Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Replace USS Freedom with USS Liberty #462

Closed
10 tasks done
Wyqer opened this issue Aug 1, 2018 · 5 comments
Closed
10 tasks done

Replace USS Freedom with USS Liberty #462

Wyqer opened this issue Aug 1, 2018 · 5 comments
Assignees
Milestone

Comments

@Wyqer
Copy link
Member

Wyqer commented Aug 1, 2018

The USS Liberty would provide enough space for:

  • 1 Start Helicopter (Potato 01)
  • 2 Boats
  • Resources
  • FOB Box
  • Medic installment

Personally I guess using the Liberty would also eliminate the question about "Why are there no jets on the carrier?" and the Liberty would be a more immersive vessel to start from (we still have to provide something for maps without water, of course).

Weapon systems on the Liberty could be controlled or "asked for" via a kind of "commander menu" which should be implemented later during the development. Or just leave it empty, which I wouldn't prefer. But giving players access to the weapon systems directly could lead to a too big advantage.
Guess we'll see how exactly we do this, as soon as we hit that stage of development. First replacing the Freedom and provide all needed assets for a campaign start would be part of this task.

Sub-Tasks:

  • Remove USS Freedom and place USS Liberty
  • Adjust the position of all markers/grasscutters
  • Provide the medic container building (guess in the back of the hangar)
  • Replace flag with KP flag and set Hull Number to 758
  • If possible, make the available boats at the sides spawnable inside the racks. Otherwise preplace them there
  • Place down weapon systems, but deactivate them for now
  • Adjust start vehicle spawn scripts accordingly
  • Change "Intro Cinematic Label", maybe two strings for Liberty and Chimera with a check if the spawn is on water Postponed to Sprint 6 due to some issues with the intro cinematic in general
  • Eventually prepare a kind of "Liberty/Chimera dialog" already for later functionalities Will be moved to a "Startbase Dialog" later.
  • Find a nice way to provide a Little Bird spawned in the hangar and make it able to be "moved to the aft deck" if the Potato 01 is gone from there. Or postpone this implementation for the dialog functionalities This would also be part of the mentioned dialog for the startbase.
@Wyqer Wyqer added the backlog label Aug 1, 2018
@Wyqer
Copy link
Member Author

Wyqer commented Aug 2, 2018

Added some first Sub-Tasks

@Wyqer Wyqer added this to the Sprint 5 milestone Aug 3, 2018
@Wyqer Wyqer self-assigned this Aug 31, 2018
@Wyqer Wyqer added in progress and removed backlog labels Aug 31, 2018
@Wyqer Wyqer mentioned this issue Sep 9, 2018
9 tasks
@Wyqer Wyqer closed this as completed Sep 10, 2018
@Wyqer Wyqer mentioned this issue Sep 10, 2018
@MartinLopezBotti
Copy link

About "Weapon systems on the Liberty" availability for the player. Maybe have access to reload those weapons and use them when you reached 1000 points in ammo and 1000 points in fuel or something like that. For sure you guys will figure it out later xD.

@Wyqer
Copy link
Member Author

Wyqer commented Sep 11, 2018

The general thought is to have a "pay X ammo to rearm with Y rockets/artillery shells" or something similar.

@MartinLopezBotti
Copy link

Sound good. That's a good choice guys.

@Dubjunk
Copy link
Contributor

Dubjunk commented Sep 11, 2018

It would be a nice feature for the defense weapons too, for example you activate the Gatling or SAM for x resources. On the other hand there could be something like an event where enemy aircraft attacks the destroyer.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

3 participants