Skip to content

Commit

Permalink
fix: Fixes bug with autorolled damage. Fixed rate of fire of all weap…
Browse files Browse the repository at this point in the history
…ons in included compendiums (it should be a single number, or empty). Improved documentation. Set 'Show Rate of Fire' to always be shown.
  • Loading branch information
xdy committed Dec 21, 2020
1 parent 235bbe4 commit 7b2d265
Showing 1 changed file with 2 additions and 2 deletions.
4 changes: 2 additions & 2 deletions docs/docs.md
Original file line number Diff line number Diff line change
Expand Up @@ -15,7 +15,7 @@ To get the system closer to Cepheus Light (which should also work fairly well fo
* Use the skills and gear from the various 'ce light-something' compendiums (supplied by @marvin9257).
* Change the initiative formula to just 2d6 (i.e. you need to add the Tactics skill yourself after rolling until I or someone else figures out how to do it automatically).
* Set skills to not use any characteristic for modifiers.
* Select CEL style autofire rules and make sure weapons have single number for their 'Rate of Fire/Auto X' setting.
* Select CEL style autofire rules and make sure weapons have a single number for their 'Rate of Fire/Auto X' setting.

Reasonably complete compendiums for Cepheus Light exist.

Expand All @@ -37,7 +37,7 @@ To get the system closer to MGT2 change the following in the system settings:
* Change the modifier for a characteristic of 0 to -3 rather than -2
* Switch to handling difficulties by changing the target number rather than adding/subtracting modifiers.
* Rename 'advantage' to 'boon' and 'disadvantage' to 'bane'
* Select CEL style autofire rules and make sure weapons have single number for their 'Rate of Fire/Auto X' setting (you need to enable the Rate of Fire field in settings).
* Select CEL style autofire rules and make sure weapons have a single number for their 'Rate of Fire/Auto X' setting.

Compendiums with skills and gear cannot be included for licensing reasons, so you have to enter those yourself, except that the '2e skills' compendium is sufficiently close that it should be useful, even though it is not based on MGT2. (It is for https://www.drivethrurpg.com/product/207738/Skills-List-2e which is an Open Gaming License Pay What You Want supplement for for Cepheus Engine - which is pretty much the Open Gaming License version of MGT1E - that provides a skill list that is very similar to the one in MGT2.)

Expand Down

0 comments on commit 7b2d265

Please sign in to comment.