This repository has been archived by the owner on Feb 11, 2024. It is now read-only.
Features
- Added overlays support for Unity Editor 2021.2 (PR).
- Can now vertex paint the R, G and B channels individually (PR).
- Projected grid (PR, PR, PR, PR, PR).
- 2DSE: Added a circle shape generator (PR).
- Volumetric Audio for SabreCSG is now included for free (PR).
Changes
- Documentation has been cleaned up (PR, PR, PR, PR).
- Deleted unused coplanar optimization algorithm from Scripts/Core/PolygonFactory.cs (PR).
- Added SABRE_CSG_DEBUG mode to prevent performance regressions (PR).
- Create Material For Texture(s) performance improvement (PR).
- Update Example Materials Settings (PR).
- Toolbar has been reworked (PR, PR, PR, PR).
- Now displays a SabreCSG icon in the hierarchy on CSG Models (PR).
- Introduced an alternative way of snapping bounds to the grid (PR).
- Brushes are now scaled by grid size (PR).
- Substantial MaterialSearcher performance improvement for importing maps (PR).
- Volume brushes are now given nice names in the hierarchy (PR).
Fixes
- C# recompilations in edit mode no longer remove brush previews (PR).
- Fixed null reference error with auto rebuild and toolbar timers (PR).
- Tried to fix Subtractive brush corruptions in Optimize Geometry (PR).
- Fixed a build error when build inside prefab instance (PR).
- Cleanup and Unity 5 fixes for merged PRs (PR).
- Fixed parsing errors in map importers due to OS language (PR).
- Fixed Unity 2019 having no GUI among other issues (PR, PR).
- Fixed invisible chamfer popup window (PR).
- Fixed vertex editor clipping after script recompilation (PR).
- Fixed access denied errors when importing maps (PR).
- Fixed warnings thrown by CSGModel.cs in new Unity versions (PR).
- Unreal Importer: Fixes for Adventure Pinball: Forgotten Island (PR).