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* Implement base system for the tutorial execution Implemented classes: - TutorialController - TutorialStep * Add some conditionals to avoid out of range values * Add TutorialStep_LockTheCursor * Add TutorialStep_Welcome * Some conflicts fixed after the updates from master * Clean some unused code * TutorialController refactor * Clean code * Add Tutorial_ProgressBar and TutorialStep_AvatarMovement * Add TutorialStep_AvatarWalking * Add finish animations * Add TutorialStep_AvatarJumping * Add TutorialStep_OpenWorldChat * aDD TutorialStep_OpenPlayerMenuOptions * Add TutorialStep_OpenFriends * Add TutorialStep_OpenEmotes * Add TutorialStep_OpenControlsPanel * Refactor some animations * Fix functional conflict with EmailPromptHUDController * Add kernel implementation * Try to fix the invisible texts on TutorialStep_Welcome prefab * Fix invisible texts on some UI's * Improve kernel implementation * Refine flow in the steps: chat, friends and controls * Add quit button in the progress steps * Fix invisble text on some steps * Add teacher (3D Robot) to the tutorial * Commit some missing files * Make the EmailPromptHUD wait for end of tutorial * Test some fixes in build * Test some fixes in build * Revert "Test some fixes in build" This reverts commit 96ecfb9. * Revert "Test some fixes in build" This reverts commit fda0d4f. * Test some fixes in build * Revert "Test some fixes in build" This reverts commit 6768782. * Test some fixes in build * Revert "Test some fixes in build" This reverts commit 579b1ad. * Test some fixes in build * Revert "Test some fixes in build" This reverts commit 77a96c3. * Delete unused folder and assets * Replace the teacher 3D model from for a FBX * Change size of the RenderTexture * Fix on TutorialController camera * Null-Check for UserProfile.blocked property * Tutorial re-designed to a new version * Add movement to the tutorial teacher * Fix canvas null in UnityInterface * Adapt tutorial steps to the new design * Implement tutorial flows for deep links and Genesis Plaza * Fix UnityInterface -> SetTutorialEnabled() * Fixes on the flow for deep links and Genesis Plaza * Fix CI-kernel error * Add tooltip steps for taskbar buttons * Add tooltip step for minimap * Add "click to hide" behavior to all tooltip steps * Remove Greetings step from deep link tutorial * Add GoToGenesisPlazaHUD * Fix TaskbarHUD tests * Fixes from the last merge * Fixes from the last merge * Integrate GoToGenesisPlaza step in the tutorial * Fix kernel build * Remove unused code * Deactivate "Email Prompt" feature * Deactivate "Email Prompt" feature (II) * Add tests for the Tutorial Controller * Conflicts resolution from the last merge * Fix tests * Add feature toggle to the tutorial * Fix tests * Tutorial animations and design update in progress * Divide the avatar movement step in two: movement + walking * Solve some conflicts from the last master update * Fix tests * Fix nomenclature for the "goToGenesisPlazaAnimator" variable * [GoToGenesisPlazaHUD] Move responsibilities from view to the controller * Little refactor for group some repeated code * Remove the use of CoroutineStarter in tutorial tests (it is not needed) * Use cached hashes instead of strings for animator triggers * Add OnAfterGoToGenesisPlaza unsubscription on SetTutorialEnabled() * Avoid the use of TestsBase in TutorialControllerShould * Resolve conflicts from the last merge Co-authored-by: estefania colutta <[email protected]>
* initial changes to make it debuggable * production mode minifies the final file * add checks to build real scenes and libraries * a bit more readable makefile * move terser to dev dependencies * rename ulla -> dcl * fix build Co-authored-by: Nicolas Chamo <[email protected]>
#1307) * Shared Primitives on different entities now update them properly. * Adding more test trying to debug the issues on CI * Disable Boundaries Checker to avoid false negatives when asserting collider/renderer state
* Voice Chat experimental feature that can be enabled using the VOICE_CHAT_ENABLED url parameter
* Connected sound settings to voice audio settings * Should update prefab instead of scene
* Old textures deleted * Mini map reskinned * Nav map reskinned * POI reskinned * Toast turned off * Compass asset moved. Old Nav Map textures folder deleted. * Horizontal layout info fixed and pos x,y modified on initial scene for player position paneel. * "You are" layout and info fixed. * Conflict with master solved. * Added animations in Nav Map Toast * integrate animations * fix prefab * use texture promise * untitled scene text and stop hidding coords from map * modified anims * fix map legend position * Close button opacity changed. Co-authored-by: estefania colutta <[email protected]> Co-authored-by: Pato <[email protected]> Co-authored-by: pablitar <[email protected]>
* removed description * removed close button * Toast texts's box width edited and jump in button texture replaced. Co-authored-by: Pato <[email protected]>
* Robot icon texture replaced on taskbar. New textures uploaded. * Assets uploaded for Go to Genesis Plaza HUD. Textures replaced on the prefab. * Email promp minimal adjustments after some textures were updated. * Container corner radius 20 replaced for 16 on both prefabs (header updated in consecuence). * Copy for genesis plaza button made shorter * Add behavior to close button in GoToGenesisPlazaHUD Co-authored-by: Santi Andrade <[email protected]>
* Updated Tutorial steps design and animations * Fix 'DefaultConfirmAction' input action * Feedback animations in progress * Add "UI Particle" package to the project Co-authored-by: estefania colutta <[email protected]>
* fix draft * merge fix * code cleanup * code cleanup * test fixes + rename env to tld * remove unused define * remove logs
* Temporarily turn off the MANA HUD
Changed Avatar Events tracking so it only tracks the specified events and not every new event added (#1462)
* Mask for tinting mouths in Avatar * Inverted mouth mask
* Raised the UI Canvas Bottom to be just above the taskbar * Removed mask component (otherwise the UI objects positioned relative to the bottom, that are getting pushed a bit up, because of the previous bulletpoint, would get cut by the top mask), also all the Decentraland UI renders on top of scenes UI so there's no problem there. * The UI Canvas Top is still 10% below the true sceen top, to preserve compatibility with already-deployed scenes (and to avoid putting top-relative ui rendering below DCL UI now) <- this is probably what you mean by your 2nd point
* Block feature key triggers during the tutorial * Refactor the way of block an InputAction_Trigger * Fix some logic errors on the keys blocking * Add emotes to the blocked keys during tutorial
* Added null safe checks to avatar * Fixed debug log * Fixed debug log
* Assets size decreased. UI atlas updated. * detect changes in sprite atlas * detect changes in sprite atlas Co-authored-by: pbosio <[email protected]>
* Now ESC closes the remaining HUDs * Now ESC closes the email prompt as well
* Added an event on visibility change to ensure the canvas size is correctly registered
Co-authored-by: Santi Andrade <[email protected]>
* Billboard now looks to the camera even in 3rd person mode * Update unity-client/Assets/Scripts/MainScripts/DCL/Components/Billboard/Billboard.cs Co-authored-by: Pravus <[email protected]> Co-authored-by: Pravus <[email protected]>
* fix: Replaced and renamed all voice sounds * fix: Implemented audio in the "collectibles" tab It was missing audio there before. * fix: Redesigned rarity sounds * fix: Small edits to wearable sounds * fix: Rarity sound playing on skin/eye color change * fix: Remade clothes sounds. Added functionality to AudioEvents * fix: Separated voice reactions for common and rare wearables * fix: Rerecorded female voice reaction Added two new ones. * fix: Added music, changed volume of eyewear-sounds * fix: Revised wearable sounds, tried to fix avatar appear sounds when unselecting wearable The old solution was better - will revert. * chore: Saved project * fix: Issue where the wearable sounds would play when exiting the Avatar Editor * fix: Re-added audio to the collectibles tab * fix: Sound will now be muted at start, and while loading Used snapshots which will fade between states. * fix: Issue where list-item-appear would keep pitching up when exiting/entering Avatar Editor several times in a row * feat: Added sound assets for chat receive/send * feat: Implemented new chat sounds Also fixed sounds playing at start (forgot to save the project file). * fix: Redesigned chat sound assets * feat: Implemented sounds for focusing and unfocusing the input field in ChatHUDs * fix: Redesigned button hover/click/release sound assets * fix: Redesigned dialog appear/close sound assets * fix: Redesigned button release sound asset * fix: Issue where the list item appear-sound for wearables would play while the avatar editor was closed * feat: Added a sound to hiding/unhiding the UI. * fix: Toggle enable/disable sounds switched, redesigned controls fade in/out sounds * fix: Player Info Card open-sound not playing * fix: External URL prompt close sound not playing * chore: Removed unecessary code. * fix: Added cooldown to enable/disable sounds * fix: Change file format of avatar editor HUD music Going from .wav to .ogg saves about 8 MB per minute. * fix: Redesigned enable, disable and cancel sound assets & general tweaks to HUD audio event settings * feat: Added dialog open/close sounds to the avatar profile HUD * feat: Added dialog open/close sounds to the GoToGenesisPlazaHUD * fix: Redesigned enable/disable sound assets * fix: Redesigned confirm and value changed sound assets * feat: Added new male reaction sounds and rarity sounds * fix: Redesigned button click sound asset * fix: Lowered volume of avatar editor music * fix: Changed volume of music in the audio mixer * fix: Made map parcel hover sound more discrete * Initial implementation of onboarding audio * Added fading in/out when entering/exiting Avatar Editor * Recommitted because of a git error * Disabled tutorial debug run * Added a bunch of debug.logs to find a bug * Edited debug logs, set logging to true * Changed from PlayScheduled to Play * Removed debug.logs and disabled logging in scenecontroller * Added a bit of silence to the start of the tutorial music Should hopefully fix the click-noise that happens when it loops. * Merge branch 'master' into feat/common-HUD-audio-design * Fix the OnTutorialEnabled/OnTutorialDisabled suscription * Refactoring some code * Fix sounds in the Minimap Tooltip animator controller * Apply PR feedback Co-authored-by: Santi Andrade <[email protected]>
* "Skip" copy is now "Skip tutorial" * Remove Walk step from tutorial * Fix keys blocking during the tutorial (from the taskbar) * Tootips copies updated * Task bar tutorial button copy modified. * Explore and backpack keys moved to match x pos with the icons in the taskbar. * Greetings copy updated * GoToGenesisPlazaHUD copy updated * Add a new final step that shows "TUTORIAL COMPLETED" * Change text of the final step of the tutorial * Change text of the final step of the tutorial (again) * Change text of the final step of the tutorial (again) Co-authored-by: Romina Marchetti <[email protected]>
This branch can be previewed at https://explorer.decentraland.zone/branch/release-2020-10-21/index.html |
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Changelog:
git lfs install
to README.md (Update README.md #1398)