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As we will release a working iteration of the new framework after every sprint, everyone is invited to help with testing the sprint results.
The only thing to remember is that you should only report bugs in this issue, which are caused by the contents of this sprint (which are listed below). So it is vital to look at the content description to see what was actually added. Only by reading this you know what we've really intended to implement and defined as done.
I guess you understand that reporting things which weren't even planned to be part of the sprint won't help in any way.
This releases (which are also marked as Pre-release) aren't meant to be played as replacement for the current framework. It is for testing purpose or a kind of first look at features/changes which will be part of the 0.97 release in some months.
For serious playing use the latest stable release: v0.963a
Summary of this sprint
Say goodbye to the USS Freedom and the situation that everyone is always like "I've a carrier but can't really use jets there". Even if the Freedom was only meant to provide an "off map" start location, it was always some kind of unsatisfactory. Now the USS Liberty will provide this start location on maps which have enough water. It features a medic container, the Potato 01 helicopter, two dinghies, two little birds in the hangar and the FOB box spawn. It's also fully armed but the artillery and rocket launcher are intentionally out of ammo. In a later stage we'll provide a kind of "Liberty Dialog" which offers the functionality to resupply these weapon systems and benefit from their powerful fire support.
Due to the fact that CBA will be a needed mod with v0.97 we've implemented more of the extended functionalities which are provided now. These changes are mostly in terms of performance and easier programming. It'll also help to make it easier to implement new modules, as it mostly won't need changes to existing code. So something which all people should love when they plan to modify the mission as an own derivative or contribute something to the official version.
Beside of fixing some bugs from the last sprint review we've now deleted the init, initServer and initPlayerLocal files, as we handle all things in pre-/postInit functions now. The benefit of this step is to get rid of one location where we and other creators would need to "register" a new module. It also makes it uneccessary to use weird waitUntil functions in the init scripts.
The build menu is still a huge task, as we want to heavily improve the complete look & feel of building in Liberation. Therefore it's still ongoing, but we've already done some needed refactoring to the current implementation and this provides a huge advantage for the further implementation of the building system.
General Information about sprint reviews
As we will release a working iteration of the new framework after every sprint, everyone is invited to help with testing the sprint results.
The only thing to remember is that you should only report bugs in this issue, which are caused by the contents of this sprint (which are listed below). So it is vital to look at the content description to see what was actually added. Only by reading this you know what we've really intended to implement and defined as done.
I guess you understand that reporting things which weren't even planned to be part of the sprint won't help in any way.
This releases (which are also marked as Pre-release) aren't meant to be played as replacement for the current framework. It is for testing purpose or a kind of first look at features/changes which will be part of the 0.97 release in some months.
For serious playing use the latest stable release: v0.963a
Summary of this sprint
Say goodbye to the USS Freedom and the situation that everyone is always like "I've a carrier but can't really use jets there". Even if the Freedom was only meant to provide an "off map" start location, it was always some kind of unsatisfactory. Now the USS Liberty will provide this start location on maps which have enough water. It features a medic container, the Potato 01 helicopter, two dinghies, two little birds in the hangar and the FOB box spawn. It's also fully armed but the artillery and rocket launcher are intentionally out of ammo. In a later stage we'll provide a kind of "Liberty Dialog" which offers the functionality to resupply these weapon systems and benefit from their powerful fire support.
Due to the fact that CBA will be a needed mod with v0.97 we've implemented more of the extended functionalities which are provided now. These changes are mostly in terms of performance and easier programming. It'll also help to make it easier to implement new modules, as it mostly won't need changes to existing code. So something which all people should love when they plan to modify the mission as an own derivative or contribute something to the official version.
Beside of fixing some bugs from the last sprint review we've now deleted the init, initServer and initPlayerLocal files, as we handle all things in pre-/postInit functions now. The benefit of this step is to get rid of one location where we and other creators would need to "register" a new module. It also makes it uneccessary to use weird waitUntil functions in the init scripts.
The build menu is still a huge task, as we want to heavily improve the complete look & feel of building in Liberation. Therefore it's still ongoing, but we've already done some needed refactoring to the current implementation and this provides a huge advantage for the further implementation of the building system.
Content of this sprint
Released sprint result
https://github.com/KillahPotatoes/KP-Liberation/releases/tag/v0.97S5
Bugs found so far
Intro cinematic broken and currently deactivatedFixed in #500Build action isn't showing up after a respawnFixed in #495Sprint History
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