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Releases: LostArtefacts/TRX

Release 2.16

20 Sep 10:17
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  • added a new rendering mode called "framebuffer" that lets the game to run at lower resolutions (#114)
    (forces players to reset their bilinear filter setting)
  • added the current music track and timestamp to the savegame so they now persist on load (#419)
  • added the triggered music tracks to the savegame so one shot tracks don't replay on load (#371)
  • added forward/backward input detection in line with TR2+ for jump-twists (#931)
  • added an option to restore the mummy in City of Khamoon room 25, similar to the PS1 version (#886)
  • added a flag indicating if new game plus is unlocked to the player config which allows the player to select new game plus or not when making a new game (#966)
  • changed sprite-based pickups to 3D pickups when the 3D pickups option is enabled (#257)
  • changed the installer to always overwrite all essential files such as the gameflow and injections (#904)
  • changed the data injection system to warn when it detects invalid or missing files, rather than preventing levels from loading (#918)
  • changed the gameflow to detect and skip over legacy sequence types, rather than preventing the game from starting (#882)
  • fixed Natla's gun moving while she is in her semi death state (#878)
  • fixed an error message from showing on exiting the game when the gym level is not present in the gameflow (#899)
  • fixed the bear pat attack so it does not miss Lara (#450)
  • fixed some incorrectly rotated pickups when using the 3D pickups option (#253)
  • fixed dead centaurs exploding again after saving and reloading (#924)
  • fixed the incorrect starting animation on centaurs that spawn from statues (#926, regression from 2.15)
  • fixed jump-twist animations at times being interrupted (#932, regression from 2.15.1)
  • fixed walk-run-jump at times breaking when TR2 jumping is enabled (OG bug in TR2+) (#934)
  • fixed Lara jumping late with TR2 jumping enabled, as compared to normal TR1 jumping when entering the run animation initially (#975)
  • fixed the reset and unbind progress bars in the controls menu for non-default bar scaling (#930)
  • fixed original data issues where music triggers are not set as one shot (#939)
  • fixed a missing enemy trigger in Tomb of Tihocan (#751)
  • fixed incorrect trapdoor triggers in City of Khamoon and a switch trigger in Obelisk of Khamoon (#942)
  • fixed the setup of two music triggers in St. Francis' Folly (#865)
  • fixed data portal issues in Atlantean Stronghold that could result in a crash (#227)
  • fixed the camera in Natla's Mines when pulling the lever in room 67 (#352)
  • fixed flame emitter saving and loading which caused rare crashing (#947)
  • fixed new game plus not working if enable_game_modes was set to false (#960, regression from 2.8)
  • fixed Alt-Enter triggering game actions (#979, regression from 2.15)
  • fixed Natla spinning in her semi-death and second phases when more than one is active in the level (#906)
  • fixed FPS counter, perspective filter and texture filter not always saved when changed from keyboard (#988)
  • moved the enable_game_modes option from the gameflow to the config tool and added a gameflow option to override (#962)
  • moved the enable_save_crystals option from the gameflow to the config tool (#962)
  • improved Spanish localization for the config tool
  • improved support for windowed mode (#896)

Release 2.15.3

15 Aug 21:58
8e62a6b
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  • fixed Lara stuttering when performing certain animations (#901, regression from 2.14)
  • fixed Lara not grabbing certain edges when the swing-cancel option is enabled (#911)

Release 2.15.2

17 Jul 10:33
7425f4c
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  • fixed Natla not leaving her semi-death state after Lara takes her down for the first time (#892, regression from 2.15.1)

Release 2.15.1

14 Jul 16:09
7b7398a
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  • fixed the ape not performing the vault animation when climbing (#880)
  • fixed holding down up or down to scroll the passport faster (#883, regression from 2.14)
  • fixed Lara becoming stuck in a T-pose on rare occasions after performing a jump tiwst (#889)

Release 2.15

08 Jun 07:47
442ed2d
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Video preview:

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Changes:

  • added an option to enable TR2+ jump-twist and somersault animations (#88)
  • added the ability to unbind the sidestep left and sidestep right keys (#766)
  • added a cheat to explode Lara like in TR2 and TR3 (#793)
  • added an inverted look camera option (#700)
  • added a camera speed option for the manual camera (#815)
  • added an option to fix original texture issues (#826)
  • added menu specific controls meaning arrow keys, return, and escape now always function in menus (#814, regression from 2.12)
  • added forward/backward jumps while looking and looking up/down while hanging if enhanced look is enabled (#848)
  • added case insensitive directory and file detection (#845)
  • added controller detection during runtime (#850)
  • added an option to allow cancelling Lara's ledge-swinging animation (#856)
  • added an option to allow Lara to jump at any point while running, similar to TR2+ (#157)
  • added the ability to define the anchor room for Bacon Lara in the gameflow (#868)
  • changed screen resolution option to apply immediately (#114)
  • changed shaders to use GLSL 1.20 which should fix most issues with OpenGL 2.1 (#327, #685)
  • changed Bacon Lara to prevent movement after her death (#875)
  • fixed sounds stopping instead of pausing if game sounds in inventory are disabled (#717)
  • fixed skipping Eidos logo and end credits (#541)
  • fixed ceiling heights at times being miscalculated, resulting in camera issues and Lara being able to jump into the ceiling (#323)
  • fixed Lara not being able to jump off trapdoors or crumbling floors if the sidestep descent fix is enabled (#830)
  • fixed walk to pickups feature (#834, regression from 2.8)
  • fixed .mpeg FMVs not working (#844)
  • fixed the restart level passport text incorrectly showing new game in Lara's Home (#851)
  • fixed quick load creating an invalid save if used when no saves are present (#853)
  • fixed Lara entering body hit animations when not appropriate to do so (#857)
  • fixed SkateKid causing a game crash when too many enemies are active (#866)
  • fixed missiles damaging Lara when she is far beyond their damage range (#871)

Release 2.14

04 Apr 22:12
c4a00ed
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Video preview:

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Changes:

  • added Spanish localization to the config tool
  • added an option to launch Unfinished Business from the config tool (#739)
  • added dart emitters to the savegame (#774)
  • added the ability for level builders to stop all music via triggers (#785)
  • added an option to prevent enemy speeches stopping the current music track (#762)
  • changed the health, air, and enemy bars to better match the PS1 version (#698)
  • fixed Larson's gun textures in Tomb of Qualopec to match the cutscene and Sanctuary of the Scion (#737)
  • fixed texture issues in the Cowboy, Kold and Skateboard Kid models (#744)
  • fixed the savegame requestor arrow's position with a large number of savegames and long level titles (#756)
  • fixed empty holsters when starting a level with the shotgun equipped (#749)
  • fixed a crash when taking a screenshot of an opening FMV (#445)
  • fixed the animation of Lara's left arm when the shotgun is equipped (#771)
  • fixed Lara's braid not turning to gold during the Midas touch animation (#769)
  • fixed the equipped weapon's ammo showing on the inventory screen (#777)
  • fixed the health, air, and enemy bars from being affected by the text scaling option (#698)
  • fixed music triggers with partial masks killing the ambient track (#763)
  • fixed the text and bar scaling from being able to be set below the max and min (#698)
  • fixed a data issue in Colosseum, which prevented a bat from triggering (#750)
  • fixed lightning and gun flash continuing to animate in the inventory, pause and statistics screens (#767)
  • fixed the FPS, healthbar, and arrows from overlapping on the inventory screen (#787)
  • improved the control of Lara's braid to result in smoother animation and to detect floor collision (#761)
  • increased the number of effects from 100 to 1000 (#623)
  • removed the fix_pyramid_secret gameflow sequence (now handled by data injection) (#788)

Release 2.13.2

10 Mar 14:45
fa5b9f2
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  • fixed depth buffer size causing rendering issues on some hardware (#748, regression from 2.13)
  • fixed a game crash when loading a save in which Lara had been struck by an exploding missile (#746)

Release 2.13.1

04 Mar 18:24
8df44b1
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  • added an option to use the PlayStation Uzi sound effects (#152)
  • fixed a few flip effect sounds not playing (#743, regression from 2.12.1)
  • fixed a game crash when exiting the game with a controller connected (#663)

Release 2.13

19 Feb 18:39
e807875
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Video preview:

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Changes:

  • added the ability to inject data into levels, with Lara's braid being the initial focus (#27)
  • added support for .ogg, .mp3 and .wav formats for audio tracks (#688)
  • added the mummy to the level kill stats if Lara touches it and it falls (#701)
  • fixed save crystal collision pushing Lara through walls (#682)
  • fixed passport animation when deselecting the passport (#703)
  • fixed inconsistent wording in config tool health and air color options (#705)
  • fixed Scion 1 respawning on load (#707)
  • fixed dead water rats looking alive when a room's water is drained (#687, regression from 0.12.0)
  • fixed triggered flip effects not working if there are no sound devices (#583)
  • fixed the incorrect ceiling textures in Colosseum (#131)

Release 2.12.1

16 Jan 15:47
ad766c3
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  • fixed crash when using enhanced saves in levels with flame emitters (#693)
  • fixed the death counter from breaking old saves if enhanced saves are turned on (#699)