Releases: lyuma/Av3Emulator
v2.0.0
A NEW VERSION IS OUT FOR 2021! GET IT HERE:
https://github.com/lyuma/Av3Emulator/releases
CLICK HERE FOR THE UPDATE
OLD RELEASE NOTES for version 2.0.0 are here:
v2.0.0: Expression Menu support, improved Animator To Debug
- Animator To Debug dropdown has been fixed. View your animator in action in the Unity Animator window, and update parameters in real time.
- The Lyuma Av3 Menu component allows using your avatar's expression menu actions directly from the editor. Click + to open two radial menus at once to test combining puppets. (Thanks to @hai-vr for the contribution!)
- Support for testing Visemes.
- Support for the Is VR checkbox, tracking type and more. (Thanks to @hai-vr for the contribution!)
- Basic support for Generic avatars.
- After using Tools -> Enable Avatars 3.0 Emulator, set default VR tracking type and other settings by selecting the Avatars 3.0 Emulator Control object before entering Play Mode.
v1.1.0: Spookality Update
- Removed unused SpecialIK layer.
v1.0.0: Final Avatars 3.0 Release
Support for the official Avatars 3.0 release!
Now includes ability to view/debug individual playable layers inside of Unity's Animator Window (Note: When used, the output may be weighted incorrectly, but the states should show correctly).
Please read the readme! https://github.com/lyuma/Av3Emulator/
Known issues:
Layer masks may be inaccurate, especially related to transform masks.
No support for eyelid, jaw and manual viseme emulation.
Rescaling / pose space / remeasure avatar features not fully implemented.
IK blending not implemented.
Supports viewing tracking control, but has no effect.
v0.6.1: Animator window, open-beta and bugfix
Supports VRC open-beta!!
Bugfix: handle child Animators being awoken or added in the wrong order.
Now includes ability to view/debug individual playable layers inside of Unity's Animator Window (Note: When used, the output may be weighted incorrectly, but the states should show correctly).
Also, added Reset Avatar options to locally reset everything, may be similar to the Reset Avatar function ingame.
Fixed a few bugs with local parameter drivers.
Known issues:
- Layer masks may continue to be inaccurate, especially related to transform masks.
- No support for eyelid, jaw and manual viseme emulation.
- Rescaling / pose space / remeasure avatar features not fully implemented.
- IK blending not implemented.
- Supports viewing tracking control, but has no effect.
v0.6.0: Animator window and open-beta
Supports VRC open-beta!!
Now includes ability to view/debug individual playable layers inside of Unity's Animator Window (Note: When used, the output may be weighted incorrectly, but the states should show correctly).
Also, added Reset Avatar options to locally reset everything, may be similar to the Reset Avatar function ingame.
Fixed a few bugs with local parameter drivers.
Known issues:
- Layer masks may continue to be inaccurate, especially related to transform masks.
- No support for eyelid, jaw and manual viseme emulation.
- Rescaling / pose space / remeasure avatar features not fully implemented.
- IK blending not implemented.
- Supports viewing tracking control, but has no effect.
v0.5.0: Support for July 24, 2020 open-beta
Update to support the new backwards-incompatible VRC open-beta!!
Layer masks may continue to be inaccurate, especially related to transform masks.
No support for eyelid, jaw and manual viseme emulation.
Rescaling / pose space / remeasure avatar features not fully implemented.
IK blending not implemented.
Supports viewing tracking control, but has no effect.
v0.4.2 Stage parameters
Add support for stage parameters (named Stage1 through Stage16) in addition to using the name specific in the paramters asset.
SDK version: VRCSDK3-AVATAR-2020.07.14.20.50_Public
Still contains workarounds from previous version:
Stub out new methods for remeasure/temporary pose space
Put Sitting and special layers before Action, so action can override.
v0.4.1 VRCSDK Update
Update to VRCSDK3-AVATAR-2020.07.14.20.50_Public
Stub out new methods for remeasure/temporary pose space
Allow driving bool parameters
Put Sitting and special layers before Action, so action can override.
Bug: Sitting/unsitting gets stuck in prepare state if emoting 9-16
Version 0.4 - Patch for child animators
Please read a README.... Changelog:
- Fix parameter passing from child animators which are inactive on load
- Apply correct AvatarMask to gesture layer
- Update list of parameters in inspector to match latest documentation.
Initial public release of Avatar 3.0 emulator
v0.3 Initial release of Avatar 3.0 Emulator v0.2