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Created a Valve Map Format (*.vmf) parser and importer for SabreCSG. #118

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merged 5 commits into from
May 19, 2018

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Henry00IS
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By transforming clipping planes into polygons it's able to recreate the original brushes so you can edit everything. It's still missing a lot of features but it's a stepping stone to Quake support.

sdk_d1_trainstation_04.vmf IIRC

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ghost commented May 19, 2018

Your a life saver!

Henry00IS added 2 commits May 19, 2018 16:49
… SourceEngineVMF

# Conflicts:
#	Scripts/Editor/Inspectors/CSGModelInspector.cs
#	Scripts/Importers.meta
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@Constaneer If you are actually going to try and use this and it's super slow, comment out this line:
image
I am still looking for a proper fix or workaround. Put the line back in after you are done importing.

Henry00IS added 2 commits May 19, 2018 19:49
…g code to prevent the exponential slowdown. The methods are marked as internal and should be removed once there's a proper fix.
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I have to merge this. I probably won't be finishing it until we finish the Quake importer and this now has a lot of code that affects Unreal Gold as well. Importing maps in less than a second.

@Henry00IS Henry00IS merged commit 1cd8ba8 into sabresaurus:master May 19, 2018
@Henry00IS Henry00IS deleted the SourceEngineVMF branch May 19, 2018 19:40
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