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[BUG_SP] Worker doesn't stop at End of Course. #323
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One more Headland, maybe also skip rows ? |
Two headlands is fine for turning for the interior rows. It does everything perfectly in the field, it just carries on in a straight line for ~30m at the very end of the course. It's like it just doesn't realise the course has finished. |
So the problem is only he doesn't stop at the stop point ? |
Can't be the tool. Must be somethiing else what happens there. |
Hmm, like AutoDrive? I don't know which other ones out of the following could interfere... FS22_advancedGameplaySettings AIVehicleExtension is disabled in all implements (even combines now Courseplay is out), EnhancedVehicle can lock differentials and stuff but nothing to do with speed. Edit - maybe me changing the speeds in Courseplay might have something to do with it? |
Here's a video of it just happening again... You can see him "working" straight past the stop point. |
Still can influence the Vehicle behavior. |
Here's another video, he went much further this time than I've seen before. I'm rolling a field at the moment, I'll reload with that mod disabled and see what happens (although if it doesn't do it, it won't be conclusive because it was already not doing it every time...). Edit - I disabled AIVE and EnhancedVehicle and... he stopped at the correct place (assuming it's the back of the implement that should be at the stop point). Like I said though I don't think that's conclusive because I've done loads of fieldwork over the last week with all those mods enabled without it happening at all... |
But when one of those Mods CAN cause this, we need to know it. |
That's our bug... |
Should work with the latest main branch. When you load a savegame, check the end of your courses. If the Stop sign is not where it should be (for instance on the neighboring field) you have to regenerate that course. |
Pls try 7.0.0.12 |
He fails to reach the end of the course now. :) I scrapped all the old courses so this is a new one, made with v7.0.0.12. I see |
Oops. Looks like our QA department needs to improve :). This last push should now really solve it... |
We removed the H key binding to start Courseplay, H will now start the built-in helper (or bring up the helper screen) as in the vanilla game. To start the Courseplay helper, there is a new Action (CP Start driver) you can now assign to any key combination in the Keyboard Controls screen, we recommend using Ctrl+H. - Better corners when scanning fields #337 - End of course offset fixed (again) #323 - Pathfinder debug overlap box disabled - Work width calculation fix #354 - Moved course display to the background behind the course generator settings fixes #343 - Disabled activating Cp with default keybinding #190 - Added start cp keybinding #190 - Minor fix/refactor for course generator, fixes #352 - Reversing tuning, might help with #378 and closes #353 - Should fix #348 for now - Added imperial unit foot #128 - fixes #374 - No pathfinder for simple wide turns #340
Thank you :D Pls try 7.0.0.13 |
It doesn't happen consistently so it's difficult to reproduce. It didn't matter this time but previously it happened with a cultivator driving into a seeded field with the implement down. You can see it still thinks it's following a path in the first screenshot and in second is where it stopped (and you can see the mulched grass behind).
Courseplay version
Version used: V7.0.0.11 and previous versions
Log
(right at the end)
log.txt
Map
Elmscreek
Vehicles/ implements involved
Nothing modded, I've seen it with the 6m TMC Cancela mulcher and the Kompaktomat 1570 cultivator.
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