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Alpha 3 #103

Merged
merged 10 commits into from
Oct 27, 2023
Merged

Alpha 3 #103

merged 10 commits into from
Oct 27, 2023

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mapedorr
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fix: #89 by using `get_pitch_scale` instead of defining a get method for
the `pitch` property.
fix: #80 by changing the way `popochiu_plugin.gd` selects the
WalkToHelper and Baseline nodes.
fix: part of #96 by not overriding the setup made in the project
settings regarding those properties unless the game type is set to
"Pixel".
Now deleting Popochiu objects directly in PopochiuRoom scene tree also
updates the rows in the Room tab.
upd: README and LEEME file with small icons and links to the currento
supported Godot versions for Popochiu 2 and the Discord server.
fix: Camera zoom was calling a typo method.
upd: New audio stream players are created during runtime if the system
runs out of them.
fix: Selecting game display type working properly.
fix: WalkToHelper or BaselineHelper were keeping selected when selecting
another node.
fea: Added support for assigning an emotion when calling
`PopochiuCharacter.say(text: String, emotion: String)`. It also works
for `queue_say()`.
The `graphic_interface` folder can be moved to `res://popochiu` without
bugs.
upd: remove all uses of `EditorInterface.edit_node()` by
`PopochiuUtils.select_node()`.
Added res://popochiu/ (game project) to .gitignore in order to avoid
conflicts on things related to the project each developer is working on.
@mapedorr mapedorr merged commit ea21fe5 into 2.0 Oct 27, 2023
@mapedorr mapedorr deleted the alpha_3 branch October 27, 2023 17:15
mapedorr added a commit that referenced this pull request Oct 27, 2023
* Fix node selection, pitch and stretch setup

fix: #89 by using `get_pitch_scale` instead of defining a get method for
the `pitch` property.
fix: #80 by changing the way `popochiu_plugin.gd` selects the
WalkToHelper and Baseline nodes.
fix: part of #96 by not overriding the setup made in the project
settings regarding those properties unless the game type is set to
"Pixel".

* Fix #79 and #81

Now deleting Popochiu objects directly in PopochiuRoom scene tree also
updates the rows in the Room tab.

* Fix: #88 and #99

upd: README and LEEME file with small icons and links to the currento
supported Godot versions for Popochiu 2 and the Discord server.
fix: Camera zoom was calling a typo method.
upd: New audio stream players are created during runtime if the system
runs out of them.

* Fix in extra row creation when adding room objects

fix: Selecting game display type working properly.
fix: WalkToHelper or BaselineHelper were keeping selected when selecting
another node.
fea: Added support for assigning an emotion when calling
`PopochiuCharacter.say(text: String, emotion: String)`. It also works
for `queue_say()`.

* Fix #82

The `graphic_interface` folder can be moved to `res://popochiu` without
bugs.
upd: remove all uses of `EditorInterface.edit_node()` by
`PopochiuUtils.select_node()`.

* upd: Replaced old `_now` suffix by `queue_` prefix

Added res://popochiu/ (game project) to .gitignore in order to avoid
conflicts on things related to the project each developer is working on.

* Change MOVING_ by LOOKING_ in PopochiuCharacter.FlipsWhen

* fix: dialog option ID no longer writing backwards

Removed not used connection and changed plugin version.
Updated version name with alpha suffix.

* Create release notes for Alpha 3

* Fix typo and update links in Fixes section
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