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Follow up #50

Merged
merged 54 commits into from
Feb 21, 2020
Merged

Follow up #50

merged 54 commits into from
Feb 21, 2020

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Soupster89
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Testing

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arijust and others added 30 commits February 15, 2020 18:03
Made second vet office.

Modification of spawns will come out at later date.
Code optimizations reported by static code analysis (2020-02-18)
* Corrected new 22 casing

* remove extraneous fields

Remove fields relating to ammo. tested changes by disassembling .22 ammo into this casing, then crafting reloaded ammo
One of the changes introduced in PR #37787 dropped the conditional check
for character strength being *equal* to exertion required, and instead
applied the "It takes some time" movement penalty to everyone
(regardless of strength).

And, due to the first `if` being changed to `ex >= u.get_str() + 1`,
there was no case for `ex == u.get_str()`, allowing characters with a
very specific strength, just 1 less than the strength needed, to avoid
any movement penalty at all.

Fixes #38104

The pain penalty is preserved (with comment), and a narrower condition
(potentially matching 2 different strength stat values) gives the "It
takes some time" message with the same movement penalty.

Any character with sufficient (or more than sufficient) strength to drag
the vehicle will see no message and receive no additional movement
penalty.
Don't penalize strong characters for dragging vehicles
Move string consts/rename string consts
add lore documentation to the magiclysm mod
snipercup and others added 24 commits February 20, 2020 23:13
- allow build properties override from local.properties;
- report values for build properties.
Updated Android build process (2020-02-21)
Added "Trap Back button" option to Android prelaunch menu
Skills were in arbitrary order, making it annoying to find and modify
skills for debugging. This alphabetizes them to make devs' lives easier.
Alphabetize the debug skill wishlist
Tweak mapgen for animal pound
…ragment mass. (#37710)

* Smaller fragments
Change fragment from nailbombs to 0.4g (half a nail)
And change to 1g from 2g for fragmenting metal bombs.
* house palette tweak

minor changes to make palette more versatile

* Update house_general_palette.json
@Soupster89 Soupster89 merged commit 2504823 into Soupster89:master Feb 21, 2020
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