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Make vertex paint experimental #216
Merged
Henry00IS
merged 4 commits into
sabresaurus:master
from
jmickle66666666:make-vertex-paint-experimental
Feb 1, 2019
Merged
Make vertex paint experimental #216
Henry00IS
merged 4 commits into
sabresaurus:master
from
jmickle66666666:make-vertex-paint-experimental
Feb 1, 2019
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Update from sabresaurus
sabresaurus
reviewed
Jan 13, 2019
Scripts/UI/SabreCSGPreferences.cs
Outdated
@@ -116,6 +116,14 @@ public static void PreferencesGUI() | |||
SceneView.RepaintAll(); | |||
} | |||
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EditorGUILayout.Space(); | |||
EditorGUI.indentLevel = 1; |
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Modifying indent level directly like this is probably bad practice, I'd suggest instead using IndentLevelScope
sabresaurus
reviewed
Jan 13, 2019
@@ -347,6 +347,54 @@ public static GUIStyle FormatStyle(Color textColor, int fontSize, FontStyle font | |||
return value; | |||
} | |||
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public static T DrawPartialEnumGrid<T>(T value, T[] enabled, params GUILayoutOption[] options) where T : struct, IConvertible |
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A /// summary would be handy here indicating how this differs from DrawEnumGrid
sabresaurus
approved these changes
Jan 13, 2019
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Looks good to me, left some minor feedback
Thanks for the feedback! Fixed up those two things. |
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Since the vertex paint mode is not finished, and blocking new releases, I have moved it to a new section in the SabreCSG preferences called "Experimental".
This allows the feature to still exist in SabreCSG but be clear for the users that it is still under development.