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Add icons to the CE compendiums #144
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xdy
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xdy
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Fixes #133 Added setting for choosing between CE and CEL difficulties lists. Added support for choosing to handle difficulties by changing the target number rather than adding/subtracting modifiers, mainly to support CEL. Adds in CEL packs and icons from Marvin9257 (the icons are CC BY 3.0 license, sourced from https://game-icons.net) Updated Spanish translation from ForjaSalvaje Various minor fixes. fix: Added support for skills that don't get characteristic modifiers. Fixes #128 fix: Added support for choosing which characteristic is used for *this* skill roll on shift-click. Fixes #141 fix: Added icons for Cepheus Engine skills and weapons. Fixes #144 fix: It is now possible to create macros from skills (drag the skill to the macro bar) and items with skills (drag the item name to the macro bar). They will roll a simple skill roll when clicked. Fixes #61 Adds these localizations: ``` { "TWODSIX": { "Items": { "Skills": { "NONE": "---" } }, "Rolls": { "using": "using {characteristic}" }, "Settings": { "difficultyListUsed": { "hint": "Select which variant's difficulty list should be used.", "name": "Select which variant's difficulty list should be used." }, "difficultiesAsTargetNumber": { "hint": "true=Use target number rather than modifier for difficulties, false=Use modifiers", "name": "Use target numbers rather than modifiers for difficulties." } } } }```
xdy
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Oct 11, 2020
Fixes #133 Added setting for choosing between CE and CEL difficulties lists. Added support for choosing to handle difficulties by changing the target number rather than adding/subtracting modifiers, mainly to support CEL. Adds in CEL packs and icons from Marvin9257 (the icons are CC BY 3.0 license, sourced from https://game-icons.net) Updated Spanish translation from ForjaSalvaje Various minor fixes. fix: Added support for skills that don't get characteristic modifiers. Fixes #128 fix: Added support for choosing which characteristic is used for *this* skill roll on shift-click. Fixes #141 fix: Added icons for Cepheus Engine skills and weapons. Fixes #144 fix: It is now possible to create macros from skills (drag the skill to the macro bar) and items with skills (drag the item name to the macro bar). They will roll a simple skill roll when clicked. Fixes #61 Adds these localizations: ``` { "TWODSIX": { "Items": { "Skills": { "NONE": "---" } }, "Rolls": { "using": "using {characteristic}" }, "Settings": { "difficultyListUsed": { "hint": "Select which variant's difficulty list should be used.", "name": "Select which variant's difficulty list should be used." }, "difficultiesAsTargetNumber": { "hint": "true=Use target number rather than modifier for difficulties, false=Use modifiers", "name": "Use target numbers rather than modifiers for difficulties." } } } }```
xdy
added a commit
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Oct 11, 2020
Fixes #133 Added setting for choosing between CE and CEL difficulties lists. Added support for choosing to handle difficulties by changing the target number rather than adding/subtracting modifiers, mainly to support CEL. Adds in CEL packs and icons from Marvin9257 (the icons are CC BY 3.0 license, sourced from https://game-icons.net) Updated Spanish translation from ForjaSalvaje Various minor fixes. fix: Added support for skills that don't get characteristic modifiers. Fixes #128 fix: Added support for choosing which characteristic is used for *this* skill roll on shift-click. Fixes #141 fix: Added icons for Cepheus Engine skills and weapons. Fixes #144 fix: It is now possible to create macros from skills (drag the skill to the macro bar) and items with skills (drag the item name to the macro bar). They will roll a simple skill roll when clicked. Fixes #61 Adds these localizations: ``` { "TWODSIX": { "Items": { "Skills": { "NONE": "---" } }, "Rolls": { "using": "using {characteristic}" }, "Settings": { "difficultyListUsed": { "hint": "Select which variant's difficulty list should be used.", "name": "Select which variant's difficulty list should be used." }, "difficultiesAsTargetNumber": { "hint": "true=Use target number rather than modifier for difficulties, false=Use modifiers", "name": "Use target numbers rather than modifiers for difficulties." } } } }```
xdy
added a commit
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Oct 11, 2020
Fixes #133 Added setting for choosing between CE and CEL difficulties lists. Added support for choosing to handle difficulties by changing the target number rather than adding/subtracting modifiers, mainly to support CEL. Adds in CEL packs and icons from Marvin9257 (the icons are CC BY 3.0 license, sourced from https://game-icons.net) Updated Spanish translation from ForjaSalvaje Various minor fixes. fix: Added support for skills that don't get characteristic modifiers. Fixes #128 fix: Added support for choosing which characteristic is used for *this* skill roll on shift-click. Fixes #141 fix: Added icons for Cepheus Engine skills and weapons. Fixes #144 fix: It is now possible to create macros from skills (drag the skill to the macro bar) and items with skills (drag the item name to the macro bar). They will roll a simple skill roll when clicked. Fixes #61 Adds these localizations: ``` { "TWODSIX": { "Items": { "Skills": { "NONE": "---" } }, "Rolls": { "using": "using {characteristic}" }, "Settings": { "difficultyListUsed": { "hint": "Select which variant's difficulty list should be used.", "name": "Select which variant's difficulty list should be used." }, "difficultiesAsTargetNumber": { "hint": "true=Use target number rather than modifier for difficulties, false=Use modifiers", "name": "Use target numbers rather than modifiers for difficulties." } } } }```
🎉 This issue has been resolved in version 0.6.34 🎉 The release is available on GitHub release Your semantic-release bot 📦🚀 |
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# 1.0.0-development.1 (2021-01-29) ### Bug Fixes * actions/checkout@v2 defaults to not checkout submodules... ([929701c](929701c)) * Actually do build in the release, not just install... ([1d9aa4b](1d9aa4b)) * Add a weapon compendium with the SRD weapons for Cepheus Engine (excluding heavy weapons like explosives and grenade launchers). ([be5e558](be5e558)) * add consumables ([6da470e](6da470e)), closes [xdy#212](https://github.com/jonepatr/twodsix-foundryvtt/issues/212) * add dropdown with settings for rulesets ([0f6b767](0f6b767)), closes [xdy#183](https://github.com/jonepatr/twodsix-foundryvtt/issues/183) * add feature to automatically sort items ([9423d35](9423d35)), closes [xdy#114](https://github.com/jonepatr/twodsix-foundryvtt/issues/114) * Add forgotten dice icon from Kevin. ([eb65fca](eb65fca)) * Add Rob as author. ([d8a7cfd](d8a7cfd)) * Add support for different modifiers for characteristic value of 0. ([1c3f4a7](1c3f4a7)) * Add system setting to show experimental features. ([6bede4e](6bede4e)) * Add two commas. No more. No less. ([28d47d6](28d47d6)) * add untrained skill ([d7135bb](d7135bb)) * added coloring of crit success/fail ([cdbba61](cdbba61)), closes [xdy#120](https://github.com/jonepatr/twodsix-foundryvtt/issues/120) [xdy#168](https://github.com/jonepatr/twodsix-foundryvtt/issues/168) * Added German translation from Rico M ([434cf21](434cf21)) * Added Kevin's CSS/Template changes ([554b4c3](554b4c3)) * Added localization for system settings. ([f76e2cd](f76e2cd)) * Added more Chatlog changes, previously forgotten ([0b68e45](0b68e45)) * Added setting for naming advantage/disadvantage. But, mostly to force a rerelease now that npmjs.com is supposedly up again. ([407803c](407803c)) * Added settings for what bonus/penalty to give for each time increment in a task (not currently used). ([163e692](163e692)) * Added support for Cepheus Light. ([3c14435](3c14435)), closes [xdy#133](https://github.com/jonepatr/twodsix-foundryvtt/issues/133) [xdy#128](https://github.com/jonepatr/twodsix-foundryvtt/issues/128) [xdy#141](https://github.com/jonepatr/twodsix-foundryvtt/issues/141) [xdy#144](https://github.com/jonepatr/twodsix-foundryvtt/issues/144) [xdy#61](https://github.com/jonepatr/twodsix-foundryvtt/issues/61) * Added total (skill+mod) near dice, added CSS styling to finish skill list ([a3c6340](a3c6340)) * Adds a separate file for the cover, produced using https://zhodani.space/stuff/lbb-covers/ ([5cd85c6](5cd85c6)) * Adds settings for effects of natural 2/12, if a natural 2 or 12 should affect Effect, setting for what Effect is considered a critical success or failure. Also adds code supporting that to rolls. ([cc475a9](cc475a9)) * Adds some more compendium changes courtesy of [@marvin9257](https://github.com/marvin9257) ([0594a2a](0594a2a)) * Adds Spanish translation thanks to ForjaSalvaje[#2419](https://github.com/jonepatr/twodsix-foundryvtt/issues/2419) ([e86f261](e86f261)) * Adds the ability to set default rolltype for a skill. (Needed for traits, so might as well make it available in the gui). ([feee077](feee077)) * Adds the cepheus engine skill list to the compendium 'ce skills'. Also adds a few hidden fields (as in, not on any item sheet) that I think will be needed later, but that right now have no system support. ([9387898](9387898)) * Adds the range field to the weapon sheet. ([f3cae4b](f3cae4b)) * All item sheets should have description and shortDescription on them, including skills (for which I added a migration). ([d2022aa](d2022aa)) * Allow resizing of chat result text courtesy of @taleth ([c572c62](c572c62)) * Alpha0.6.21 visual adjustments ([xdy#131](https://github.com/jonepatr/twodsix-foundryvtt/issues/131)) ([f9a315f](f9a315f)) * Altered the layout a bit so the German characteristics fit. ([9bcaf19](9bcaf19)) * Another attempt at fixing package.json and system.json ([9c76efb](9c76efb)) * Another bad path fixed, commented out code that doesn't work. ([c4e2140](c4e2140)) * Another pointless change. ([dafbdf3](dafbdf3)) * Another try at calculating skill totals. ([10b53e2](10b53e2)) * Assorted cleanup, added text to licenses and README.md. Filled out template.json a bit. ([b67eb48](b67eb48)) * Assorted hacking to make it work less bad ([36ff159](36ff159)) * Better support for shift-click on autofire. (Only shows one dialog rather than one per round fired.) ([6eab38f](6eab38f)) * burst attack now only rolls damage once ([8b82d59](8b82d59)) * Calculate total for skills again ([e44fb67](e44fb67)) * Cascade works better, still only on animals skill. ([c7ff0f8](c7ff0f8)) * Cascade works better, still only on animals skill. ([33ee24b](33ee24b)) * CE and it's predecessor uses different modifier for characteristic value of 0, use CE modifier for now, make into an option later. ([269e383](269e383)) * Cepheus Engine compendium fixes and additions courtesy of [@marvin9257](https://github.com/marvin9257) ([1ed4010](1ed4010)) * Change 'other modifiers' to a text field to avoid invisible text. ([4f93765](4f93765)) * Change 'other modifiers' to a text field to avoid invisible text. ([f643ef8](f643ef8)) * Change 'other modifiers' to a text field to avoid invisible text. ([a901dc4](a901dc4)) * Change 'other modifiers' to a text field to avoid invisible text. ([2002cc2](2002cc2)) * Change 'other modifiers' to a text field to avoid invisible text. ([87f3655](87f3655)) * change default value of hits ([59d9a15](59d9a15)) * Change name of 'Personal Info' tab to just 'Info' ([f75ca78](f75ca78)) * change renderChatMessage hook to obfuscate hidden rolls properly ([e639e01](e639e01)), closes [xdy#321](https://github.com/jonepatr/twodsix-foundryvtt/issues/321) * change so that Actor creates untrained skill ([f69f57f](f69f57f)), closes [xdy#328](https://github.com/jonepatr/twodsix-foundryvtt/issues/328) * change so that item window size adapts to content ([313c1e4](313c1e4)), closes [xdy#264](https://github.com/jonepatr/twodsix-foundryvtt/issues/264) * Change the system.json title to match the one to be used in the release. ([4fc1268](4fc1268)) * character sheet can show limited info ([14b4ffd](14b4ffd)), closes [xdy#334](https://github.com/jonepatr/twodsix-foundryvtt/issues/334) * Characteristics and mods visible. Ugly, but visible. ([94ffd9c](94ffd9c)) * Cleaning up dependencies a bit. ([c850a58](c850a58)) * Cleaning up, working on skills, fixing messed up template ([f236f44](f236f44)) * Cleanup and renaming ([f456400](f456400)) * Cleanup and renaming ([11073ec](11073ec)) * Courtesy of [@marvin9257](https://github.com/marvin9257), a compendium with 2e-skills ([d7cb14b](d7cb14b)), closes [xdy#132](https://github.com/jonepatr/twodsix-foundryvtt/issues/132) * Courtesy of [@marvin9257](https://github.com/marvin9257)[#8916](https://github.com/jonepatr/twodsix-foundryvtt/issues/8916) a number of tables from Cepheus Engine and Cepheus Light have been added as Journal entries. (Especially suitable for use with the excellent https://foundryvtt.com/packages/gm-screen/ module.) ([9e17554](9e17554)) * Courtesy of marvin9257: Full compendiums for Cepheus FTL, added Psionics compendium for Cepheus Light, updated skills and weapons for Cepheus Light. ([1deee92](1deee92)) * Css changes and a typo fix from Kevin. ([5801c16](5801c16)) * css changes from kevin ([e2e3357](e2e3357)) * CSS changes from Kevin's fork. ([d8c0e7f](d8c0e7f)) * Css fixes from Kevin. ([3937c23](3937c23)) * Cut and paste error ([65cab91](65cab91)) * Cutting and pasting is difficult. Apparently... ([fe38e9a](fe38e9a)) * Damage for Unarmed was wrong. ([86bda68](86bda68)) * Damage to all characteristics should now be handled. ([caeaaf1](caeaaf1)) * deal damage to unlinked tokens ([f7010d5](f7010d5)), closes [xdy#232](https://github.com/jonepatr/twodsix-foundryvtt/issues/232) * Embarrassing bug on the skill roll dialog meaning only the first skill worked. Also set Average difficulty and Normal roll type as defaults. ([c61cf40](c61cf40)) * Entered text into wrong field... ([de3b2c9](de3b2c9)) * Entered the wrong description... ([92c6c26](92c6c26)) * Exception on empty skill list. Wrong names for new tabs. ([e243fe6](e243fe6)) * Fix another release problem. ([7e2ca4c](7e2ca4c)) * Fix even more release problems. ([a8a3407](a8a3407)) * Fix one problem, cause another. ([8670bc6](8670bc6)) * Fix one release problem ([86db09f](86db09f)) * Fix yet another release problem. ([76ff822](76ff822)) * Fixed cut and paste that broke psi modifier. ([0454664](0454664)) * Fixed differences between versions ([2d0f1e8](2d0f1e8)) * Fixed differences between versions ([fbd2c96](fbd2c96)) * Fixed drag and drop of skills, had broken it while messing around with _onDrop earlier, commented that out for now, wasn't anywhere near complete anyway. ([34858ad](34858ad)) * Fixed migrations. Added migration to add rolltype to skills on characters from older versions. Removed all old migrations. ([0acbad4](0acbad4)) * Fixed skill characteristic modifiers not updating when characters take damage. Includes migration that adds a localization string: ([36061b4](36061b4)) * Fixed the font bug for Mac users, change the font to a free one and adjusted the CSS files accordingly. (Kevin) ([001bb7d](001bb7d)) * Fixes [xdy#106](https://github.com/jonepatr/twodsix-foundryvtt/issues/106), setting initiative correctly and not showing decimals. Also fixes some typos and localization problems. ([9545805](9545805)) * Fixes [xdy#89](https://github.com/jonepatr/twodsix-foundryvtt/issues/89) Uses the primary bar to show 'hits' (i.e. str.mod+end.mod+dex.mod) ([f67f990](f67f990)) * Fixes a dice roll bug [@marvin9257](https://github.com/marvin9257) found. (Basically, it sometimes double-counted the difficulty.) ([0e50dff](0e50dff)) * Fixes and additions ([389d27e](389d27e)) * Fixes another bug with Ship's Locker. Also, internal cleanup of item sheets, leading to some of the layout changing. ([cc4706e](cc4706e)) * Fixes bug with autorolled damage. Fixed rate of fire of all weapons in included compendiums (it should be a single number, or empty). Improved documentation. Set 'Show Rate of Fire' to always be shown. ([7b2d265](7b2d265)) * Fixes damage rolls, effect bonus was inadventertently removed ([f8941f7](f8941f7)) * Fixes issue [xdy#101](https://github.com/jonepatr/twodsix-foundryvtt/issues/101), migrating items that are on an actor. Also fixes bug that made the Ship's Locker not work. ([d656741](d656741)) * Fixes issue [xdy#102](https://github.com/jonepatr/twodsix-foundryvtt/issues/102), fixes [xdy#62](https://github.com/jonepatr/twodsix-foundryvtt/issues/62). Support for linking items to skills, and making skill rolls using the item (modified by the 'skill modifier' that can now be set permanently on items.) ([0b3b2d8](0b3b2d8)) * Fixes issue [xdy#70](https://github.com/jonepatr/twodsix-foundryvtt/issues/70) (the data.name field was not set) ([999b72e](999b72e)) * fixes migrations for untrained skill ([e6fdec7](e6fdec7)) * Fixing warnings. ([61814bd](61814bd)) * Forgot psi damage. ([58ef6a9](58ef6a9)) * Forgot to add science.svg ([a6b1773](a6b1773)) * Funky item page stuff ([fcf3004](fcf3004)) * git update-index --chmod=+x release.sh ([1c61a1f](1c61a1f)) * Hacked the package-lock.json so that the low severity vulnerability found by npm audit goes away. ([0cb6271](0cb6271)) * handle undefined values when giving damage ([f7155b7](f7155b7)) * Hardcode dex for skill rolls (really, start of support for choice of characteristic for skill rolls) ([2749a29](2749a29)) * Hid the 'Add item' button for now as it doesn't work. ([5772f9c](5772f9c)) * Hide ruleset setting from players. ([80313aa](80313aa)), closes [xdy#279](https://github.com/jonepatr/twodsix-foundryvtt/issues/279) * Hide the cepheus-only fields on the weapon sheet by default, with a setting each to show them. Turn recoil into a dropdown (should be a checkbox, but I couldn't get that to behave, so went with a two value dropdown instead.) Clean up of settings. Adds several i18n keys. ([cc25a04](cc25a04)) * Hopefully fixed the zip file problems ([27c469c](27c469c)) * Hopefully this should fix the issue with disappearing item skills and skill modifiers. It also makes it less likely that future migrations mess things up. ([3334e23](3334e23)) * Hotbar macros had broken, fixed. ([a8e11b1](a8e11b1)) * Hotbar macros had broken, fixed. ([b7bc36f](b7bc36f)) * Images are now editable for skills and items. ([ee10247](ee10247)), closes [xdy#142](https://github.com/jonepatr/twodsix-foundryvtt/issues/142) * Improved fix for [xdy#106](https://github.com/jonepatr/twodsix-foundryvtt/issues/106) ([853d461](853d461)) * Improved handling of system data version a bit, by settings a better default than 0. ([61d75cc](61d75cc)) * Indicate compatibility with Foundry 0.7.6. ([0015e60](0015e60)) * Indicate compatibility with Foundry 0.7.8 ([7b802e4](7b802e4)) * Infinite hits calculation changed to only start calculating once an actor actually has taken damage, until then the bar is empty. ([c3e1674](c3e1674)) * Info tab visible again. Skill roll shows skill again. Fixed a lot of warnings. ([aa46fe9](aa46fe9)) * Initial version of, well, everything. Or, more accurately, nothing yet. ([479b7da](479b7da)) * Issue [xdy#65](https://github.com/jonepatr/twodsix-foundryvtt/issues/65) Added basic migration support ([2ee210c](2ee210c)) * Issue [xdy#67](https://github.com/jonepatr/twodsix-foundryvtt/issues/67), Skills and items no longer jump. ([aa8f04d](aa8f04d)) * Issue [xdy#69](https://github.com/jonepatr/twodsix-foundryvtt/issues/69) Setting your own name for advantage/disadvantage. ([ef7e6d1](ef7e6d1)) * Issue [xdy#80](https://github.com/jonepatr/twodsix-foundryvtt/issues/80) Choose whether to show Effect or dice roll total. ([1e3c283](1e3c283)) * Item page fixed and styled, Info page broken ([13d2aa2](13d2aa2)) * Item page fixed and styled, Info page broken ([1a7be64](1a7be64)) * Item page fixed and styled, Info page broken ([3271bdb](3271bdb)) * Just flailing around, really. ([c5d325a](c5d325a)) * Layout, CSS fixes and chatlog CSS ([678dad3](678dad3)) * Load background image from css. ([1c4f7c4](1c4f7c4)) * Made characterstics editable, calculate current value and mod as damage (and value, which really should be locked for edit by default) change. Added dropdown for skill level (still called value, should probably change that.) ([5a6c54d](5a6c54d)) * Made it so damage roll dice can be shown. Also made the border red to make damage a bit more visible. ([ab059ef](ab059ef)) * Made max skill level into a system setting (default 9). ([a397de7](a397de7)) * Made max skill level into a system setting (default 9). ([ec3914d](ec3914d)) * Make automatic damage roll a user level setting. Fixes [xdy#305](https://github.com/jonepatr/twodsix-foundryvtt/issues/305) ([48594ec](48594ec)) * Make info visible, with an oh so very perfect layout. :) ([0b58761](0b58761)) * Make raw characteristic rolls work again. ([ad9e558](ad9e558)) * Make release ignore if zip is not updated. ([b4cbec5](b4cbec5)) * Make the release script executable at the new location... ([64bc0e7](64bc0e7)) * Makes it possible to set a default difficulty for skills. Defaults to Average. ([40d1a41](40d1a41)), closes [xdy#155](https://github.com/jonepatr/twodsix-foundryvtt/issues/155) * Maybe switching to npm install instead of npm ci will work? ([d70d7d1](d70d7d1)) * Minor cleanup (mostly as a test of branch protection for master) ([0b8c414](0b8c414)) * Minor gui fix (increase a dropdown width), more Spanish localization, and some general localization fixes. ([2092837](2092837)) * Misspelled variable. ([45e1c69](45e1c69)) * More changes from Kevin's fork. ([eb61fb1](eb61fb1)) * More compendium updates. ([cbb25b7](cbb25b7)) * More css fixes from Kevin ([8674f46](8674f46)) * More Spanish translations. Added translations for item types to English and Swedish. ([3c6b2a1](3c6b2a1)) * Most things show up on the sheet, but it turns out radios are real wonky in foundry right now. ([df6fdb8](df6fdb8)) * Move most item and skill compendiums into one compendium per rules variant courtesy of [@marvin9257](https://github.com/marvin9257). ([010c57f](010c57f)) * No idea where npm got typescript 3.9.6 from, but it's not officially released, so reverting. ([a925a9e](a925a9e)) * Not an interesting change at all, just trying out the release script ([a358be5](a358be5)) * Not an interesting change at all, just trying out the release script ([7ecdaef](7ecdaef)) * Now to get the zip file into the release, with a better name. ([44b9a5d](44b9a5d)) * Now you can even *update* the system. ([2ef4fda](2ef4fda)) * npm install after I've updated the package.json file. ([daddd47](daddd47)) * npm install rather than ci, fix paths, and commit package-lock.json ([fb51042](fb51042)) * One can now roll characteristics by clicking on the characteristic name ([f3095a3](f3095a3)) * Pointless commit to force rebuild, https://status.npmjs.org/ says their site works again. ([a1b771b](a1b771b)) * Pointless commit to force rebuild. ([3058493](3058493)) * Rebuilds a lot of the internals for skill rolls etc. Preparation for issue 86, 120, 168. ([28e059d](28e059d)) * Refixes damage update and handles damage from previous migration by showing an error message with what could be done to fix it. ([9359924](9359924)) * reformat and fix some sheet warnings ([75f21a7](75f21a7)) * Reformatting all files (using the current settings) ([f638f17](f638f17)) * Release script change to hack the system.json for development pre-releases ([0340322](0340322)) * Release script change to hack the system.json for development pre-releases ([3a70c1b](3a70c1b)) * Release script change to hack the system.json for development pre-releases ([6c08251](6c08251)) * Release script change to hack the system.json for development pre-releases ([5bd49d4](5bd49d4)) * Release script change to hack the system.json for development pre-releases ([6dee0c9](6dee0c9)) * Release script change to hack the system.json for development pre-releases ([5c3e49e](5c3e49e)) * Release script change to hack the system.json for development pre-releases ([6e26e1a](6e26e1a)) * Release script change to hack the system.json for development pre-releases ([9f601ea](9f601ea)) * Release script change to hack the system.json for development pre-releases ([aae4283](aae4283)) * Release script change to hack the system.json for development pre-releases ([c4ea853](c4ea853)) * Remove the UCF tab, it should be available from a button somewhere, and doesn't work well yet. Fix some documentation. ([fcf7f3f](fcf7f3f)) * Remove todo workflow I was playing around with. ([a800ea5](a800ea5)) * Removed todo from system.json ([dd25074](dd25074)) * Removing unused stuff as I'm heading in a new direction. ([01af0e8](01af0e8)) * Replace some sample data with data from template. Still doesn't work. ([3d1d0da](3d1d0da)) * Replaces overly long damage formulas with (...) on the character sheet's weapon list. You can still do the dice roll, and see the full formula by editing the weapon. ([e0e89fe](e0e89fe)) * revert changes from when playing around with sheets. ([ff7f5ae](ff7f5ae)) * Reverts changes from previous version. ([c391715](c391715)) * Rolls back the price change. ([799a72c](799a72c)) * scss > styles ([0ca6bfe](0ca6bfe)) * Seems the ability to drag items to characters had quietly broken, the fix for that also made it possible to again sort items and skills by dragging and dropping them. ([7393055](7393055)) * Seems to work reasonably well with Foundry 0.7.9 ([9be067d](9be067d)) * Set myself as author ([0a30375](0a30375)) * Set the intentionally wrong default characteristic of strength for all skills. ([e4c5c77](e4c5c77)) * Set the proper type on ce-light-robots.db, robots are characters, not items. ([46afd83](46afd83)) * Set to compatible with 0.7.7. Update some dependencies. ([0f3f1f2](0f3f1f2)) * Set up all skills for cascade, but still buggy. ([db430ec](db430ec)) * Set up all skills for cascade, but still buggy. ([39af597](39af597)) * Sets my name and email as author. ([c2e7143](c2e7143)) * Several fixes. ([de9da1d](de9da1d)) * Several fixes. ([38d789f](38d789f)) * Several problems with the character sheet (mainly pointing at the wrong field) ([cb53457](cb53457)) * Several unrelated fixes this time. ([279cf62](279cf62)) * Sheet and style fixes ([f5bdb4f](f5bdb4f)) * Sheet fixes ([61508be](61508be)) * Sheet fixes ([57ba2df](57ba2df)) * Show actor skills, not data items in skills list. Not sure this is the way I want to go, need to read up on the data model. ([f44fe27](f44fe27)) * Showing critical successes in green didn't work. ([3978d58](3978d58)) * Sigh. If this doesn't work I guess I'll have to read the documentation... ([349bea9](349bea9)) * Skill rolls now support difficulty and 'roll type' (e.g. advantage/disadvantage, 3d6kh2/3d6kl2) ([c25ccee](c25ccee)) * Skills can now be rolled, with the selected characteristic's modifier. Not pretty, but it works. ([1a27f1b](1a27f1b)) * Start showing rolled damage again. ([ca73ce3](ca73ce3)) * Stupid is as stupid does... ([ea99099](ea99099)) * Style changes from kevin. ([a5730fc](a5730fc)) * Style changes from Kevin. ([186d587](186d587)) * Support doing damage to a character by dragging a damage roll from chat. ([c9b20c8](c9b20c8)), closes [xdy#87](https://github.com/jonepatr/twodsix-foundryvtt/issues/87) [xdy#63](https://github.com/jonepatr/twodsix-foundryvtt/issues/63) * Support for cascade skills (only Animals so far, will add for all soon) ([74102ed](74102ed)) * Support for cascade skills (only Animals so far, will add for all soon) ([b21ea51](b21ea51)) * Support for Manifest+, adds screenshot (also used as cover) and icon. ([1970cd5](1970cd5)) * switch behavior of skill roll in character sheet ([61992e0](61992e0)), closes [xdy#267](https://github.com/jonepatr/twodsix-foundryvtt/issues/267) * Switch to use checked/unchecked rather than true/false in the setting hints. ([5463ab8](5463ab8)) * Switching back to npm ci, the problem is that npmjs.com isn't stable right now. ([ce8d1c9](ce8d1c9)) * The threshold for rolling damage is now effect >= 0. Automatic damage rolling now also works if effectOrTotal is false. And you can again just roll damage by clicking the formula in the damage column on an actor's weapon ([efede0d](efede0d)) * The various roll modes for skill rolls (public, self, etc) broke a couple of releases ago. Hopefully this fixes it. ([dbb4c9d](dbb4c9d)) * This commit exists only to do a new release. Specifically to add feature to close and create new item after adding a new item, courtesy of [@jonepatr](https://github.com/jonepatr) ([@pajon](https://github.com/pajon) on discord) ([398379c](398379c)) * This commit exists only to do a new release. Specifically, one containing support for automatic/burst fire added by [@shammond42](https://github.com/shammond42) ([b473053](b473053)) * Trying npm install and npm run build in same step ([2a14a0a](2a14a0a)) * turn off bars as I don't know what to show in them anyway. ([507786e](507786e)) * Turn off bundling for now, hopefully this makes it easier for Kevin to work. ([a91bdb3](a91bdb3)) * UI changes from Kevin ([0f5d939](0f5d939)) * Updated German translation courtesy of @rico M[#8744](https://github.com/jonepatr/twodsix-foundryvtt/issues/8744) ([d7c590f](d7c590f)) * Updated README.md to claim compatibility with Cepheus Light and Cepheus Faster Than Light. ([8af9ff9](8af9ff9)) * Updated Spanish translation from @ForjaSalvaje ([398f5dd](398f5dd)) * Updated Spanish translation. ([64c7db6](64c7db6)) * Updated stylesheet for v0.7x ([76efb5f](76efb5f)) * Updated the system description after a discussion with Kevin. ([557a0c3](557a0c3)) * Updated ts-loader, removed bogus tsconfig.json setting. ([c809312](c809312)) * Use default configuration for @semantic-release/git to make sure all changed files are committed. Separate install and build steps again. ([ca20c47](ca20c47)) * Use submodules in both steps that checkout... ([889d6c2](889d6c2)) * Various skill and roll-related fixes: ([b82ea31](b82ea31)) * Weapons can now always be rolled by clicking them, default skill is 'Unskilled', with the usual penalty for unskilled use (normally -3). ([67eed1b](67eed1b)) * Well, you could update. Albeit not to the latest version. Kind of. Maybe this ugly hack will make it possible? ([a8c29d4](a8c29d4)) * Welp, that broke the build, so: ([cf23010](cf23010)) * Working on adding css and graphics from Kevin. ([41719bb](41719bb)) * Working on template.json and actor.ts. ([ff825be](ff825be)) * Wrong actor type ([a9a13f8](a9a13f8)) * wrong sheet name ([3db1fff](3db1fff)) ### Features * Big change to how rolling is performed. ([f86bfcc](f86bfcc)), closes [xdy#86](https://github.com/jonepatr/twodsix-foundryvtt/issues/86) * Issue [xdy#59](https://github.com/jonepatr/twodsix-foundryvtt/issues/59) Add support for advantage/disadvantage ([67767da](67767da)) * Issue [xdy#66](https://github.com/jonepatr/twodsix-foundryvtt/issues/66) Support translating the system to other languages (excluding compendiums, as we have none). Added quick and dirty Swedish translation as an example. ([78bc9f8](78bc9f8)) * Squashed, rebased, merged in changes from Kevin, tested that nothing seems to have broken. ([b437cdf](b437cdf)), closes [xdy#43](https://github.com/jonepatr/twodsix-foundryvtt/issues/43) * Switched to Kevin's/Rob's way of doing things. ([047859b](047859b)) * Another new (old) direction, this time with some help incoming. ([6e5f7af](6e5f7af)) * The automatic releases work, and the system is installable. Useless, but installable. ([00fd256](00fd256))
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# 1.0.0-development.1 (2021-01-30) ### Bug Fixes * actions/checkout@v2 defaults to not checkout submodules... ([929701c](929701c)) * Actually do build in the release, not just install... ([1d9aa4b](1d9aa4b)) * Add a weapon compendium with the SRD weapons for Cepheus Engine (excluding heavy weapons like explosives and grenade launchers). ([be5e558](be5e558)) * add consumables ([6da470e](6da470e)), closes [xdy#212](https://github.com/jonepatr/twodsix-foundryvtt/issues/212) * add dropdown with settings for rulesets ([0f6b767](0f6b767)), closes [xdy#183](https://github.com/jonepatr/twodsix-foundryvtt/issues/183) * add feature to automatically sort items ([9423d35](9423d35)), closes [xdy#114](https://github.com/jonepatr/twodsix-foundryvtt/issues/114) * Add forgotten dice icon from Kevin. ([eb65fca](eb65fca)) * Add Rob as author. ([d8a7cfd](d8a7cfd)) * Add support for different modifiers for characteristic value of 0. ([1c3f4a7](1c3f4a7)) * Add system setting to show experimental features. ([6bede4e](6bede4e)) * Add two commas. No more. No less. ([28d47d6](28d47d6)) * add untrained skill ([d7135bb](d7135bb)) * added coloring of crit success/fail ([cdbba61](cdbba61)), closes [xdy#120](https://github.com/jonepatr/twodsix-foundryvtt/issues/120) [xdy#168](https://github.com/jonepatr/twodsix-foundryvtt/issues/168) * Added German translation from Rico M ([434cf21](434cf21)) * Added Kevin's CSS/Template changes ([554b4c3](554b4c3)) * Added localization for system settings. ([f76e2cd](f76e2cd)) * Added more Chatlog changes, previously forgotten ([0b68e45](0b68e45)) * Added setting for naming advantage/disadvantage. But, mostly to force a rerelease now that npmjs.com is supposedly up again. ([407803c](407803c)) * Added settings for what bonus/penalty to give for each time increment in a task (not currently used). ([163e692](163e692)) * Added support for Cepheus Light. ([3c14435](3c14435)), closes [xdy#133](https://github.com/jonepatr/twodsix-foundryvtt/issues/133) [xdy#128](https://github.com/jonepatr/twodsix-foundryvtt/issues/128) [xdy#141](https://github.com/jonepatr/twodsix-foundryvtt/issues/141) [xdy#144](https://github.com/jonepatr/twodsix-foundryvtt/issues/144) [xdy#61](https://github.com/jonepatr/twodsix-foundryvtt/issues/61) * Added total (skill+mod) near dice, added CSS styling to finish skill list ([a3c6340](a3c6340)) * Adds a separate file for the cover, produced using https://zhodani.space/stuff/lbb-covers/ ([5cd85c6](5cd85c6)) * Adds settings for effects of natural 2/12, if a natural 2 or 12 should affect Effect, setting for what Effect is considered a critical success or failure. Also adds code supporting that to rolls. ([cc475a9](cc475a9)) * Adds some more compendium changes courtesy of [@marvin9257](https://github.com/marvin9257) ([0594a2a](0594a2a)) * Adds Spanish translation thanks to ForjaSalvaje[#2419](https://github.com/jonepatr/twodsix-foundryvtt/issues/2419) ([e86f261](e86f261)) * Adds the ability to set default rolltype for a skill. (Needed for traits, so might as well make it available in the gui). ([feee077](feee077)) * Adds the cepheus engine skill list to the compendium 'ce skills'. Also adds a few hidden fields (as in, not on any item sheet) that I think will be needed later, but that right now have no system support. ([9387898](9387898)) * Adds the range field to the weapon sheet. ([f3cae4b](f3cae4b)) * All item sheets should have description and shortDescription on them, including skills (for which I added a migration). ([d2022aa](d2022aa)) * Allow resizing of chat result text courtesy of @taleth ([c572c62](c572c62)) * Alpha0.6.21 visual adjustments ([xdy#131](https://github.com/jonepatr/twodsix-foundryvtt/issues/131)) ([f9a315f](f9a315f)) * Altered the layout a bit so the German characteristics fit. ([9bcaf19](9bcaf19)) * Another attempt at fixing package.json and system.json ([9c76efb](9c76efb)) * Another bad path fixed, commented out code that doesn't work. ([c4e2140](c4e2140)) * Another pointless change. ([dafbdf3](dafbdf3)) * Another try at calculating skill totals. ([10b53e2](10b53e2)) * Assorted cleanup, added text to licenses and README.md. Filled out template.json a bit. ([b67eb48](b67eb48)) * Assorted hacking to make it work less bad ([36ff159](36ff159)) * Better support for shift-click on autofire. (Only shows one dialog rather than one per round fired.) ([6eab38f](6eab38f)) * burst attack now only rolls damage once ([8b82d59](8b82d59)) * Calculate total for skills again ([e44fb67](e44fb67)) * Cascade works better, still only on animals skill. ([c7ff0f8](c7ff0f8)) * Cascade works better, still only on animals skill. ([33ee24b](33ee24b)) * CE and it's predecessor uses different modifier for characteristic value of 0, use CE modifier for now, make into an option later. ([269e383](269e383)) * Cepheus Engine compendium fixes and additions courtesy of [@marvin9257](https://github.com/marvin9257) ([1ed4010](1ed4010)) * Change 'other modifiers' to a text field to avoid invisible text. ([4f93765](4f93765)) * Change 'other modifiers' to a text field to avoid invisible text. ([f643ef8](f643ef8)) * Change 'other modifiers' to a text field to avoid invisible text. ([a901dc4](a901dc4)) * Change 'other modifiers' to a text field to avoid invisible text. ([2002cc2](2002cc2)) * Change 'other modifiers' to a text field to avoid invisible text. ([87f3655](87f3655)) * change default value of hits ([59d9a15](59d9a15)) * Change name of 'Personal Info' tab to just 'Info' ([f75ca78](f75ca78)) * change renderChatMessage hook to obfuscate hidden rolls properly ([e639e01](e639e01)), closes [xdy#321](https://github.com/jonepatr/twodsix-foundryvtt/issues/321) * change so that Actor creates untrained skill ([f69f57f](f69f57f)), closes [xdy#328](https://github.com/jonepatr/twodsix-foundryvtt/issues/328) * change so that item window size adapts to content ([313c1e4](313c1e4)), closes [xdy#264](https://github.com/jonepatr/twodsix-foundryvtt/issues/264) * Change the system.json title to match the one to be used in the release. ([4fc1268](4fc1268)) * character sheet can show limited info ([14b4ffd](14b4ffd)), closes [xdy#334](https://github.com/jonepatr/twodsix-foundryvtt/issues/334) * Characteristics and mods visible. Ugly, but visible. ([94ffd9c](94ffd9c)) * Cleaning up dependencies a bit. ([c850a58](c850a58)) * Cleaning up, working on skills, fixing messed up template ([f236f44](f236f44)) * Cleanup and renaming ([f456400](f456400)) * Cleanup and renaming ([11073ec](11073ec)) * Courtesy of [@marvin9257](https://github.com/marvin9257), a compendium with 2e-skills ([d7cb14b](d7cb14b)), closes [xdy#132](https://github.com/jonepatr/twodsix-foundryvtt/issues/132) * Courtesy of [@marvin9257](https://github.com/marvin9257)[#8916](https://github.com/jonepatr/twodsix-foundryvtt/issues/8916) a number of tables from Cepheus Engine and Cepheus Light have been added as Journal entries. (Especially suitable for use with the excellent https://foundryvtt.com/packages/gm-screen/ module.) ([9e17554](9e17554)) * Courtesy of marvin9257: Full compendiums for Cepheus FTL, added Psionics compendium for Cepheus Light, updated skills and weapons for Cepheus Light. ([1deee92](1deee92)) * Css changes and a typo fix from Kevin. ([5801c16](5801c16)) * css changes from kevin ([e2e3357](e2e3357)) * CSS changes from Kevin's fork. ([d8c0e7f](d8c0e7f)) * Css fixes from Kevin. ([3937c23](3937c23)) * Cut and paste error ([65cab91](65cab91)) * Cutting and pasting is difficult. Apparently... ([fe38e9a](fe38e9a)) * Damage for Unarmed was wrong. ([86bda68](86bda68)) * Damage to all characteristics should now be handled. ([caeaaf1](caeaaf1)) * deal damage to unlinked tokens ([f7010d5](f7010d5)), closes [xdy#232](https://github.com/jonepatr/twodsix-foundryvtt/issues/232) * Embarrassing bug on the skill roll dialog meaning only the first skill worked. Also set Average difficulty and Normal roll type as defaults. ([c61cf40](c61cf40)) * Entered text into wrong field... ([de3b2c9](de3b2c9)) * Entered the wrong description... ([92c6c26](92c6c26)) * Exception on empty skill list. Wrong names for new tabs. ([e243fe6](e243fe6)) * Fix another release problem. ([7e2ca4c](7e2ca4c)) * Fix even more release problems. ([a8a3407](a8a3407)) * Fix one problem, cause another. ([8670bc6](8670bc6)) * Fix one release problem ([86db09f](86db09f)) * Fix yet another release problem. ([76ff822](76ff822)) * Fixed cut and paste that broke psi modifier. ([0454664](0454664)) * Fixed differences between versions ([2d0f1e8](2d0f1e8)) * Fixed differences between versions ([fbd2c96](fbd2c96)) * Fixed drag and drop of skills, had broken it while messing around with _onDrop earlier, commented that out for now, wasn't anywhere near complete anyway. ([34858ad](34858ad)) * Fixed migrations. Added migration to add rolltype to skills on characters from older versions. Removed all old migrations. ([0acbad4](0acbad4)) * Fixed skill characteristic modifiers not updating when characters take damage. Includes migration that adds a localization string: ([36061b4](36061b4)) * Fixed the font bug for Mac users, change the font to a free one and adjusted the CSS files accordingly. (Kevin) ([001bb7d](001bb7d)) * Fixes [xdy#106](https://github.com/jonepatr/twodsix-foundryvtt/issues/106), setting initiative correctly and not showing decimals. Also fixes some typos and localization problems. ([9545805](9545805)) * Fixes [xdy#89](https://github.com/jonepatr/twodsix-foundryvtt/issues/89) Uses the primary bar to show 'hits' (i.e. str.mod+end.mod+dex.mod) ([f67f990](f67f990)) * Fixes a dice roll bug [@marvin9257](https://github.com/marvin9257) found. (Basically, it sometimes double-counted the difficulty.) ([0e50dff](0e50dff)) * Fixes and additions ([389d27e](389d27e)) * Fixes another bug with Ship's Locker. Also, internal cleanup of item sheets, leading to some of the layout changing. ([cc4706e](cc4706e)) * Fixes bug with autorolled damage. Fixed rate of fire of all weapons in included compendiums (it should be a single number, or empty). Improved documentation. Set 'Show Rate of Fire' to always be shown. ([7b2d265](7b2d265)) * Fixes damage rolls, effect bonus was inadventertently removed ([f8941f7](f8941f7)) * Fixes issue [xdy#101](https://github.com/jonepatr/twodsix-foundryvtt/issues/101), migrating items that are on an actor. Also fixes bug that made the Ship's Locker not work. ([d656741](d656741)) * Fixes issue [xdy#102](https://github.com/jonepatr/twodsix-foundryvtt/issues/102), fixes [xdy#62](https://github.com/jonepatr/twodsix-foundryvtt/issues/62). Support for linking items to skills, and making skill rolls using the item (modified by the 'skill modifier' that can now be set permanently on items.) ([0b3b2d8](0b3b2d8)) * Fixes issue [xdy#70](https://github.com/jonepatr/twodsix-foundryvtt/issues/70) (the data.name field was not set) ([999b72e](999b72e)) * fixes migrations for untrained skill ([e6fdec7](e6fdec7)) * Fixing warnings. ([61814bd](61814bd)) * Forgot psi damage. ([58ef6a9](58ef6a9)) * Forgot to add science.svg ([a6b1773](a6b1773)) * Funky item page stuff ([fcf3004](fcf3004)) * git update-index --chmod=+x release.sh ([1c61a1f](1c61a1f)) * Hacked the package-lock.json so that the low severity vulnerability found by npm audit goes away. ([0cb6271](0cb6271)) * handle undefined values when giving damage ([f7155b7](f7155b7)) * Hardcode dex for skill rolls (really, start of support for choice of characteristic for skill rolls) ([2749a29](2749a29)) * Hid the 'Add item' button for now as it doesn't work. ([5772f9c](5772f9c)) * Hide ruleset setting from players. ([80313aa](80313aa)), closes [xdy#279](https://github.com/jonepatr/twodsix-foundryvtt/issues/279) * Hide the cepheus-only fields on the weapon sheet by default, with a setting each to show them. Turn recoil into a dropdown (should be a checkbox, but I couldn't get that to behave, so went with a two value dropdown instead.) Clean up of settings. Adds several i18n keys. ([cc25a04](cc25a04)) * Hopefully fixed the zip file problems ([27c469c](27c469c)) * Hopefully this should fix the issue with disappearing item skills and skill modifiers. It also makes it less likely that future migrations mess things up. ([3334e23](3334e23)) * Hotbar macros had broken, fixed. ([a8e11b1](a8e11b1)) * Hotbar macros had broken, fixed. ([b7bc36f](b7bc36f)) * Images are now editable for skills and items. ([ee10247](ee10247)), closes [xdy#142](https://github.com/jonepatr/twodsix-foundryvtt/issues/142) * Improved fix for [xdy#106](https://github.com/jonepatr/twodsix-foundryvtt/issues/106) ([853d461](853d461)) * Improved handling of system data version a bit, by settings a better default than 0. ([61d75cc](61d75cc)) * Indicate compatibility with Foundry 0.7.6. ([0015e60](0015e60)) * Indicate compatibility with Foundry 0.7.8 ([7b802e4](7b802e4)) * Infinite hits calculation changed to only start calculating once an actor actually has taken damage, until then the bar is empty. ([c3e1674](c3e1674)) * Info tab visible again. Skill roll shows skill again. Fixed a lot of warnings. ([aa46fe9](aa46fe9)) * Initial version of, well, everything. Or, more accurately, nothing yet. ([479b7da](479b7da)) * Issue [xdy#65](https://github.com/jonepatr/twodsix-foundryvtt/issues/65) Added basic migration support ([2ee210c](2ee210c)) * Issue [xdy#67](https://github.com/jonepatr/twodsix-foundryvtt/issues/67), Skills and items no longer jump. ([aa8f04d](aa8f04d)) * Issue [xdy#69](https://github.com/jonepatr/twodsix-foundryvtt/issues/69) Setting your own name for advantage/disadvantage. ([ef7e6d1](ef7e6d1)) * Issue [xdy#80](https://github.com/jonepatr/twodsix-foundryvtt/issues/80) Choose whether to show Effect or dice roll total. ([1e3c283](1e3c283)) * Item page fixed and styled, Info page broken ([13d2aa2](13d2aa2)) * Item page fixed and styled, Info page broken ([1a7be64](1a7be64)) * Item page fixed and styled, Info page broken ([3271bdb](3271bdb)) * Just flailing around, really. ([c5d325a](c5d325a)) * Layout, CSS fixes and chatlog CSS ([678dad3](678dad3)) * Load background image from css. ([1c4f7c4](1c4f7c4)) * Made characterstics editable, calculate current value and mod as damage (and value, which really should be locked for edit by default) change. Added dropdown for skill level (still called value, should probably change that.) ([5a6c54d](5a6c54d)) * Made it so damage roll dice can be shown. Also made the border red to make damage a bit more visible. ([ab059ef](ab059ef)) * Made max skill level into a system setting (default 9). ([a397de7](a397de7)) * Made max skill level into a system setting (default 9). ([ec3914d](ec3914d)) * Make automatic damage roll a user level setting. Fixes [xdy#305](https://github.com/jonepatr/twodsix-foundryvtt/issues/305) ([48594ec](48594ec)) * Make info visible, with an oh so very perfect layout. :) ([0b58761](0b58761)) * Make raw characteristic rolls work again. ([ad9e558](ad9e558)) * Make release ignore if zip is not updated. ([b4cbec5](b4cbec5)) * Make the release script executable at the new location... ([64bc0e7](64bc0e7)) * Makes it possible to set a default difficulty for skills. Defaults to Average. ([40d1a41](40d1a41)), closes [xdy#155](https://github.com/jonepatr/twodsix-foundryvtt/issues/155) * Maybe switching to npm install instead of npm ci will work? ([d70d7d1](d70d7d1)) * Minor cleanup (mostly as a test of branch protection for master) ([0b8c414](0b8c414)) * Minor gui fix (increase a dropdown width), more Spanish localization, and some general localization fixes. ([2092837](2092837)) * Misspelled variable. ([45e1c69](45e1c69)) * More changes from Kevin's fork. ([eb61fb1](eb61fb1)) * More compendium updates. ([cbb25b7](cbb25b7)) * More css fixes from Kevin ([8674f46](8674f46)) * More Spanish translations. Added translations for item types to English and Swedish. ([3c6b2a1](3c6b2a1)) * Most things show up on the sheet, but it turns out radios are real wonky in foundry right now. ([df6fdb8](df6fdb8)) * Move most item and skill compendiums into one compendium per rules variant courtesy of [@marvin9257](https://github.com/marvin9257). ([010c57f](010c57f)) * new test commit ([e911c9c](e911c9c)) * No idea where npm got typescript 3.9.6 from, but it's not officially released, so reverting. ([a925a9e](a925a9e)) * Not an interesting change at all, just trying out the release script ([a358be5](a358be5)) * Not an interesting change at all, just trying out the release script ([7ecdaef](7ecdaef)) * Now to get the zip file into the release, with a better name. ([44b9a5d](44b9a5d)) * Now you can even *update* the system. ([2ef4fda](2ef4fda)) * npm install after I've updated the package.json file. ([daddd47](daddd47)) * npm install rather than ci, fix paths, and commit package-lock.json ([fb51042](fb51042)) * One can now roll characteristics by clicking on the characteristic name ([f3095a3](f3095a3)) * Pointless commit to force rebuild, https://status.npmjs.org/ says their site works again. ([a1b771b](a1b771b)) * Pointless commit to force rebuild. ([3058493](3058493)) * Rebuilds a lot of the internals for skill rolls etc. Preparation for issue 86, 120, 168. ([28e059d](28e059d)) * Refixes damage update and handles damage from previous migration by showing an error message with what could be done to fix it. ([9359924](9359924)) * reformat and fix some sheet warnings ([75f21a7](75f21a7)) * Reformatting all files (using the current settings) ([f638f17](f638f17)) * Release script change to hack the system.json for development pre-releases ([0340322](0340322)) * Release script change to hack the system.json for development pre-releases ([3a70c1b](3a70c1b)) * Release script change to hack the system.json for development pre-releases ([6c08251](6c08251)) * Release script change to hack the system.json for development pre-releases ([5bd49d4](5bd49d4)) * Release script change to hack the system.json for development pre-releases ([6dee0c9](6dee0c9)) * Release script change to hack the system.json for development pre-releases ([5c3e49e](5c3e49e)) * Release script change to hack the system.json for development pre-releases ([6e26e1a](6e26e1a)) * Release script change to hack the system.json for development pre-releases ([9f601ea](9f601ea)) * Release script change to hack the system.json for development pre-releases ([aae4283](aae4283)) * Release script change to hack the system.json for development pre-releases ([c4ea853](c4ea853)) * Remove the UCF tab, it should be available from a button somewhere, and doesn't work well yet. Fix some documentation. ([fcf7f3f](fcf7f3f)) * Remove todo workflow I was playing around with. ([a800ea5](a800ea5)) * Removed todo from system.json ([dd25074](dd25074)) * Removing unused stuff as I'm heading in a new direction. ([01af0e8](01af0e8)) * Replace some sample data with data from template. Still doesn't work. ([3d1d0da](3d1d0da)) * Replaces overly long damage formulas with (...) on the character sheet's weapon list. You can still do the dice roll, and see the full formula by editing the weapon. ([e0e89fe](e0e89fe)) * revert changes from when playing around with sheets. ([ff7f5ae](ff7f5ae)) * Reverts changes from previous version. ([c391715](c391715)) * Rolls back the price change. ([799a72c](799a72c)) * scss > styles ([0ca6bfe](0ca6bfe)) * Seems the ability to drag items to characters had quietly broken, the fix for that also made it possible to again sort items and skills by dragging and dropping them. ([7393055](7393055)) * Seems to work reasonably well with Foundry 0.7.9 ([9be067d](9be067d)) * Set myself as author ([0a30375](0a30375)) * Set the intentionally wrong default characteristic of strength for all skills. ([e4c5c77](e4c5c77)) * Set the proper type on ce-light-robots.db, robots are characters, not items. ([46afd83](46afd83)) * Set to compatible with 0.7.7. Update some dependencies. ([0f3f1f2](0f3f1f2)) * Set up all skills for cascade, but still buggy. ([db430ec](db430ec)) * Set up all skills for cascade, but still buggy. ([39af597](39af597)) * Sets my name and email as author. ([c2e7143](c2e7143)) * Several fixes. ([de9da1d](de9da1d)) * Several fixes. ([38d789f](38d789f)) * Several problems with the character sheet (mainly pointing at the wrong field) ([cb53457](cb53457)) * Several unrelated fixes this time. ([279cf62](279cf62)) * Sheet and style fixes ([f5bdb4f](f5bdb4f)) * Sheet fixes ([61508be](61508be)) * Sheet fixes ([57ba2df](57ba2df)) * Show actor skills, not data items in skills list. Not sure this is the way I want to go, need to read up on the data model. ([f44fe27](f44fe27)) * Showing critical successes in green didn't work. ([3978d58](3978d58)) * Sigh. If this doesn't work I guess I'll have to read the documentation... ([349bea9](349bea9)) * Skill rolls now support difficulty and 'roll type' (e.g. advantage/disadvantage, 3d6kh2/3d6kl2) ([c25ccee](c25ccee)) * Skills can now be rolled, with the selected characteristic's modifier. Not pretty, but it works. ([1a27f1b](1a27f1b)) * Start showing rolled damage again. ([ca73ce3](ca73ce3)) * Stupid is as stupid does... ([ea99099](ea99099)) * Style changes from kevin. ([a5730fc](a5730fc)) * Style changes from Kevin. ([186d587](186d587)) * Support doing damage to a character by dragging a damage roll from chat. ([c9b20c8](c9b20c8)), closes [xdy#87](https://github.com/jonepatr/twodsix-foundryvtt/issues/87) [xdy#63](https://github.com/jonepatr/twodsix-foundryvtt/issues/63) * Support for cascade skills (only Animals so far, will add for all soon) ([74102ed](74102ed)) * Support for cascade skills (only Animals so far, will add for all soon) ([b21ea51](b21ea51)) * Support for Manifest+, adds screenshot (also used as cover) and icon. ([1970cd5](1970cd5)) * switch behavior of skill roll in character sheet ([61992e0](61992e0)), closes [xdy#267](https://github.com/jonepatr/twodsix-foundryvtt/issues/267) * Switch to use checked/unchecked rather than true/false in the setting hints. ([5463ab8](5463ab8)) * Switching back to npm ci, the problem is that npmjs.com isn't stable right now. ([ce8d1c9](ce8d1c9)) * testing, is this working ([bd3e571](bd3e571)) * The threshold for rolling damage is now effect >= 0. Automatic damage rolling now also works if effectOrTotal is false. And you can again just roll damage by clicking the formula in the damage column on an actor's weapon ([efede0d](efede0d)) * The various roll modes for skill rolls (public, self, etc) broke a couple of releases ago. Hopefully this fixes it. ([dbb4c9d](dbb4c9d)) * This commit exists only to do a new release. Specifically to add feature to close and create new item after adding a new item, courtesy of [@jonepatr](https://github.com/jonepatr) ([@pajon](https://github.com/pajon) on discord) ([398379c](398379c)) * This commit exists only to do a new release. Specifically, one containing support for automatic/burst fire added by [@shammond42](https://github.com/shammond42) ([b473053](b473053)) * Trying npm install and npm run build in same step ([2a14a0a](2a14a0a)) * turn off bars as I don't know what to show in them anyway. ([507786e](507786e)) * Turn off bundling for now, hopefully this makes it easier for Kevin to work. ([a91bdb3](a91bdb3)) * UI changes from Kevin ([0f5d939](0f5d939)) * Updated German translation courtesy of @rico M[#8744](https://github.com/jonepatr/twodsix-foundryvtt/issues/8744) ([d7c590f](d7c590f)) * Updated README.md to claim compatibility with Cepheus Light and Cepheus Faster Than Light. ([8af9ff9](8af9ff9)) * Updated Spanish translation from @ForjaSalvaje ([398f5dd](398f5dd)) * Updated Spanish translation. ([64c7db6](64c7db6)) * Updated stylesheet for v0.7x ([76efb5f](76efb5f)) * Updated the system description after a discussion with Kevin. ([557a0c3](557a0c3)) * Updated ts-loader, removed bogus tsconfig.json setting. ([c809312](c809312)) * Use default configuration for @semantic-release/git to make sure all changed files are committed. Separate install and build steps again. ([ca20c47](ca20c47)) * Use submodules in both steps that checkout... ([889d6c2](889d6c2)) * Various skill and roll-related fixes: ([b82ea31](b82ea31)) * Weapons can now always be rolled by clicking them, default skill is 'Unskilled', with the usual penalty for unskilled use (normally -3). ([67eed1b](67eed1b)) * Well, you could update. Albeit not to the latest version. Kind of. Maybe this ugly hack will make it possible? ([a8c29d4](a8c29d4)) * Welp, that broke the build, so: ([cf23010](cf23010)) * Working on adding css and graphics from Kevin. ([41719bb](41719bb)) * Working on template.json and actor.ts. ([ff825be](ff825be)) * Wrong actor type ([a9a13f8](a9a13f8)) * wrong sheet name ([3db1fff](3db1fff)) ### Features * Big change to how rolling is performed. ([f86bfcc](f86bfcc)), closes [xdy#86](https://github.com/jonepatr/twodsix-foundryvtt/issues/86) * Issue [xdy#59](https://github.com/jonepatr/twodsix-foundryvtt/issues/59) Add support for advantage/disadvantage ([67767da](67767da)) * Issue [xdy#66](https://github.com/jonepatr/twodsix-foundryvtt/issues/66) Support translating the system to other languages (excluding compendiums, as we have none). Added quick and dirty Swedish translation as an example. ([78bc9f8](78bc9f8)) * Squashed, rebased, merged in changes from Kevin, tested that nothing seems to have broken. ([b437cdf](b437cdf)), closes [xdy#43](https://github.com/jonepatr/twodsix-foundryvtt/issues/43) * Switched to Kevin's/Rob's way of doing things. ([047859b](047859b)) * Another new (old) direction, this time with some help incoming. ([6e5f7af](6e5f7af)) * The automatic releases work, and the system is installable. Useless, but installable. ([00fd256](00fd256))
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Is your feature request related to a problem? Please describe.
The generic icon is kind of wrong for everything...
Describe the solution you'd like
From marvin9257 on Discord "I've been generating icons for the compendiums and think I have a workaround to implement this sooner. There is a module called "compendium image mapper" that attaches icons from a folder to items in a compendium based on file names. I've used "game-icons-net" images and renamed them as best I could to the current compendium items in the CE compendiums. There are also images for CE light - as I'm planning on playing that for my group. You can easily apply these icons to the existing compendiums in the game system."
Describe alternatives you've considered
Making it possible to edit the icon for items and skills.
Additional context
General.zip
Remember to add attribution to the readme to game-icons.net and Marvin.
https://game-icons.net/
https://creativecommons.org/licenses/by/3.0/
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