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Cannot Idelete elements from the Popochiu dock #81
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I should add that I had manually deleted the props from the scene, but it seems like the room scene is still looking for it. |
Fixed in 136fea8. And added a functionality that will also remove the rows in the Room tab when deleting nodes directly in the scene tree. |
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mapedorr
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* Fix node selection, pitch and stretch setup fix: #89 by using `get_pitch_scale` instead of defining a get method for the `pitch` property. fix: #80 by changing the way `popochiu_plugin.gd` selects the WalkToHelper and Baseline nodes. fix: part of #96 by not overriding the setup made in the project settings regarding those properties unless the game type is set to "Pixel". * Fix #79 and #81 Now deleting Popochiu objects directly in PopochiuRoom scene tree also updates the rows in the Room tab. * Fix: #88 and #99 upd: README and LEEME file with small icons and links to the currento supported Godot versions for Popochiu 2 and the Discord server. fix: Camera zoom was calling a typo method. upd: New audio stream players are created during runtime if the system runs out of them. * Fix in extra row creation when adding room objects fix: Selecting game display type working properly. fix: WalkToHelper or BaselineHelper were keeping selected when selecting another node. fea: Added support for assigning an emotion when calling `PopochiuCharacter.say(text: String, emotion: String)`. It also works for `queue_say()`. * Fix #82 The `graphic_interface` folder can be moved to `res://popochiu` without bugs. upd: remove all uses of `EditorInterface.edit_node()` by `PopochiuUtils.select_node()`. * upd: Replaced old `_now` suffix by `queue_` prefix Added res://popochiu/ (game project) to .gitignore in order to avoid conflicts on things related to the project each developer is working on. * Change MOVING_ by LOOKING_ in PopochiuCharacter.FlipsWhen * fix: dialog option ID no longer writing backwards Removed not used connection and changed plugin version. Updated version name with alpha suffix. * Create release notes for Alpha 3 * Fix typo and update links in Fixes section
mapedorr
added a commit
that referenced
this issue
Oct 27, 2023
* Fix node selection, pitch and stretch setup fix: #89 by using `get_pitch_scale` instead of defining a get method for the `pitch` property. fix: #80 by changing the way `popochiu_plugin.gd` selects the WalkToHelper and Baseline nodes. fix: part of #96 by not overriding the setup made in the project settings regarding those properties unless the game type is set to "Pixel". * Fix #79 and #81 Now deleting Popochiu objects directly in PopochiuRoom scene tree also updates the rows in the Room tab. * Fix: #88 and #99 upd: README and LEEME file with small icons and links to the currento supported Godot versions for Popochiu 2 and the Discord server. fix: Camera zoom was calling a typo method. upd: New audio stream players are created during runtime if the system runs out of them. * Fix in extra row creation when adding room objects fix: Selecting game display type working properly. fix: WalkToHelper or BaselineHelper were keeping selected when selecting another node. fea: Added support for assigning an emotion when calling `PopochiuCharacter.say(text: String, emotion: String)`. It also works for `queue_say()`. * Fix #82 The `graphic_interface` folder can be moved to `res://popochiu` without bugs. upd: remove all uses of `EditorInterface.edit_node()` by `PopochiuUtils.select_node()`. * upd: Replaced old `_now` suffix by `queue_` prefix Added res://popochiu/ (game project) to .gitignore in order to avoid conflicts on things related to the project each developer is working on. * Change MOVING_ by LOOKING_ in PopochiuCharacter.FlipsWhen * fix: dialog option ID no longer writing backwards Removed not used connection and changed plugin version. Updated version name with alpha suffix. * Create release notes for Alpha 3 * Fix typo and update links in Fixes section
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Godot version: 4.1.1
Popochiu Version: 2.0 alpha
OS: Windows 11
How to reproduce:
Option 1
Click the "remove" button for a prop in the dock, but do not select the "delete folder" option
The prop is deleted from the scene
The prop is not deleted from the FileSystem
The prop is not deleted from the dock
This error message appears:
Option 2
Click the "remove" button for a prop in the dock, and also select the "delete folder" option
same result as above, with the same error message
As a sidenote, after messing with this for some time, now my main room won't open anymore.
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