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Screen.safeArea missing when using Unity 2017.2.0f3. Fixes #126. #127

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May 28, 2018

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Henry00IS
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Added the required fallback code for 2017.2.0f3.

@Henry00IS Henry00IS merged commit 22b3a15 into sabresaurus:master May 28, 2018
@Henry00IS Henry00IS deleted the SafeArea2017_2 branch May 28, 2018 09:05
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Not sure that change is doing what you want, you're excluding the entirety of 2017.2.x

I'd suggest instead it should be

#if UNITY_2017_2_OR_NEWER && !UNITY_2017_2_0

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