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Sprint 8 Review #544

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Wyqer opened this issue Nov 29, 2018 · 0 comments
Closed

Sprint 8 Review #544

Wyqer opened this issue Nov 29, 2018 · 0 comments
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Wyqer commented Nov 29, 2018

General Information about sprint reviews

As we will release a working iteration of the new framework after every sprint, everyone is invited to help with testing the sprint results.
The only thing to remember is that you should only report bugs in this issue, which are caused by the contents of this sprint (which are listed below). So it is vital to look at the content description to see what was actually added. Only by reading this you know what we've really intended to implement and defined as done.
I guess you understand that reporting things which weren't even planned to be part of the sprint won't help in any way.
This releases (which are also marked as Pre-release) aren't meant to be played as replacement for the current framework. It is for testing purpose or a kind of first look at features/changes which will be part of the 0.97 release in some months.
For serious playing use the latest stable release: v0.963a

Summary of this sprint

Due to our new Team member @Dubjunk, who you may know from his KP Cratefiller Script/Module, we achieved a lot more tasks in this Sprint as before.
We can now declare that the mission is in general fully playable/enjoyable, as it contains all basic functionalities which are needed for a CTI session:

  • (Mobile) Respawn/Redeploy
  • Sectors you can capture and which have an enemy garrison you need to fight
  • Build vehicles/soldiers/buildings at own created FOBs
  • Get your personal gear from the provided Arsenal
  • Zeus access which is configurable in the settings
  • Settings/Configurability via CBA Settings to individualize your game experience
  • Admin and player menu with some basic functionalities and quality of life features
  • Ability to win the mission by taking all capital sectors

But of course, that's just the current state and nowhere near the one we want to reach until we release 0.97. We've still much to do and planned, as you can see in our Backlog, which has been filled some more in the last days. And we've already assigned some of them for Sprint 9, which we'll start on December 7.

We've also refactored the unit preset templates in the direction that friendly/enemy forces share the same template and therefore the preset for it can be used for both sides. No more CSAT blufor and CSAT opfor preset anymore. It's still not the final version of the template, but we believe you get the idea, by having a look at it in the Armies Folder in the framework.

One additional big enhancement is the implementation of CBA Settings for nearly all config/parameter/setting aspects of the mission. No more messing with mission_params.hpp file or a working but not intuitive mission param save system. It's all in the CBA Settings (Addon Options) now and we're aiming for the functionality that you can change every setting during the actual session without the need to restart the server to have them be applied to the mission. Changing presets mid game without any downsides is already implemented, but waits for the implementation of the above mentioned new unit preset template.

Due to the current state of the mission now, we would highly appreciate any kind of feedback from the community via Discord, the issue page on GitHub (for proper bug reports) or just comment on this dev-blog. To make it easier for everyone to test the mission, we've also provided a public Dev Server, where you'll be able to play the latest pre-release version.

If you've a save from earlier review versions, you've to wipe your save!

Content of this sprint

Task Description PR
#514 Config/Parameters/Settings Overhaul #524
#515 Refactor Function Headers #525
#517 Scripted Curator Management #538
#520 Tweaks/Adjustments of Sprint 7 #537
#522 Universal Unit Preset Template #535
#523 Build Module pt. 5 #542
#526 Arsenal Implementation #536

Released sprint result

https://github.com/KillahPotatoes/KP-Liberation/releases/tag/v0.97S8

Official public Testserver

The latest pre-release missionfile is running on our public Testserver. Feel free to join and have a look at the current development state. We would highly appreciate any feedback and/or bug reports.

Name: KP Liberation Dev Testserver

IP: 195.201.56.254

Port: 2322

Needed Mods:

Bugs found so far

Related Task Description Reported by
#499 Duplicate Redeploy action when near FOB/Liberty and looking at Potato 01. This action is also not localized on the client Fixed in 0bcf8c8 (Duplicated actions will be adressed when FOB Terminal will be implemented) @Wyqer
#511 Vehicle placement isn't final and could cause some vehicles to explode Tweaked in #558 @veteran29
#517 BIS_fnc_activeAddons function log error that it can only be activated during the mission init Can be ignored, it's a kind of false positive @Wyqer
#517 Limited camera in zeus estimate the height limit from the ground not from player height (issue if on Water) @Wyqer
#523 Left Panel should get a slight offset from the screen borders Adressed in ea454f0 @Wyqer
#536 Not catched error in arsenal, when no loadouts are in the player profile fixed in dc3d15e @veteran29
#523 UAVs spawn without crew inside Fixed in #559 @JoramD0
#526 Settings for Ace-Arsenal isn't working right fixed with #556 @madpat3

Sprint History

Sprint Quick Summary Details
7 Persistent sector garrison, build menu implementation part 4, common functions module #520
6 Own Respawn template, object manipulation in build menu, event based save/load #505
5 Freedom replaced with Liberty, extended CBA implementation, refactor mission init, build camera refactor #494
4 Player and Admin menu, building camera overlay #471
3 First UI overhaul, config guard, free build camera #445
2 Event handling and action manager #427
1 Basic CTI functionality: Intro, Spawn, FOB deploy, capture sector, win campaign #404
@Wyqer Wyqer added backlog dev-blog Blog article about development progress labels Nov 29, 2018
@Wyqer Wyqer added this to the Sprint 9 milestone Nov 29, 2018
Dubjunk added a commit that referenced this issue Dec 6, 2018
This was referenced Dec 6, 2018
@Wyqer Wyqer added in progress and removed backlog labels Dec 21, 2018
@Wyqer Wyqer added done and removed in progress labels Dec 31, 2018
@Wyqer Wyqer closed this as completed Dec 31, 2018
@Wyqer Wyqer mentioned this issue Jan 1, 2019
@Wyqer Wyqer mentioned this issue Feb 25, 2019
@Wyqer Wyqer mentioned this issue Apr 8, 2019
@Wyqer Wyqer mentioned this issue May 5, 2019
@Wyqer Wyqer mentioned this issue Jun 30, 2019
@Wyqer Wyqer mentioned this issue Sep 30, 2019
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