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Drescher lässt bei Einstellung "Beete" Getreide auf Feldreihen stehen #340
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Version 7.0.0.12 Die Bilder sind in Reihenfolge von unten nach oben zu Betrachten. |
debug im Fahrzeug aktivieren (ganz unten) und laufen lassen -> logfile! |
Der Drescher fährt auch das Rohr bei den voreingestellten 70% nicht mehr aus, dass der AD Abfahrer starten kann. |
Mit AD ist noch nichts aktivies implementiert. Soweit sind wir noch nicht.... |
We removed the H key binding to start Courseplay, H will now start the built-in helper (or bring up the helper screen) as in the vanilla game. To start the Courseplay helper, there is a new Action (CP Start driver) you can now assign to any key combination in the Keyboard Controls screen, we recommend using Ctrl+H. - Better corners when scanning fields #337 - End of course offset fixed (again) #323 - Pathfinder debug overlap box disabled - Work width calculation fix #354 - Moved course display to the background behind the course generator settings fixes #343 - Disabled activating Cp with default keybinding #190 - Added start cp keybinding #190 - Minor fix/refactor for course generator, fixes #352 - Reversing tuning, might help with #378 and closes #353 - Should fix #348 for now - Added imperial unit foot #128 - fixes #374 - No pathfinder for simple wide turns #340
Pls try 7.0.0.13 |
Vehicles with implements on the front should not miss (much) when transitioning to the first row from the headland.
- Another fix for cotton harvester #421 - Allow reverse pathfinding option re-enabled #102 - Field scanner improvement #417 - Set start job on first waypoint as default - Set default keybinds for open mini hud and start/stop CP Driver - Keybind for CP now also stops CP - Disable last waypoint callback for combine headland turn (fix for Claas Dominator) - Leftover reversing debugs removed #394 - Another imperial unit fix for #128 - Don't show pathfinder debug boxes #426 - Stop chopper only if it is harvesting #411 - Smal turn fix - Headland to up/down transition fix #340
Reintroduced up/down - headland overlap accidentally removed in an earlier commit.
Should now really be fixed on main. |
- Several GUI improvements and fixes - Numbers can now be typed in when clicking on the setting, 0 or invalid values will load the dafault or auto value. - Multitool course can now be created and used. - Convoy is active for all vehicles with the same coursename loaded.* - Convoy distance added, drivers will start when all with the same course are started.* - Loadingwagon can now be used in Fieldwork, but unloading only works in connection with AutoDrive (AutoDrive is not rdy yet! Watch out for new AD Version). - Hud can now be opened and closed like in FS19 (right click and (X) ), but can also changed to the Keybind only. #632 - Can now switch between the controller friendly GUI and the new mini HUD in the global settings page. - Global settings page can now be accessed with a click on the CP Icon. - Mini Hud now shows working width and offsets. Reset to default when click on the text. - Limit speed around direction changes and course end #582 - Keep self unloading as long as there are trailers around #347 - Row end/start fix for #340 - Fixes hud ui scale #676 - Saves the hud position #652 - Fix for #643 - Maybe fixes #399 - One more plow rotation fix #634 - Disables mouseEvent, while a GUI is open. #660 - Some other small fixes *About the current convoy state, we will open an extra Issue.
Hallo,
Wenn der Drescher das Feld mit der Vorauswahl Beete bearbeitet, lässt er immer am anfang einer bestimmten Spur einige meter Getreide stehen. Die erste Fahrt ins "Volle" wird noch sauber bearbeitet bei der nächsten Spur ist das nicht mehr der Fall.
Drescher und Schneidwerk sind Original Giants.
Auf den Bildern sollte klar sein was ich meine.
Vielen Dank für die tolle Mod.
Grüße Daniel
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