Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Remove reference to game::u from code in Character/player/avatar member functions #37835

Merged
merged 1 commit into from
Feb 8, 2020

Conversation

BevapDin
Copy link
Contributor

@BevapDin BevapDin commented Feb 8, 2020

SUMMARY: None

It will use the implicit this object instead.

This ensures the state and behavior of NPCs does not depend on the state of the player character.

This might fix a few bugs with NPCs not behaving as they are expected to.

…er functions

It will use the implicit this object instead.

This ensures the state and behavior of NPCs does not depend on the state of the player character.
@ZhilkinSerg ZhilkinSerg added [C++] Changes (can be) made in C++. Previously named `Code` NPC / Factions NPCs, AI, Speech, Factions, Ownership Player Faction Base / Camp All about the player faction base/camp/site labels Feb 8, 2020
@ZhilkinSerg ZhilkinSerg merged commit eec480f into CleverRaven:master Feb 8, 2020
@BevapDin BevapDin deleted the bdv branch February 8, 2020 15:06
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
[C++] Changes (can be) made in C++. Previously named `Code` NPC / Factions NPCs, AI, Speech, Factions, Ownership Player Faction Base / Camp All about the player faction base/camp/site
Projects
None yet
Development

Successfully merging this pull request may close these issues.

2 participants