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- Several GUI improvements and fixes
- Numbers can now be typed in when clicking on the setting, 0 or invalid values will load the dafault or auto value.
- Multitool course can now be created and used.
- Convoy is active for all vehicles with the same coursename loaded.*
- Convoy distance added, drivers will start when all with the same course are started.*
- Loadingwagon can now be used in Fieldwork, but unloading only works in connection with AutoDrive (AutoDrive is not rdy yet! Watch out for new AD Version).
- Hud can now be opened and closed like in FS19 (right click and (X) ), but can also changed to the Keybind only. #632
- Can now switch between the controller friendly GUI and the new mini HUD in the global settings page.
- Global settings page can now be accessed with a click on the CP Icon.
- Mini Hud now shows working width and offsets. Reset to default when click on the text.
- Limit speed around direction changes and course end #582
- Keep self unloading as long as there are trailers around #347
- Row end/start fix for #340
- Fixes hud ui scale #676
- Saves the hud position #652
- Fix for #643
- Maybe fixes#399
- One more plow rotation fix#634
- Disables mouseEvent, while a GUI is open. #660
- Some other small fixes
*About the current convoy state, we will open an extra Issue.
READ FIRST
https://github.com/Courseplay/Courseplay_FS22/wiki
Steps to reproduce
Steps to reproduce the behavior.
Actual behavior
Currently baleloaders can load bales, but won't stop when full
Expected behavior
Stop after loading the last Bale
Screenshots
Rec.0006_1.mp4
If applicable, add screenshots to help explain your problem.
Courseplay version
Version used: d9bb904
Log
Please attach a log with all debug channels active.
For help with the debug channels,
please check out the readme at the github front page.
log.txt
Map
Elmcreek
Vehicles/ implements involved
Wich vehicle or implement?
Mod - no
Relevant script mods
Mods like Autodrive or VCA and so on.
Only Autodrive
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