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[Magiclysm] More fantasy species #67921
[Magiclysm] More fantasy species #67921
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Summary
Mods "Add two more playable fantasy species for Magiclysm"
Purpose of change
I had an idea for ravenfolk, and goblins were requested.
Describe the solution
Adds two new species (selectable as backgrounds). Ravenfolk are essentially post-threshold bird mutants with a few reflavored mutations and the addition of Hoarder (they're ravens, after all)--they're very fast and good at hit-and-run but are even more fragile than elves. Goblins are tiny (with no changes it starts you at 70 cm, which is reasonable since the goblin warriors in the wild are less than half of a human's height and weight) and can eat nearly anything except zombie flesh, see in the dark and have heat vision like dwarves, and have sharp nails and teeth, but they're nocturnal (they have a hard time sleeping at night and an easy time during the day) and hate being out in the sun.
I also went ahead and added the Small flag to Dwarven Build (I didn't realize you could still wear clothes, they'd just be more encumbering, and some clothes like t-shirts don't even have that problem). I also fixed the Reverie fatigue rate for elves so they need to sleep every night, but only for four hours.
Describe alternatives you've considered
Testing
The species do what I want them to and load up. Draft to see if they pass mutation category tests and so I can add some newspaper snippets showing that the goblins building forts in the wilderness went feral due to XE037 and aren't the armies of the Dark Lord Sauron that somehow also exist in modern America (accomplished, so undrafting now).
Additional context
Random dwarf I generated to check how tall they are with the Small flag was apparently a Shadowrun character: