Update for addition of get_virtual_call_data_func
and call_virtual_func
to GDExtensionClassCreationInfo2
#1246
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This allows godot-cpp to continue working after merging Godot PR godotengine/godot#80671
godot-cpp doesn't actually need the feature added in that PR; it's for languages that don't have a way to automatically generate new functions with C linkage, whereas C++ can do that just fine. But since that PR adds two new fields to the
GDExtensionClassCreationInfo2
struct, so we need to set them tonullptr
in order to keep working with Godotmaster
.