forked from CleverRaven/Cataclysm-DDA
-
-
Notifications
You must be signed in to change notification settings - Fork 0
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Test #9
Conversation
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
* Less precise item info volume to three decimals. Everything else to what makes sense * Remove build script Delete my bat for compiling * restore round_up Restore rounding up and set to thousandths place, for extremely low volume items.
Added "brush" to the recipe alongside rags or sponges. I changed the description to be more generic and accurate.
…ose-colorspace-handling Update tileset compose colorspace handling
…Expansion Added scrub brush to washing kit recipe
Fix NPC equip fail message
change aim level move time to int
Looks_like application for fields like fire and blood.
Fix reference to non-existing item group
…er functions It will use the implicit this object instead. This ensures the state and behavior of NPCs does not depend on the state of the player character.
Remove reference to game::u from code in Character/player/avatar member functions
Add Debian/Ubuntu install instructions to README
Now the scrub brushes should be as useful as sponges
For symmetry with `map::has_nearby_chair`, possible future re-use, and to simplify the `Character::modify_morale` function slightly.
…ess-Expansion Added WASH_HARD_ITEMS to scrub brush
Co-Authored-By: codemime <[email protected]>
This error is fatal, and not all mods are clean with respect to it, so leaving it in regular play would break a bunch of people's games. (Even if it were non-fatal, it would be super annoying for players to click through many debugmsgs). Make it test-mode only to avoid that. Unfortunately, that means that mappers who don't run the tests won't find out about their mapgen typos until they PR them, but I think it's the best we can do for now.
The undefined key error has two special case characters. This needs to be documented.
The Travis CI job for the clang build with sanitizers is timing out. Speed it up by disabling the currently-slowest test, which is starve_test. This should save 2 minutes and hopefully bring it back under the 50 minute time limit.
…ect2 Armor name to object
…o-object2 Comestible name to object, flags to array
Canning juices now results in canned products
…Raven#38047) * fix sandbag recipe components sandbag needed 3200 sand to craft. should be 60 * update item sandbag weight * Update chemicals_and_resources.json * make sandbag recipe reversible? * changed 3200 sand to 3000 (15L worth) if sandbag is 16L and canvas sack takes up 1L then 3000 sand would make 16L. I could change the weight back those couple hundred grams too on the sandbag if u all want to be super accurate and technical * changed uncraft recipe changed from 60 sand to 3000 sand * removed reversible
* Tweaked professions, point cost and description * Added hulks to monstergroups * Revert "Added hulks to monstergroups" This reverts commit 3e1d625.
…ect-3 Armor name to object, volume to string, fix looks_like
…tests Disable starve_test on sanitizer run
…o-object-3 Comestible name to object, flags to array
Trench Knife is now an unarmed weapon
…-json Comestible Name to object, double have decimal
…ect-4 Armor name to object, fix looks_like
…y_detection Mapgen missing key detection
Add spoilage to reconstituted protein shakes
…gging_fix Rebalance stamina and pain penalties for dragging wheeled vehicles
ifreund
pushed a commit
that referenced
this pull request
May 14, 2020
The function `are_requirements_nearby` accesses `player::backlog::front()`, which causes UB when the `backlog` list is empty. This is usually checked by the caller, but there is at least one way to reach this function without that check: ``` #2 0x000000000083dfaa in string_id<activity_type>::operator== (rhs=..., this=0xdf1b460) at src/player_activity.h:93 #3 are_requirements_nearby (loot_spots=std::vector of length 21, capacity 32 = {...}, needed_things=..., p=..., activity_to_restore=..., in_loot_zones=true, src_loc=...) at src/activity_item_handling.cpp:1113 #4 0x0000000000843a46 in generic_multi_activity_check_requirement (p=..., act_id=..., act_info=..., src=..., src_loc=..., src_set=std::unordered_set with 1 element = {...}, check_only=false) at src/activity_item_handling.cpp:2676 #5 0x0000000000852813 in generic_multi_activity_handler (act=..., p=..., check_only=check_only@entry=false) at src/activity_item_handling.cpp:2885 #6 0x0000000000800896 in activity_handlers::multiple_butcher_do_turn (act=<optimized out>, p=<optimized out>) at src/activity_handlers.cpp:3822 #7 0x000000000082b248 in std::_Function_handler<void (player_activity*, player*), void (*)(player_activity*, player*)>::_M_invoke(std::_Any_data const&, player_activity*&&, player*&&) (__functor=..., __args#0=<optimized out>, __args#1=<optimized out>) at /usr/include/c++/8/bits/std_function.h:88 #8 0x00000000008630e3 in std::function<void (player_activity*, player*)>::operator()(player_activity*, player*) const (this=<optimized out>, __args#0=<optimized out>, __args#0@entry=0xdf1b330, __args#1=<optimized out>, __args#1@entry=0xdf1ae50) at /usr/include/c++/8/bits/std_function.h:260 #9 0x0000000000860306 in activity_type::call_do_turn (this=0x2c3c930, act=act@entry=0xdf1b330, p=p@entry=0xdf1ae50) at src/activity_type.cpp:118 #10 0x00000000014a968b in player_activity::do_turn (this=this@entry=0xdf1b330, p=...) at src/player_activity.cpp:237 CleverRaven#11 0x00000000013092a4 in npc::do_player_activity (this=this@entry=0xdf1ae50) at src/npcmove.cpp:3299 CleverRaven#12 0x0000000001322a07 in npc::execute_action (this=this@entry=0xdf1ae50, action=<optimized out>, action@entry=npc_player_activity) at src/npcmove.cpp:1237 CleverRaven#13 0x000000000132690a in npc::move (this=this@entry=0xdf1ae50) at src/npcmove.cpp:907 ``` This adds a simple check within the function.
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
Summary
Purpose of change
Describe the solution
Describe alternatives you've considered
Testing
Additional context