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Summary
SUMMARY: Infrastructure "minor changes to make palette more versatile"
Purpose of change
To make the standard house palette more versatile and less cluttered. Issues I've noticed: 1) standard palette overrides " " in map files with "t_floor", which is only useful if your fill_ter is t_floor -- otherwise you need to override the override in each file; 2) woodstove is duplicated, the second time without associated items; 3) a shredder sometimes spawns in lieu of a filing cabinet -- while intentional, it doesn't make sense for items like dice or liquor flasks to spawn in a shredder (office_paper item group), and with the spawn rate of 80 filing cabinet to 20 shredder, it's such a rare occurrence for the shredder to appear that you might as well intentionally definite it in each map on an as-needed basis.
Describe the solution
Describe alternatives you've considered
creating my own palette override for houses I design, but this makes more sense to me.
Testing
spawned some houses in-game.
Additional context
I may be missing something, and so I'd like some of the regular house designers to weigh in here.