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Merge with upstream #2
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Replaces the placeholder repairs like i accidentally left in with proper flags.
Co-Authored-By: ZhilkinSerg <[email protected]>
Co-Authored-By: ZhilkinSerg <[email protected]>
Co-Authored-By: ZhilkinSerg <[email protected]>
Eyeballing the size of pills using centimeter-long cubes is well within average human's capabilities. Telling apart 10mL and 1mL shouldn't require a stack of items.
Suggestions by @codemime
Co-Authored-By: ZhilkinSerg <[email protected]>
Corrected whistle multitool weight and volume
Armor name to object
…th-description Update json_info barrel_length description
…lags Remove placeholder repairs_like
* Gun barrel length to string * Correct volumes * Actual volumes based on testing from master
Display item volumes with a higher precision
called other item groups; deleted redundant item entries
…revamp kitchen item group revamp
Fix ammo disassembly and allow for disassembly of multiple rounds
…-fix Military base monstergroups fix
tool Name to object
* Comestible alcohol name to object * Name to object
* Gun barrel length to string * Correct volumes * Actual volumes based on testing from master * Gun barrel length to string
* Audit holster capacities * Fix professions having holsters they can't put gun back into * Shotguns won't fit in fast-draw holster
* Added recipe for ghee I noticed we didn't have a ghee recipe, so I added one. It seemed similar to cooking_oil2 so I used that as a base. Should I add a rag to the components to represent straining through cheesecloth? Should it require a strainer? * Now you need a strainer of some sort. added a variety * Make craft time realistic Co-Authored-By: I-am-Erk <[email protected]> * Added an indian cookbook, moved curry and ghee recipes to that Tested and things seem to be working * Itemgroups added The book should spawn in a number of different places now, with a fairly low distribution. Not married to those numbers, though * Set ghee recipe to be in cookbook * Removed Indian Cookbook from books, itemgroups, and recipes Co-authored-by: I-am-Erk <[email protected]>
Tweaked description window x start point
Fix typo on pages.h
Ammo Name to object leave the s, double have decimal
* Ignore missing author login instead of crashing. * Import changelogs up to January 2020. * Copyedit changelog
…ts (#37604) * Add boiled fiddleheads to any_veggy Fiddleheads should be more well integrated into the game. I've added them to any_veggy and removed the ability to boil fiddleheads in broth to avoid recursion errors * Update cooking_components.json Added a requirement list including cooking oils and butter, because many recipes should work fine with any of them * Added new list to pancakes recipe for testing So I can test the "any_butter_or_oil" requirement I swapped out the cooking oils for it * cooking_oil1 isn't a thing >__< * lint * Tests Past. Cake recipe time I ran a simple test, seeing if I could craft pancakes with butter. Worked fine. I'm gonna edit recipe_food.json next. Tests to follow * Added new cooking component: fry_oil For when you want the food to absorb some of the fat it's being deep fried in. Potato chips and French fries both use fry_oil, which contains cooking_oil, cooking_oil2, and ghee. All tested. Works properly for me * Update recipe_food.json Changed a bunch of recipes to use any_butter_or_oil. Tested each one. Seems to work fine * Fixed syntax error * Many minor changes to recipes I made fried liver and fried tripe use fry_oil Canged some pan frying oils to any_butter_or_oil Added boiled and sauteed fiddleheads to salad recipe Added salsify_baked to any_veggie * Took dandelion_cooked out of recipe because it's already in veggy_any * Update tile_config.json * Trying to pass tests * Update veggy_dishes.json Co-authored-by: I-am-Erk <[email protected]>
Prevent potential DBZ in vehicle smash code
Gun-name-to-object-leave-the-s
To avoid meaningless repetitive editing.
…to-object Tool_armor, gun and monster name to object
…sidebar-option Fix duplicate sound display for labels sidebar
* use different pos as random NPC can be invalidated * remove random guy
Fix clang-tidy error with panels.cpp
Improve submap encapsulation
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I merge, you merge, we all merge and stuff.