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Sept. 1 2023 #145
Sept. 1 2023 #145
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separater fix case
Make Xedra Perks unmutateable
* Initial commit * Add ravenfolk * Fixes * Add a couple snippets, add more ravenfolk mutations * Spelling * Finish weeks-old newspaper article * Update data/mods/Magiclysm/snippets/newspapers.json Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com> * Spelling * Fix Reverie fatigue rate --------- Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
Fix fertilizing plants
* Weekly Changelog 2023-08-21 to 2023-08-28 * Apply suggestions from code review Co-authored-by: Maleclypse <[email protected]> * Update data/changelog.txt Co-authored-by: David Seguin <[email protected]> --------- Co-authored-by: David Seguin <[email protected]> Co-authored-by: Maleclypse <[email protected]>
Minor npc retreat bugfix
[Magiclysm] Fix Ravenfolk mutation category name
* Initial commit * Add "AIR_SPIRIT" species * Dictionary updates * Fixes * Change druid and feral radiation mage spells * Various fixes * Lab location tweaks * Fix feral radiation mage summoning * Give Dimensionalist spells, add Knowing the Day and the Hour to some wilderness professions
Remove bed requirement for base expansion
[Magiclysm] Add RNG to crystallized mana spawns
Condition: count spells by spell class
Removed obsolete bed provides
* More addiction snippets * Apply suggestions from code review Co-authored-by: I-am-Erk <[email protected]> --------- Co-authored-by: I-am-Erk <[email protected]>
* Adds `static` variable for `input_context default_mode_input_context`. * Reason for making this a static variable is * `get_default_mode_input_context` is called for each `do_turn` * we should not need to recreate the vector of actions for each turn * With this change, a testmap reduced its in-game hour debug timer from ~3628ms to ~3374ms.
* Move mods selector to it's own window Remove the mods selector from the main page into it's own window * Make the spell window and the item group window into a page Instead of showing the itemgroup window and the spell window as separate windows, they become a page inside the main window * Add menubar to main window and clean up code The navigation menu allows you to switch between pages. We don't need the removed code anymore * Add json output to the same window as spell editor - Added the json output to the same window as the spell editor. This allows the spell editor to be included in a tabbed view in the main application - Changed the spell editor to be a QWidged instead of a Qframe since a QFrame is more then we need here. * modselector- Removed layout code and changed to QWidget - Changed the mod selector window to a QWidget since a Qframe is more then we need - Removed some layout code that's no longer needed - This change will cause a segfault when the mod selection is tested so an additional fix is needed. * item_group_window- Change to QWidged and add json output - Changed the item group window from a QFrame to a QWidget - Added the json output to the window (which is now in a tab) * mainwindow- changed to tabbed view - Changed the main window to become a tabbed view that includes all of the other pages. - The menubar is not needed right now so it's removed - The stackedwidget is not fit for this use case and was replaced with the tabbed widget * Mod selector- Move settings and mods_box to h file The application lost track of settings and crashed bause of it. This will fix it. * move mod_selection window to h file in creator_main_window This fixes a crash that would occur when the application is closed. It crashed probably because it lost track of mod_selection_window * Move item_group_json to the third column and set size
Changed one symbol to fix misplaced carpet in steel mill
Riverside boats
Routine i18n updates on 02 September 2023
* Distinguish sieving and straining * Update missed recipes * Update tool.json
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