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Releases: lyuma/Av3Emulator

v3.4.7: Eye blinking support and GestureManager 3.9.3 compatibility

16 Dec 11:23
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Creator Companion not required. Standalone Avatar SDK is also supported. However, it is recommended to download the latest Avatar 3.0 SDK using the Creator Companion, available from VRChat official download website. GestureManager, installed from VCC, will provide the nicer looking radial menu.

To get nice radial menus, GestureManager must be installed into Packages with a new VPM compatible version.

v3.4.7: Eye blinking support and GestureManager 3.9.3 compatibility

Download version 3.4.7 .unitypackage HERE!

New features in v 3.4.7:

  • Fix non-local clone default parameters (Thanks, DorCoMaNdO)
  • Add setting for force update colliders and disable by default to better emulate custom colliders from debug inspector (Thanks for the report, anatawa12)
  • Implement eye look and blinking.
  • Attempt to override viseme blend shapes in LateUpdate so they override animation.
  • Fix parameter types being set wrong when mismatched between animators. (Thanks, jellejurre)
  • Add GestureManager 3.9.3 support (Thanks, jellejurre)

New features in v 3.4.6:

Thanks to jellejurre for their work in all of these changes.

  • Also emit unsynced variables to OSC.
  • If physbone/contacts are synced, dont set the access insts on remote #187
  • Performance fix: Change default emulator settings to disable colliders from avatar descriptor.
  • Use nullable lastValue instead
  • Fix default parameter values not applied if they are 0 or false
  • Add support for mismatched parameter Trigger types
  • Support contact permissions

New features in v 3.4.5:

  • Remove use of dynamic completely, which should fix Av3Emulator on Android. Thanks, jellejurre.
  • Allow selection of animator layers without selecting the animators in the projects panel. Thanks, nekobako
  • Fix for mirror detection in animator start. Thanks, jellejurre
  • Auto-select avatar by default. There is a setting to turn this off.
  • Workaround VRCFury behavior causing the avatar to disable itself in play mode.

New features in v 3.4.4:

  • No longer force maxiumum version for VRCSDK
  • Fix weird runtime build issue with IL2CPP and dynamic keyword
  • Improve accuracy of mirror clone for mirror detection.

New features in v 3.4.3:

Thanks to both Dreadrith and jellejurre for all of the hard work that went into this update.

  • Fix GestureManager 3.8.9+ compatibility. Thanks, jellejurre
  • Fix for setting float values from the inspector.
  • Custom inspector! Special thanks to Dreadrith for the implementation, and to jellejurre for the integration.
  • Fix for legacyFolders in the json. Thanks to anatawa12 for finding this.
  • Implementation of VRCHeadChop. Thank you, jellejurre
  • Implemented support for the VRCAnimatorPlayAudio state machine behavior. Thanks to jellejurre
  • Convert negative values to true bool when casting parameter types.

v3.4.6: Contacts and parameter improvements

25 Sep 11:18
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Creator Companion not required. Standalone Avatar SDK is also supported. However, it is recommended to download the latest Avatar 3.0 SDK using the Creator Companion, available from VRChat official download website. GestureManager, installed from VCC, will provide the nicer looking radial menu.

To get nice radial menus, GestureManager must be installed into Packages with a new VPM compatible version.

v3.4.6: Contacts and parameter improvements

Download version 3.4.6 .unitypackage HERE!

New features in v 3.4.6:

Thanks to jellejurre for their work in all of these changes.

  • Also emit unsynced variables to OSC.
  • If physbone/contacts are synced, dont set the access insts on remote #187
  • Performance fix: Change default emulator settings to disable colliders from avatar descriptor.
  • Use nullable lastValue instead
  • Fix default parameter values not applied if they are 0 or false
  • Add support for mismatched parameter Trigger types
  • Support contact permissions

New features in v 3.4.5:

  • Remove use of dynamic completely, which should fix Av3Emulator on Android. Thanks, jellejurre.
  • Allow selection of animator layers without selecting the animators in the projects panel. Thanks, nekobako
  • Fix for mirror detection in animator start. Thanks, jellejurre
  • Auto-select avatar by default. There is a setting to turn this off.
  • Workaround VRCFury behavior causing the avatar to disable itself in play mode.

New features in v 3.4.4:

  • No longer force maxiumum version for VRCSDK
  • Fix weird runtime build issue with IL2CPP and dynamic keyword
  • Improve accuracy of mirror clone for mirror detection.

New features in v 3.4.3:

Thanks to both Dreadrith and jellejurre for all of the hard work that went into this update.

  • Fix GestureManager 3.8.9+ compatibility. Thanks, jellejurre
  • Fix for setting float values from the inspector.
  • Custom inspector! Special thanks to Dreadrith for the implementation, and to jellejurre for the integration.
  • Fix for legacyFolders in the json. Thanks to anatawa12 for finding this.
  • Implementation of VRCHeadChop. Thank you, jellejurre
  • Implemented support for the VRCAnimatorPlayAudio state machine behavior. Thanks to jellejurre
  • Convert negative values to true bool when casting parameter types.

v3.4.5: Fix Android `dynamic` build errors; better initialization; and auto-select

06 Jul 23:26
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Creator Companion not required. Standalone Avatar SDK is also supported. However, it is recommended to download the latest Avatar 3.0 SDK using the Creator Companion, available from VRChat official download website. GestureManager, installed from VCC, will provide the nicer looking radial menu.

To get nice radial menus, GestureManager must be installed into Packages with a new VPM compatible version.

v3.4.5: Fix Android dynamic build errors; better initialization; and auto-select

Download version 3.4.5 .unitypackage HERE!

New features in v 3.4.5:

  • Remove use of dynamic completely, which should fix Av3Emulator on Android. Thanks, jellejurre.
  • Allow selection of animator layers without selecting the animators in the projects panel. Thanks, nekobako
  • Fix for mirror detection in animator start. Thanks, jellejurre
  • Auto-select avatar by default. There is a setting to turn this off.
  • Workaround VRCFury behavior causing the avatar to disable itself in play mode.

New features in v 3.4.4:

  • No longer force maxiumum version for VRCSDK
  • Fix weird runtime build issue with IL2CPP and dynamic keyword
  • Improve accuracy of mirror clone for mirror detection.

New features in v 3.4.3:

Thanks to both Dreadrith and jellejurre for all of the hard work that went into this update.

  • Fix GestureManager 3.8.9+ compatibility. Thanks, jellejurre
  • Fix for setting float values from the inspector.
  • Custom inspector! Special thanks to Dreadrith for the implementation, and to jellejurre for the integration.
  • Fix for legacyFolders in the json. Thanks to anatawa12 for finding this.
  • Implementation of VRCHeadChop. Thank you, jellejurre
  • Implemented support for the VRCAnimatorPlayAudio state machine behavior. Thanks to jellejurre
  • Convert negative values to true bool when casting parameter types.

New features in v 3.3.1:

  • Fix compatibility with modular avatar systems by initializing in Start() and recreating the Animator.
  • Add an option to use the old behavior of initialize on Awake. This shouldn't be needed, but if it fixes a glitch, let me know.
  • Fix generic support (thanks, jellejurre)
  • Fix scaling offset on parent constraints being wrong with changed scale (thanks, jellejurre)
  • Fix bool copy parameter mismatch
  • Make restarting emulator more reliable

New features in v 3.3.0:

  • Fix parametersIncorrect not working with null parameter.name (thanks anatawa12)
  • Minimum support for IsOnFriendsList, false for local (thanks anatawa12)
  • Implement preference for changing clones IsOnFriendsList
  • Support latest Unity 2022 compatible version of SDK (thanks jellejurre)

New features in v 3.2.x:

  • Av3Emulator is updated to latest SDK 3.4.0. Thanks, anatawa12
  • Head bone scaling
  • Refactor builtin parameters to SSOT and stop OSC from setting them
  • Enable parameter setting with OSC
  • Add Parent Constraint scaling fix to follow VRC
  • Add toggle to disable parent constraint offset scaling, and cloth fix

v3.4.4: Update VRCSDK, custom inspector, head chop and audio!

27 May 00:34
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Creator Companion not required. Standalone Avatar SDK is also supported.

However, it is recommended to download the latest Avatar 3.0 SDK using the Creator Companion, available from VRChat official download website. GestureManager, installed from VCC, will provide the nicer looking radial menu.

Whether you import into a standalone project or a creator companion project, note that this version installs into Packages and it is your responsibility to clean up the old Lyuma/Av3Emulator folder and the old GestureManager folder to avoid future conflicts.

To get nice radial menus, GestureManager must be installed into Packages with a new VPM compatible version.

v 3.4.4: Update VRCSDK. All-new inspector, head chop, audio components and bugfixes.

Download version 3.4.4 .unitypackage HERE!

New features in v 3.4.4:

  • No longer force maxiumum version for VRCSDK
  • Fix weird runtime build issue with IL2CPP and dynamic keyword
  • Improve accuracy of mirror clone for mirror detection.

New features in v 3.4.3:

Thanks to both Dreadrith and jellejurre for all of the hard work that went into this update.

  • Fix GestureManager 3.8.9+ compatibility. Thanks, jellejurre
  • Fix for setting float values from the inspector.
  • Custom inspector! Special thanks to Dreadrith for the implementation, and to jellejurre for the integration.
  • Fix for legacyFolders in the json. Thanks to anatawa12 for finding this.
  • Implementation of VRCHeadChop. Thank you, jellejurre
  • Implemented support for the VRCAnimatorPlayAudio state machine behavior. Thanks to jellejurre
  • Convert negative values to true bool when casting parameter types.

New features in v 3.3.1:

  • Fix compatibility with modular avatar systems by initializing in Start() and recreating the Animator.
  • Add an option to use the old behavior of initialize on Awake. This shouldn't be needed, but if it fixes a glitch, let me know.
  • Fix generic support (thanks, jellejurre)
  • Fix scaling offset on parent constraints being wrong with changed scale (thanks, jellejurre)
  • Fix bool copy parameter mismatch
  • Make restarting emulator more reliable

New features in v 3.3.0:

  • Fix parametersIncorrect not working with null parameter.name (thanks anatawa12)
  • Minimum support for IsOnFriendsList, false for local (thanks anatawa12)
  • Implement preference for changing clones IsOnFriendsList
  • Support latest Unity 2022 compatible version of SDK (thanks jellejurre)

New features in v 3.2.x:

  • Av3Emulator is updated to latest SDK 3.4.0. Thanks, anatawa12
  • Head bone scaling
  • Refactor builtin parameters to SSOT and stop OSC from setting them
  • Enable parameter setting with OSC
  • Add Parent Constraint scaling fix to follow VRC
  • Add toggle to disable parent constraint offset scaling, and cloth fix

v3.4.3: Custom inspector, head chop and audio!

07 Apr 22:45
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Creator Companion not required. Standalone Avatar SDK is also supported.

However, it is recommended to download the latest Avatar 3.0 SDK using the Creator Companion, available from VRChat official download website. GestureManager, installed from VCC, will provide the nicer looking radial menu.

Whether you import into a standalone project or a creator companion project, note that this version installs into Packages and it is your responsibility to clean up the old Lyuma/Av3Emulator folder and the old GestureManager folder to avoid future conflicts.

To get nice radial menus, GestureManager must be installed into Packages with a new VPM compatible version.

v 3.4.3: All-new inspector, head chop, audio components and bugfixes.

Download version 3.4.3 .unitypackage HERE!

New features in v 3.4.3:

Thanks to both Dreadrith and jellejurre for all of the hard work that went into this update.

  • Fix GestureManager 3.8.9+ compatibility. Thanks, jellejurre
  • Fix for setting float values from the inspector.
  • Custom inspector! Special thanks to Dreadrith for the implementation, and to jellejurre for the integration.
  • Fix for legacyFolders in the json. Thanks to anatawa12 for finding this.
  • Implementation of VRCHeadChop. Thank you, jellejurre
  • Implemented support for the VRCAnimatorPlayAudio state machine behavior. Thanks to jellejurre
  • Convert negative values to true bool when casting parameter types.

New features in v 3.3.1:

  • Fix compatibility with modular avatar systems by initializing in Start() and recreating the Animator.
  • Add an option to use the old behavior of initialize on Awake. This shouldn't be needed, but if it fixes a glitch, let me know.
  • Fix generic support (thanks, jellejurre)
  • Fix scaling offset on parent constraints being wrong with changed scale (thanks, jellejurre)
  • Fix bool copy parameter mismatch
  • Make restarting emulator more reliable

New features in v 3.3.0:

  • Fix parametersIncorrect not working with null parameter.name (thanks anatawa12)
  • Minimum support for IsOnFriendsList, false for local (thanks anatawa12)
  • Implement preference for changing clones IsOnFriendsList
  • Support latest Unity 2022 compatible version of SDK (thanks jellejurre)

New features in v 3.2.x:

  • Av3Emulator is updated to latest SDK 3.4.0. Thanks, anatawa12
  • Head bone scaling
  • Refactor builtin parameters to SSOT and stop OSC from setting them
  • Enable parameter setting with OSC
  • Add Parent Constraint scaling fix to follow VRC
  • Add toggle to disable parent constraint offset scaling, and cloth fix

v3.4.0: Custom inspector, head chop and audio!

01 Apr 07:18
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Creator Companion not required. Standalone Avatar SDK is also supported.

However, it is recommended to download the latest Avatar 3.0 SDK using the Creator Companion, available from VRChat official download website. GestureManager, installed from VCC, will provide the nicer looking radial menu.

Whether you import into a standalone project or a creator companion project, note that this version installs into Packages and it is your responsibility to clean up the old Lyuma/Av3Emulator folder and the old GestureManager folder to avoid future conflicts.

To get nice radial menus, GestureManager must be installed into Packages with a new VPM compatible version.

v 3.4.0: All-new inspector, head chop, audio components and bugfixes.

Download version 3.4.0 .unitypackage HERE!

New features in v 3.4.0:

Thanks to both Dreadrith and jellejurre for all of the hard work that went into this update.

  • Custom inspector! Special thanks to Dreadrith for the implementation, and to jellejurre for the integration.
  • Fix for legacyFolders in the json. Thanks to anatawa12 for finding this.
  • Implementation of VRCHeadChop. Thank you, jellejurre
  • Implemented support for the VRCAnimatorPlayAudio state machine behavior. Thanks to jellejurre
  • Convert negative values to true bool when casting parameter types.

New features in v 3.3.1:

  • Fix compatibility with modular avatar systems by initializing in Start() and recreating the Animator.
  • Add an option to use the old behavior of initialize on Awake. This shouldn't be needed, but if it fixes a glitch, let me know.
  • Fix generic support (thanks, jellejurre)
  • Fix scaling offset on parent constraints being wrong with changed scale (thanks, jellejurre)
  • Fix bool copy parameter mismatch
  • Make restarting emulator more reliable

New features in v 3.3.0:

  • Fix parametersIncorrect not working with null parameter.name (thanks anatawa12)
  • Minimum support for IsOnFriendsList, false for local (thanks anatawa12)
  • Implement preference for changing clones IsOnFriendsList
  • Support latest Unity 2022 compatible version of SDK (thanks jellejurre)

New features in v 3.2.x:

  • Av3Emulator is updated to latest SDK 3.4.0. Thanks, anatawa12
  • Head bone scaling
  • Refactor builtin parameters to SSOT and stop OSC from setting them
  • Enable parameter setting with OSC
  • Add Parent Constraint scaling fix to follow VRC
  • Add toggle to disable parent constraint offset scaling, and cloth fix

v3.3.1: Compatibility with modular avatar frameworks such as VRCFury

01 Mar 11:54
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Creator Companion not required. Standalone Avatar SDK is also supported.

However, it is recommended to download the latest Avatar 3.0 SDK using the Creator Companion, available from VRChat official download website. GestureManager, installed from VCC, will provide the nicer looking radial menu.

Whether you import into a standalone project or a creator companion project, note that this version installs into Packages and it is your responsibility to clean up the old Lyuma/Av3Emulator folder and the old GestureManager folder to avoid future conflicts.

To get nice radial menus, GestureManager must be installed into Packages with a new VPM compatible version.

v 3.3.1: Fix for VRCFury

Download version 3.3.1 .unitypackage HERE!

New features in v 3.3.1:

Thanks once again to jellejurre for all of the hard work that went into this update.

  • Fix compatibility with modular avatar systems by initializing in Start() and recreating the Animator.
  • Add an option to use the old behavior of initialize on Awake. This shouldn't be needed, but if it fixes a glitch, let me know.
  • Fix generic support (thanks, jellejurre)
  • Fix scaling offset on parent constraints being wrong with changed scale (thanks, jellejurre)
  • Fix bool copy parameter mismatch
  • Make restarting emulator more reliable

New features in v 3.3.0:

  • Fix parametersIncorrect not working with null parameter.name (thanks anatawa12)
  • Minimum support for IsOnFriendsList, false for local (thanks anatawa12)
  • Implement preference for changing clones IsOnFriendsList
  • Support latest Unity 2022 compatible version of SDK (thanks jellejurre)

New features in v 3.2.4:

  • Workaround bug in VCC that prevents installation.
  • Av3Emulator is updated to latest SDK 3.4.0. Thanks, anatawa12
  • Add null check to preprocess hooks. Thanks, anatawa12
  • Avatar scaling is now enabled by default. Thanks to Smash-ter for the reprot.

New features in v 3.2.2:

Thanks to jellejurre for all of the hard work that went into this update.

  • Av3Emulator is updated to latest SDK 3.3.0.
  • Add head bone scale caching and stop unneeded scaling
  • Refactor builtin parameters to SSOT and stop OSC from setting them
  • Supress warnings if parameter is controlled by curve
  • Enable parameter setting with OSC
  • Add Parent Constraint scaling fix to follow VRC
  • Add toggle to disable parent constraint offset scaling, and cloth fix
  • Add safety checks for if internals change
  • Warn only once when setting builtin parameters
  • Include hidden parent constraints and enable scaling by default
  • Avoid accessing PipelineSaver internal class.

v3.3.0: IsOnFriendsList and support for latest SDK

13 Dec 10:08
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Creator Companion not required. Standalone Avatar SDK is also supported.

However, it is recommended to download the latest Avatar 3.0 SDK using the Creator Companion, available from VRChat official download website. GestureManager, installed from VCC, will provide the nicer looking radial menu.

Whether you import into a standalone project or a creator companion project, note that this version installs into Packages and it is your responsibility to clean up the old Lyuma/Av3Emulator folder and the old GestureManager folder to avoid future conflicts.

To get nice radial menus, GestureManager must be installed into Packages with a new VPM compatible version.

v 3.3.0: Avatar scaling enabled by default

Download version 3.3.0 .unitypackage HERE!

New features in v 3.3.0:

  • Fix parametersIncorrect not working with null parameter.name (thanks anatawa12)
  • Minimum support for IsOnFriendsList, false for local (thanks anatawa12)
  • Implement preference for changing clones IsOnFriendsList
  • Support latest Unity 2022 compatible version of SDK (thanks jellejurre)

New features in v 3.2.4:

  • Workaround bug in VCC that prevents installation.
  • Av3Emulator is updated to latest SDK 3.4.0. Thanks, anatawa12
  • Add null check to preprocess hooks. Thanks, anatawa12
  • Avatar scaling is now enabled by default. Thanks to Smash-ter for the reprot.

New features in v 3.2.2:

Thanks to jellejurre for all of the hard work that went into this update.

  • Av3Emulator is updated to latest SDK 3.3.0.
  • Add head bone scale caching and stop unneeded scaling
  • Refactor builtin parameters to SSOT and stop OSC from setting them
  • Supress warnings if parameter is controlled by curve
  • Enable parameter setting with OSC
  • Add Parent Constraint scaling fix to follow VRC
  • Add toggle to disable parent constraint offset scaling, and cloth fix
  • Add safety checks for if internals change
  • Warn only once when setting builtin parameters
  • Include hidden parent constraints and enable scaling by default
  • Avoid accessing PipelineSaver internal class.

v3.2.4: Avatar scaling enabled by default

14 Oct 16:06
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Creator Companion not required. Standalone Avatar SDK is also supported.

However, it is recommended to download the latest Avatar 3.0 SDK using the Creator Companion, available from VRChat official download website. GestureManager, installed from VCC, will provide the nicer looking radial menu.

Whether you import into a standalone project or a creator companion project, note that this version installs into Packages and it is your responsibility to clean up the old Lyuma/Av3Emulator folder and the old GestureManager folder to avoid future conflicts.

To get nice radial menus, GestureManager must be installed into Packages with a new VPM compatible version.

v 3.2.4: Avatar scaling enabled by default

Download version 3.2.4 .unitypackage HERE!

New features in v 3.2.4:

  • Workaround bug in VCC that prevents installation.

New features in v 3.2.3:

  • Av3Emulator is updated to latest SDK 3.4.0. Thanks, anatawa12
  • Add null check to preprocess hooks. Thanks, anatawa12
  • Avatar scaling is now enabled by default. Thanks to Smash-ter for the reprot.

New features in v 3.2.2:

Thanks to jellejurre for all of the hard work that went into this update.

  • Av3Emulator is updated to latest SDK 3.3.0.
  • Add head bone scale caching and stop unneeded scaling
  • Refactor builtin parameters to SSOT and stop OSC from setting them
  • Supress warnings if parameter is controlled by curve
  • Enable parameter setting with OSC
  • Add Parent Constraint scaling fix to follow VRC
  • Add toggle to disable parent constraint offset scaling, and cloth fix
  • Add safety checks for if internals change
  • Warn only once when setting builtin parameters
  • Include hidden parent constraints and enable scaling by default
  • Avoid accessing PipelineSaver internal class.

Superseded

07 Oct 06:24
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Superseded Pre-release
Pre-release

Superseded by 3.2.4