-
-
Notifications
You must be signed in to change notification settings - Fork 20
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Problems with Stretch properties #96
Comments
fix: #89 by using `get_pitch_scale` instead of defining a get method for the `pitch` property. fix: #80 by changing the way `popochiu_plugin.gd` selects the WalkToHelper and Baseline nodes. fix: part of #96 by not overriding the setup made in the project settings regarding those properties unless the game type is set to "Pixel".
This is related with how Popochiu sets limit to the camera based on the viewport size of the project. An idea is that could change this by not limiting the camera using its properties but by code. We'll have to research which will be the best approach. |
In 4b1317e I made a change so the plugin doesn't override the configuration made by the developer in the |
* Fix node selection, pitch and stretch setup fix: #89 by using `get_pitch_scale` instead of defining a get method for the `pitch` property. fix: #80 by changing the way `popochiu_plugin.gd` selects the WalkToHelper and Baseline nodes. fix: part of #96 by not overriding the setup made in the project settings regarding those properties unless the game type is set to "Pixel". * Fix #79 and #81 Now deleting Popochiu objects directly in PopochiuRoom scene tree also updates the rows in the Room tab. * Fix: #88 and #99 upd: README and LEEME file with small icons and links to the currento supported Godot versions for Popochiu 2 and the Discord server. fix: Camera zoom was calling a typo method. upd: New audio stream players are created during runtime if the system runs out of them. * Fix in extra row creation when adding room objects fix: Selecting game display type working properly. fix: WalkToHelper or BaselineHelper were keeping selected when selecting another node. fea: Added support for assigning an emotion when calling `PopochiuCharacter.say(text: String, emotion: String)`. It also works for `queue_say()`. * Fix #82 The `graphic_interface` folder can be moved to `res://popochiu` without bugs. upd: remove all uses of `EditorInterface.edit_node()` by `PopochiuUtils.select_node()`. * upd: Replaced old `_now` suffix by `queue_` prefix Added res://popochiu/ (game project) to .gitignore in order to avoid conflicts on things related to the project each developer is working on. * Change MOVING_ by LOOKING_ in PopochiuCharacter.FlipsWhen * fix: dialog option ID no longer writing backwards Removed not used connection and changed plugin version. Updated version name with alpha suffix. * Create release notes for Alpha 3 * Fix typo and update links in Fixes section
* Fix node selection, pitch and stretch setup fix: #89 by using `get_pitch_scale` instead of defining a get method for the `pitch` property. fix: #80 by changing the way `popochiu_plugin.gd` selects the WalkToHelper and Baseline nodes. fix: part of #96 by not overriding the setup made in the project settings regarding those properties unless the game type is set to "Pixel". * Fix #79 and #81 Now deleting Popochiu objects directly in PopochiuRoom scene tree also updates the rows in the Room tab. * Fix: #88 and #99 upd: README and LEEME file with small icons and links to the currento supported Godot versions for Popochiu 2 and the Discord server. fix: Camera zoom was calling a typo method. upd: New audio stream players are created during runtime if the system runs out of them. * Fix in extra row creation when adding room objects fix: Selecting game display type working properly. fix: WalkToHelper or BaselineHelper were keeping selected when selecting another node. fea: Added support for assigning an emotion when calling `PopochiuCharacter.say(text: String, emotion: String)`. It also works for `queue_say()`. * Fix #82 The `graphic_interface` folder can be moved to `res://popochiu` without bugs. upd: remove all uses of `EditorInterface.edit_node()` by `PopochiuUtils.select_node()`. * upd: Replaced old `_now` suffix by `queue_` prefix Added res://popochiu/ (game project) to .gitignore in order to avoid conflicts on things related to the project each developer is working on. * Change MOVING_ by LOOKING_ in PopochiuCharacter.FlipsWhen * fix: dialog option ID no longer writing backwards Removed not used connection and changed plugin version. Updated version name with alpha suffix. * Create release notes for Alpha 3 * Fix typo and update links in Fixes section
Moved to 2.1 because solving this will require pretty impacting changes to how camera works. |
What's Wrong
When configuring the Stretch properties (
display/window/stretch/mode
anddisplay/window/stretch/aspect
), the prop images do not behave as they should compared to a project that doesn't use Popochiu.setup.gd:133
,setup.gd:134
).Evidence
The gray bar on the left should not be visible if
display/window/stretch/aspect
is set toexpand
.Expected Behavior
The center of the image should always be visible, showing more or less of it as the game window's width changes.
The text was updated successfully, but these errors were encountered: