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This repository has been archived by the owner on Feb 11, 2024. It is now read-only.

Projected Grid By Jmickle66666666 #185

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merged 12 commits into from
Nov 11, 2018

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Henry00IS
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As started on #184 by @jmickle66666666 here's the new projected grid mode.

  • The grid is rendered in the brush preview shader and there are little to no C# changes.
  • A toolbar icon has been added to toggle the projected grid (enabled by default).
  • The "Show brushes as wireframes" option introduced in Added a configuration option to display brushes as wireframes. #47 now uses a state in this shader instead of disabling the brush mesh renderers. We should really fix that bug now as it breaks this feature.
  • Added two shortcut keys: ToggleProjectedGrid and ToggleBrushesAsWireframes.

grid4

jmickle66666666 and others added 12 commits May 20, 2018 17:20
…properly stored (projected grid is enabled by default). Show brushes as wireframes now makes use of the _FaceToggle option instead of disabling the brush renderers.
…n clicking the projected grid button in the toolbar.

No longer adds a space to the toolbar next to the stats when debug mode is activated.
Updated the materials one last time due to a wrong setting.
The projected grid materials are now scaled correctly when entering edit mode depending on the position snapping setting.
@Henry00IS Henry00IS merged commit 63b2c0c into sabresaurus:master Nov 11, 2018
@Henry00IS Henry00IS deleted the ProjectedGrid branch November 11, 2018 01:10
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2 participants