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add lore documentation to the magiclysm mod #38174

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merged 1 commit into from
Feb 20, 2020

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KorGgenT
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Summary

SUMMARY: none

Purpose of change

I've been talking about the lore in a general sense for a long time, but had a lot of trouble codifying it. I finally have made enough decisions about it to include it in a markdown file in the magiclysm mod folder. This file is essentially a design document from the point of view of the lore in magiclysm. So far I have a couple points about major things in history, and talk in detail about the 8 classes. I would love some questions in order to expand this document further.

Describe alternatives you've considered

let people make prs and correct them on lore points, or write the stuff into the game myself. This obviously is extremely slow on my part, and people appear to be stymied by the lack of official documentation. (it's not because i want to keep it secret or anything, but that the mod should be a living, growing thing)

Testing

Used Atom to preview the markdown

Additional context

this is a document focused on how these things appear in game as a general sense. there is already a document for balance, even though some things may be interconnected.

@KorGgenT KorGgenT added <Documentation> Design documents, internal info, guides and help. Mods Issues related to mods or modding Lore Game lore, in-game communication. Also the Lore tab. Mods: Magiclysm Anything to do with the Magiclysm mod labels Feb 20, 2020
@Maleclypse
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Should all classes have some crafting recipes similar to Technomancer, or should only some classes have crafting beyond the focus weapons?

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<Documentation> Design documents, internal info, guides and help. Lore Game lore, in-game communication. Also the Lore tab. Mods: Magiclysm Anything to do with the Magiclysm mod Mods Issues related to mods or modding
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3 participants