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This repository was archived by the owner on Feb 11, 2024. It is now read-only.

v1.7.0

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@Henry00IS Henry00IS released this 07 Jun 08:19
· 305 commits to master since this release

Features

  • Valve Map Format (*.vmf) parser and importer (PR).
  • Unreal Gold Text (*.t3d) parser and importer (PR).
  • New brush primitive: Capsule (PR).
  • New compound brush: Hollow Box (PR).
  • Face Tool: Added new face selection helper: Same Brush (PR).
  • Bounds Tool: Introducing brush bounds guide lines (PR).
  • Added batch Texture to Material processor in the context menu (PR).
  • Green collision material and wireframe for collision-only brushes (PR).
  • Reflection Probe settings can be changed in the build settings (PR).
  • 2DSE: Added hidden surface removal and optimized NoCSG (PR).
  • 2DSE: Added rectangular marquee selection support (PR).
  • 2DSE: Added vertical revolving spiral shapes (PR).
  • 2DSE: Extrude anything into a single concave NoCSG brush (PR).
  • 2DSE: Can now extrude segments (PR).

Changes

  • The example materials have been updated (PR).

Fixes

  • Subtractive brush stability update against corruptions (PR).
  • Severe performance improvement for brush preview rendering (PR).
  • Bounds Tool: Auto Rebuild only rebuilds when a brush actually moves (PR).
  • Disabled CSG Models will no longer enable their MeshGroup during play (PR).
  • Fixed divide by zero error with palette windows (PR).
  • Screen.safeArea missing when using Unity 2017.2.0f3 (PR).
  • Fixed warning CS0252 on 4.x .net backend (Unity 2018) in Toolbar.cs (PR).
  • 2DSE: Global undo operations will no longer potentially reset the materials (PR).
  • 2DSE: Fixed revolving with the pivot on the left (PR).