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2DSE: Hidden surface removal and optimized NoCSG. #97
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I had this thought in the back of mind that it should be possible to detect what surfaces are hidden and to exclude those automatically. I just had to try it.
By excluding hidden surfaces it automatically optimizes NoCSG brushes the same way additive brushes would have. At first I wanted to make this a special feature just for NoCSG brushes. But it turns out it also excludes a couple faces that CSG doesn't exclude due to floating point precision errors. This is especially noticeable with complex revolved shapes.
So this hidden surface removal algorithm is now a default part of the brush building algorithm.