v0.6.1: Animator window, open-beta and bugfix
Supports VRC open-beta!!
Bugfix: handle child Animators being awoken or added in the wrong order.
Now includes ability to view/debug individual playable layers inside of Unity's Animator Window (Note: When used, the output may be weighted incorrectly, but the states should show correctly).
Also, added Reset Avatar options to locally reset everything, may be similar to the Reset Avatar function ingame.
Fixed a few bugs with local parameter drivers.
Known issues:
- Layer masks may continue to be inaccurate, especially related to transform masks.
- No support for eyelid, jaw and manual viseme emulation.
- Rescaling / pose space / remeasure avatar features not fully implemented.
- IK blending not implemented.
- Supports viewing tracking control, but has no effect.