[Magiclysm] Add RNG to crystallized mana spawns #67924
Merged
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Summary
Mods "Add RNG to crystallized mana spawns"
Purpose of change
There's a spell to create crystallized mana, but since crystallized mana spawns didn't have a range defined they all spawned with the max possible mana so you never need to use it.
Describe the solution
Add a range to existing crystallized mana spawns. I set it from 1-10 because the Crystallized Mana spell only produces 1 at a time (5 for manatouched mutants), so there was probably an industrial bottleneck in terms of the number of mages willing to be sleepy 24/7 to churn the stuff out. Smashing big mana crystals still gives you dozens of crystallized mana as before--since that already had a range implemented I didn't change it.
Describe alternatives you've considered
Testing
It works
Additional context