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fix: Damage for Unarmed was wrong.
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xdy committed Oct 14, 2020
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2 changes: 1 addition & 1 deletion static/packs/ce-light-weapons.db
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{"_id":"QRLyxczhwUUUz44o","name":"Auto Rifle","permission":{"default":0,"KrOiJLcZ94d4ZOL3":3},"type":"weapon","data":{"name":"Auto Rifle","techLevel":6,"description":"Autorifle (TL6): Finetuned rifle converted for automatic fire. Enjoys longer range than both the Assault Rifle and the Light Machinegun but is supplanted by them at TL7.<div><br></div><div>Auto 2: These weapons fire multiple rounds with every pull of the trigger, filling the air with a hail of fire. A weapon with the Auto aspect can make attacks in three fire modes: single, burst, and full auto, as described in the Combat chapter.<br></div>","shortdescr":"Auto Rifle - ranged","quantity":1,"weight":1,"price":1000,"traits":[],"equipped":{"weight":0},"skillModifier":0,"skill":"","range":"200/400","damage":"3d6","damageBonus":0,"magazineSize":0,"ammo":20,"magazineCost":0,"type":"weapon","location":"","lawLevel":"6","rangeBand":"200/400","weaponType":"ranged","damageType":"P - AV 1D, Auto 2","rateOfFire":"1-2","recoil":"false"},"flags":{},"img":"./systems/twodsix/assets/twodsix_icons/General/auto-rifle.svg"}
{"_id":"SArupsbcfO56c4Uo","name":"Fusion Gun","permission":{"default":0,"KrOiJLcZ94d4ZOL3":3},"type":"weapon","data":{"name":"","techLevel":14,"description":"Fusion Gun (TL14): Advanced development of the plasma gun, firing bolts undergoing microfusion for massive damage. Utilizes a back-mounted microfusion reactor and thus, for game purposes, has unlimited ammunition. The ammo cost in this case represents purchasing such a backpack. Note that the backpack and gun constitute 4 items in total for encumbrance.","shortdescr":"Advanced development of the plasma gun, firing bolts undergoing microfusion for massive damage.","quantity":1,"weight":4,"price":100000,"traits":[],"equipped":{"weight":0},"skillModifier":0,"skill":"","range":0,"damage":"16d6","damageBonus":0,"magazineSize":0,"ammo":null,"magazineCost":0,"type":"weapon","location":["inventory","storage"],"lawLevel":"","rangeBand":"300/600","weaponType":"Ranged","damageType":"Energy - AV 6D, Bulky","rateOfFire":"1","recoil":"false"},"flags":{},"img":"icons/svg/mystery-man.svg"}
{"_id":"TC9byEkqCM1ZZTq5","name":"Light Machinegun","permission":{"default":0,"KrOiJLcZ94d4ZOL3":3},"type":"weapon","data":{"name":"","techLevel":7,"description":"Standard mid-tech squad-level support automatic weapon, typically belt-fed. Considered as two items for encumbrance purposes.<div><br></div><div>Auto 3: These weapons fire multiple rounds with every pull of the trigger, filling the air with a hail of fire. A weapon with the Auto aspect can make attacks in three fire modes: single, burst, and full auto, as described in the Combat chapter.<br></div><div><br></div><div>Bulky: A Bulky weapon has powerful recoil or is simply extremely heavy – this makes it difficult to use effectively in combat by someone of a weak physical stature. Characters with STR 8 or less suffer DM-2 when using such weapons.<br></div>","shortdescr":"","quantity":1,"weight":2,"price":1200,"traits":[],"equipped":{"weight":0},"skillModifier":0,"skill":"","range":"100/300","damage":"3d6","damageBonus":0,"magazineSize":0,"ammo":100,"magazineCost":0,"type":"weapon","location":["inventory","storage"],"lawLevel":"4","rangeBand":"100/300","weaponType":"ranged","damageType":"AV 1D, Auto 3, Bulky","rateOfFire":"1-3","recoil":"true"},"flags":{},"img":"./systems/twodsix/assets/twodsix_icons/General/light-machinegun.svg"}
{"_id":"WjRY7T02jHolo7TX","name":"Unarmed","permission":{"default":0,"KrOiJLcZ94d4ZOL3":3},"type":"weapon","data":{"name":"Unarmed","techLevel":0,"description":"Unarmed","shortdescr":"Unarmed - melee","quantity":1,"weight":0,"price":0,"traits":[],"equipped":{"weight":0},"skillModifier":0,"skill":"","range":"0","damage":"1d6","damageBonus":0,"magazineSize":0,"ammo":0,"magazineCost":0,"type":"weapon","location":"","lawLevel":"0","rangeBand":"close","weaponType":"melee","damageType":"B","rateOfFire":"n/a","recoil":"false"},"flags":{},"img":"./systems/twodsix/assets/twodsix_icons/General/unarmed.svg"}
{"_id":"WjRY7T02jHolo7TX","name":"Unarmed","permission":{"default":0,"KrOiJLcZ94d4ZOL3":3},"type":"weapon","data":{"name":"Unarmed","techLevel":0,"description":"Unarmed","shortdescr":"Unarmed - melee","quantity":1,"weight":0,"price":0,"traits":[],"equipped":{"weight":0},"skillModifier":0,"skill":"","range":"0","damage":"max(@characteristics.strength.mod, 1)","damageBonus":0,"magazineSize":0,"ammo":0,"magazineCost":0,"type":"weapon","location":"","lawLevel":"0","rangeBand":"close","weaponType":"melee","damageType":"B","rateOfFire":"n/a","recoil":"false"},"flags":{},"img":"./systems/twodsix/assets/twodsix_icons/General/unarmed.svg"}
{"_id":"X3Vgd7x3o3X9wT81","name":"Blaster","permission":{"default":0,"KrOiJLcZ94d4ZOL3":3},"type":"weapon","data":{"name":"Laser Pistol","techLevel":13,"description":"Advanced laser weapons with a compact, internal battery, which is also removable and rechargeable.<div><br></div><div>Laser: susceptible to Reflec armor. At the Referee's discretion, atmospheric conditions, such as thick smoke, might incur a negative DM to laser fire. All lasers have the Zero-G aspect automatically.<br></div>","shortdescr":"Blaster - ranged","quantity":1,"weight":1,"price":5000,"traits":[],"equipped":{"weight":0},"skillModifier":0,"skill":"","range":"50/200","damage":"4d6","damageBonus":0,"magazineSize":0,"ammo":20,"magazineCost":0,"type":"weapon","location":"","lawLevel":"2","rangeBand":"50/200","weaponType":"ranged","damageType":"E - AV 1D, laser","rateOfFire":"1","recoil":"false"},"flags":{},"img":"./systems/twodsix/assets/twodsix_icons/General/blaster.svg"}
{"_id":"YLrvrBL6MS4qnJ7G","name":"Stun Prod","permission":{"default":0,"KrOiJLcZ94d4ZOL3":3},"type":"weapon","data":{"name":"","techLevel":8,"description":"A high-tech riot weapon augmenting the baton's blunt force with an electric charge capable of stunning opponents.&nbsp;These weapons are designed to deal non-lethal damage and will incapacitate a living target instead of killing it. Damage is only deducted from END, considering any armor. If the target’s END is reduced to 0, the target is incapacitated and unable to perform any actions for a number of rounds by which the damage exceeded his END. Damage received from Stun weapons is completely healed after one hour of rest.","shortdescr":"high-tech riot weapon - stun","quantity":1,"weight":1,"price":300,"traits":[],"equipped":{"weight":0},"skillModifier":0,"skill":"","range":"melee","damage":"2d6","damageBonus":0,"magazineSize":0,"ammo":0,"magazineCost":0,"type":"weapon","location":["inventory","storage"],"lawLevel":"0","rangeBand":"melee","weaponType":"melee","damageType":"B - stun","rateOfFire":"n/a","recoil":"false"},"flags":{},"img":"./systems/twodsix/assets/twodsix_icons/General/stun-prod.svg"}
{"_id":"ZT812ktCBWy7OsCN","name":"Support Laser","permission":{"default":0,"KrOiJLcZ94d4ZOL3":3},"type":"weapon","data":{"name":"","techLevel":8,"description":"Support Laser (TL8): Heavy directed-energy man-portable weapon for fire support and light anti-vehicular duties. Its back-mounted power pack counts as two Items for encumbrance purposes.","shortdescr":"Heavy directed-energy man-portable weapon for fire support and light anti-vehicular duties","quantity":1,"weight":20,"price":5000,"traits":[],"equipped":{"weight":0},"skillModifier":0,"skill":"","range":0,"damage":"6d6","damageBonus":0,"magazineSize":0,"ammo":100,"magazineCost":0,"type":"weapon","location":["inventory","storage"],"lawLevel":"","rangeBand":"100/400","weaponType":"Ranged","damageType":"Energy - AV 3D, Bulky","rateOfFire":"1","recoil":"false"},"flags":{},"img":"./systems/twodsix/assets/twodsix_icons/General/support-laser.svg"}
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