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[Enhancement] Combine selfunload, check if trailer got the same filltype #347

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blubstar86 opened this issue Jan 4, 2022 · 6 comments
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enhancement New feature or request

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@blubstar86
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blubstar86 commented Jan 4, 2022

Steps to reproduce
Drescher auf selbst abtanken und bei den Anhängern am Feldrand einen mit anderer Frucht

Actual behavior
Drescher fährt selbst abtanken, möchte aber anscheinend in einen bereits mit einer anderen Frucht gefüllten Anhänger entladen

Expected behavior
Drescher sollte die falsche Frucht erkennen und diesen Anhänger nicht anfahren.
Erweitertet Wunsch: Die Anhänger werden von vorne nach hinten der reihe nach befüllt.
PS. Der Drescher sollte auch kurz warten bis er sein Stroh entleert hat bevor er sich auf den weg macht um sein Getreide abzuladen.

Screenshots
Screenshot (66) cut

Courseplay version
Version used: 7.0.0.10

Log
Please attach a log with all debug channels active.
For help with the debug channels,
please check out the readme at the github front page.

Map
Frankreich

Vehicles/ implements involved
Nein, keine Mod-Fahrzeuge

Relevant script mods
AD

@blubstar86 blubstar86 added the bug Something isn't working label Jan 4, 2022
@Tensuko
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Tensuko commented Jan 4, 2022

Well, actual Version is .11 but anyway, haven't touched this.
I must say your smal Road Train looks rly colorful.
Will see if we can improove this.

@Tensuko Tensuko added enhancement New feature or request and removed bug Something isn't working labels Jan 4, 2022
@Tensuko Tensuko changed the title [BUG_SP] Drescher selbst abtanken fährt Anhänger mit anderer Frucht an [Enhancement] Combine selfunload, check if trailer got the same filltype Jan 4, 2022
@blubstar86
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blubstar86 commented Jan 5, 2022

additional:

CP 7.0.0.12

If the trailer has like 2000L capcity left and the combine comes to unload in this specific trailer, he is only filling the 2000L and returns back to fieldwork with whatever he has left in its Grain tank, instead of unloading it into another trailer.

@Tensuko
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Tensuko commented Jan 6, 2022

Check if there is another valid trailer to fill in the rest if combine is still over X % or something like that.
For like 5% we don't need to cross the field for unload.

@Tensuko
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Tensuko commented Jan 21, 2022

Can you try if that is still an Issue in 7.0.0.21 ?
If there is still a problem, pls reopen that Issue.

About that continue, we keep that in mind.

@Tensuko Tensuko closed this as completed Jan 21, 2022
pvaiko added a commit that referenced this issue Jan 21, 2022
... as long as there are trailers around

#347
@blubstar86
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blubstar86 commented Jan 22, 2022

Hey, yep, same problems in .21

  • dosent wait for straw swath -- starts instand drive to trailer when combine full #Screenshot 1
  • keeps targeting trailers with wrong fruit #Screenshot 2
  • returns to fieldwork when target trailer is full but combine isnt empty, even if another empty trailer is available
  • when combine is full and no trailer is near the field, he dosent search again when a empty trailer arrives at the field, so he stands still on the field doing nothing.
    Screenshot (68)
    Screenshot (69)

@blubstar86
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@Tensuko , im not sure how i can reopen this issue

@Tensuko Tensuko mentioned this issue Jan 24, 2022
Tensuko added a commit that referenced this issue Jan 25, 2022
- Several GUI improvements and fixes
- Numbers can now be typed in when clicking on the setting, 0 or invalid values will load the dafault or auto value.
- Multitool course can now be created and used.
- Convoy is active for all vehicles with the same coursename loaded.*
- Convoy distance added, drivers will start when all with the same course are started.*
- Loadingwagon can now be used in Fieldwork, but unloading only works in connection with AutoDrive (AutoDrive is not rdy yet! Watch out for new AD Version).
- Hud can now be opened and closed like in FS19 (right click and (X) ), but can also changed to the Keybind only. #632
- Can now switch between the controller friendly GUI and the new mini HUD in the global settings page.
- Global settings page can now be accessed with a click on the CP Icon.
- Mini Hud now shows working width and offsets. Reset to default when click on the text.
- Limit speed around direction changes and course end #582
- Keep self unloading as long as there are trailers around #347
- Row end/start fix for #340
- Fixes hud ui scale #676
- Saves the hud position #652
- Fix for #643
- Maybe fixes #399
- One more plow rotation fix #634
- Disables mouseEvent, while a GUI is open. #660
- Some other small fixes

*About the current convoy state, we will open an extra Issue.
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