Cataclysm-DDA experimental build 2022-11-14-0458
Pre-release
Pre-release
What's Changed
- The non-graphical Windows version stopped compiling by @alef in #62214
- Fix goblin forgemaster getting angry at weak players by @Venera3 in #62213
- Mod : Aftershock: Changed the length of the Makeshift Rail Rifle to be more realistic by @aaronstevenson408 in #62212
- iexamine/elevator: fix for uilist retval autoassign by @andrei8l in #62211
- Kord's spawn is more predictable by @Night-Pryanik in #62206
- Waiting options now work correctly again by @Ilysen in #62205
- Made flying monsters immune to several ground-based field types by @Night-Pryanik in #62202
- Drawing blood will now yield blood type defined in monster's harvest list by @Night-Pryanik in #62193
- Fix bodypart_color_text.json clause priority by @Inglonias in #62191
- Atomic Butter: A brief adjustment for Aftershock by @Maleclypse in #62183
- Routine i18n updates on 12 November 2022 by @kevingranade in #62182
- Fix missing output from cataclysm-tiles.exe --help by @alef in #62178
- fix: run missions test workflow only on json changes by @casswedson in #62166
- fix: incorrect workflow checkout ref by @casswedson in #62165
- Xedra Evolved Night snippets by @Maleclypse in #62158
- [DinoMod] teeth grab and tear by @LyleSY in #62127
- Fix vehicle zones not invalidating on move by @irwiss in #62108
- Fix Nonrigid nested container can't store picked up items by @EIIKaO in #62073
- Farm Mutable by @LovamKicsiGazsii in #62037
- Jsonize test data for vehicle drag and effective dps tests by @mqrause in #62024
- More gun variants, part the second by @DoctorBoomstick in #61893
- No more corpse of holding by @Fris0uman in #61575
New Contributors
- @aaronstevenson408 made their first contribution in #62212
Full Changelog: cdda-experimental-2022-11-14-0339...cdda-experimental-2022-11-14-0458