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Merge pull request CleverRaven#40358 from jbytheway/generalize_reduce… #167
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Compact aim window pt2 for numbers display, adapt existing code from old branch
This should expand coverage and make sure that all shallow and deep water types are appropriately used.
Remove AFS pointless plut_cell & battery overrides
Replace hardcoded water terrain checks with flags
Previously it worked only with one test executable, but when building with CMake you might have a different one. Use whichever is the most recently modified.
This test is rather slow, and doesn't test anything that isn't fairly well-tested by other tests. Delete it to save time.
Remove walk 1000 miles test
Compact aim window pt.2 - Numbers
Add estoc to fencing weapons
Fix overmap UI blinking on curses build
* Don't store the result of `options_manager::get_lang_options` Instead of storing it in a public variable, just make the code that uses it (**two** places only) call the function directly. This also gets rid of the initialization order bug (where the language path was set after the options had been loaded). * Remove unnecessary class reference in type names.
Routine i18n updates on 9 May 2020
Give Foodperson approriate snacks™ to carry
* Add desc_lines_setup for repeatable setup of uilist * Remove unused MENU_WIDTH_ENTRIES * Add setup callbacks of uilist dimensional parameters for repeatable setup * Use setup callbacks in color.cpp * Use setup callbacks in editmap.cpp * Use setup callbacks in game.cpp * Use setup callbacks in magic.cpp * Use setup callbacks in string_input_popup.cpp * Use setup callbacks in wish.cpp * Fix skill editor menu closing when selecting skill to modify
Reset loaded monster adjustments.
* Add missing category to target UI keybindings * Move them to single spot * Change 'F' from FIRE to SWITCH_MODE To be consistent with how it works outside target selection UI
Generalize reduce_tests tool
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Testing
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