in #1208
- Implement register unexposed classes by @Daylily-Zeleen in #970
- Support
_validate_property()
by @dsnopek in #1239 - Load 'print_error_with_message' function by @dsnopek in #1243
- Add static methods to
ClassDB
for the methods bound to theClassDB
singleton by @dsnopek in #1164 - Replace
ERR_FAIL_COND
withERR_FAIL_NULL
where applicable by @AThousandShips in #1242 - Fix allocation size overflow check in
CowData
by @AThousandShips in #1245 - Update for addition of
get_virtual_call_data_func
andcall_virtual_func
toGDExtensionClassCreationInfo2
by @dsnopek in #1246 - Add support to import custom variables from parent SConstruct (redux) by @adamscott in #1220
- Handle missing instance binding callbacks by finding the closest parent by @dsnopek in #1165
- Fix variant call compiler error (alternate) by @dsnopek in #1238
- Implement
callable_mp()
andcallable_mp_static()
by @dsnopek in #1155 - Changes necessary for hot reload to work by @dsnopek in #1200
- CI: Fix MinGW install error by pinning to earlier version by @akien-mga in #1259
- Javascript Web WASM Fix by @nicholas-maltbie in #1247
- Update for
get_class_category
added toGDExtensionScriptInstanceInfo2
by @dsnopek in #1257 - Fixes crash in ClassDB::deinitialize due to usage of invalid iterator. by @Klaim in #1260
- Miscellaneous updates to gdextension_interface.h by @dsnopek in #1264
- Declare explicit specializations for
CharStringT
by @mihe in #1265 - Use the new
string_name_new_with_latin1_chars
function to improve StringName construction performance by @dsnopek in #1263 - [SCons] Rename javascript tool to web by @Faless in #1270
- Automatically register only engine classes whose header has been included by @dsnopek in #1266
- Let
gdextension_dir
function as standalone argument by @Repiteo in #1258 - clang: Add CallableCustomMethodPointerBase virtual destructor by @capnm in #1275
- Refactor compiledb implementation by @adamscott in #1230
- Fix return value and
r_valid
value inVariant::iter_init
andVariant::iter_next
by @gilzoide in #1253 - SCons: Disable C++ exception handling by default by @akien-mga in #1216
- Add test for
Callable.bind()
by @dsnopek in #1278 - Add protections against registering classes that didn't use
GDCLASS()
by @dsnopek in #1279 - Add an automated test using a Variant iterator by @dsnopek in #1277
- Switch to using
ObjectID
in custom callables by @dsnopek in #1286 - Update the environment variables used to access the Android NDK toolchain by @m4gr3d in #1291
- Hack adding
--quit-after 100
to ensureextension_list.cfg
gets generated by @dsnopek in #1299 GDCLASS
synced by ending with "private:" by @Repiteo in #1292- Fix
is_msvc
anduse_hot_reload
variables by @Repiteo in #1303 - ignoring venv in .gitignore by @brno32 in #1301
- [iOS] Fix building as static library or xcframework, add iOS config and xcframework build script to the test project. by @bruvzg in #1302
- Revert "Hack adding
--quit-after 100
to ensure extension_list.cfg gets generated" by @dsnopek in #1304 - CI: Workaround upstream issue with .NET editor build not exiting by @akien-mga in #1308
- Add missing int→Variant conversions by @Repiteo in #1298
- Add
CallableCustom
that devs can use in their GDExtensions by @dsnopek in #1280 - Fix comparison of
Callable
s fromcallable_mp()
of the same method by @dsnopek in #1294 - CI: Install Android NDK r23c explicitly by @akien-mga in #1314
- [iOS] Bump default version to 12 to match engine. by @bruvzg in #1315
- Bump mymindstorm/setup-emsdk from 12 to 13 by @dependabot in #1317
- [Scons] Set the minimum Android API level to 21 by @DmitriySalnikov in #1318
- [iOS] Fix initialisation/termination of multiple statically linked extensions. by @bruvzg in #1316
- Make CMake only include debug symbols when appropriate by @bytzo in #1288
- Fix file list issues when trying to build with meson via cmake by @LAK132 in #1307
- [Scons] Added the ability to change the visibility of symbols by @DmitriySalnikov in #1313
- Change bit field enums to use
uint64_t
as underlying type by @mihe in #1320 - Send NOTIFICATION_POSTINITIALIZE to extension classes by @dsnopek in #1321
New Contributors
- @adamscott made their first contribution in #1170
- @AThousandShips made their first contribution in #1197
- @Sauermann made their first contribution in #1151
- @nicholas-maltbie made their first contribution in #1247
- @Klaim made their first contribution in #1260
- @Repiteo made their first contribution in #1258
- @capnm made their first contribution in #1275
- @gilzoide made their first contribution in #1253
- @brno32 made their first contribution in #1301
- @bytzo made their first contribution in #1288
- @LAK132 made their first contribution in #1307
Full Changelog: godot-4.1-stable...godot-4.2-stable