Releases: LostArtefacts/TRX
Releases · LostArtefacts/TRX
Release 2.16
- added a new rendering mode called "framebuffer" that lets the game to run at lower resolutions (#114)
(forces players to reset their bilinear filter setting) - added the current music track and timestamp to the savegame so they now persist on load (#419)
- added the triggered music tracks to the savegame so one shot tracks don't replay on load (#371)
- added forward/backward input detection in line with TR2+ for jump-twists (#931)
- added an option to restore the mummy in City of Khamoon room 25, similar to the PS1 version (#886)
- added a flag indicating if new game plus is unlocked to the player config which allows the player to select new game plus or not when making a new game (#966)
- changed sprite-based pickups to 3D pickups when the 3D pickups option is enabled (#257)
- changed the installer to always overwrite all essential files such as the gameflow and injections (#904)
- changed the data injection system to warn when it detects invalid or missing files, rather than preventing levels from loading (#918)
- changed the gameflow to detect and skip over legacy sequence types, rather than preventing the game from starting (#882)
- fixed Natla's gun moving while she is in her semi death state (#878)
- fixed an error message from showing on exiting the game when the gym level is not present in the gameflow (#899)
- fixed the bear pat attack so it does not miss Lara (#450)
- fixed some incorrectly rotated pickups when using the 3D pickups option (#253)
- fixed dead centaurs exploding again after saving and reloading (#924)
- fixed the incorrect starting animation on centaurs that spawn from statues (#926, regression from 2.15)
- fixed jump-twist animations at times being interrupted (#932, regression from 2.15.1)
- fixed walk-run-jump at times breaking when TR2 jumping is enabled (OG bug in TR2+) (#934)
- fixed Lara jumping late with TR2 jumping enabled, as compared to normal TR1 jumping when entering the run animation initially (#975)
- fixed the reset and unbind progress bars in the controls menu for non-default bar scaling (#930)
- fixed original data issues where music triggers are not set as one shot (#939)
- fixed a missing enemy trigger in Tomb of Tihocan (#751)
- fixed incorrect trapdoor triggers in City of Khamoon and a switch trigger in Obelisk of Khamoon (#942)
- fixed the setup of two music triggers in St. Francis' Folly (#865)
- fixed data portal issues in Atlantean Stronghold that could result in a crash (#227)
- fixed the camera in Natla's Mines when pulling the lever in room 67 (#352)
- fixed flame emitter saving and loading which caused rare crashing (#947)
- fixed new game plus not working if enable_game_modes was set to false (#960, regression from 2.8)
- fixed Alt-Enter triggering game actions (#979, regression from 2.15)
- fixed Natla spinning in her semi-death and second phases when more than one is active in the level (#906)
- fixed FPS counter, perspective filter and texture filter not always saved when changed from keyboard (#988)
- moved the enable_game_modes option from the gameflow to the config tool and added a gameflow option to override (#962)
- moved the enable_save_crystals option from the gameflow to the config tool (#962)
- improved Spanish localization for the config tool
- improved support for windowed mode (#896)
Release 2.15.3
Release 2.15.2
- fixed Natla not leaving her semi-death state after Lara takes her down for the first time (#892, regression from 2.15.1)
Release 2.15.1
Release 2.15
Video preview:
Changes:
- added an option to enable TR2+ jump-twist and somersault animations (#88)
- added the ability to unbind the sidestep left and sidestep right keys (#766)
- added a cheat to explode Lara like in TR2 and TR3 (#793)
- added an inverted look camera option (#700)
- added a camera speed option for the manual camera (#815)
- added an option to fix original texture issues (#826)
- added menu specific controls meaning arrow keys, return, and escape now always function in menus (#814, regression from 2.12)
- added forward/backward jumps while looking and looking up/down while hanging if enhanced look is enabled (#848)
- added case insensitive directory and file detection (#845)
- added controller detection during runtime (#850)
- added an option to allow cancelling Lara's ledge-swinging animation (#856)
- added an option to allow Lara to jump at any point while running, similar to TR2+ (#157)
- added the ability to define the anchor room for Bacon Lara in the gameflow (#868)
- changed screen resolution option to apply immediately (#114)
- changed shaders to use GLSL 1.20 which should fix most issues with OpenGL 2.1 (#327, #685)
- changed Bacon Lara to prevent movement after her death (#875)
- fixed sounds stopping instead of pausing if game sounds in inventory are disabled (#717)
- fixed skipping Eidos logo and end credits (#541)
- fixed ceiling heights at times being miscalculated, resulting in camera issues and Lara being able to jump into the ceiling (#323)
- fixed Lara not being able to jump off trapdoors or crumbling floors if the sidestep descent fix is enabled (#830)
- fixed walk to pickups feature (#834, regression from 2.8)
- fixed .mpeg FMVs not working (#844)
- fixed the restart level passport text incorrectly showing new game in Lara's Home (#851)
- fixed quick load creating an invalid save if used when no saves are present (#853)
- fixed Lara entering body hit animations when not appropriate to do so (#857)
- fixed SkateKid causing a game crash when too many enemies are active (#866)
- fixed missiles damaging Lara when she is far beyond their damage range (#871)
Release 2.14
Video preview:
Changes:
- added Spanish localization to the config tool
- added an option to launch Unfinished Business from the config tool (#739)
- added dart emitters to the savegame (#774)
- added the ability for level builders to stop all music via triggers (#785)
- added an option to prevent enemy speeches stopping the current music track (#762)
- changed the health, air, and enemy bars to better match the PS1 version (#698)
- fixed Larson's gun textures in Tomb of Qualopec to match the cutscene and Sanctuary of the Scion (#737)
- fixed texture issues in the Cowboy, Kold and Skateboard Kid models (#744)
- fixed the savegame requestor arrow's position with a large number of savegames and long level titles (#756)
- fixed empty holsters when starting a level with the shotgun equipped (#749)
- fixed a crash when taking a screenshot of an opening FMV (#445)
- fixed the animation of Lara's left arm when the shotgun is equipped (#771)
- fixed Lara's braid not turning to gold during the Midas touch animation (#769)
- fixed the equipped weapon's ammo showing on the inventory screen (#777)
- fixed the health, air, and enemy bars from being affected by the text scaling option (#698)
- fixed music triggers with partial masks killing the ambient track (#763)
- fixed the text and bar scaling from being able to be set below the max and min (#698)
- fixed a data issue in Colosseum, which prevented a bat from triggering (#750)
- fixed lightning and gun flash continuing to animate in the inventory, pause and statistics screens (#767)
- fixed the FPS, healthbar, and arrows from overlapping on the inventory screen (#787)
- improved the control of Lara's braid to result in smoother animation and to detect floor collision (#761)
- increased the number of effects from 100 to 1000 (#623)
- removed the fix_pyramid_secret gameflow sequence (now handled by data injection) (#788)
Release 2.13.2
Release 2.13.1
Release 2.13
Video preview:
Changes:
- added the ability to inject data into levels, with Lara's braid being the initial focus (#27)
- added support for .ogg, .mp3 and .wav formats for audio tracks (#688)
- added the mummy to the level kill stats if Lara touches it and it falls (#701)
- fixed save crystal collision pushing Lara through walls (#682)
- fixed passport animation when deselecting the passport (#703)
- fixed inconsistent wording in config tool health and air color options (#705)
- fixed Scion 1 respawning on load (#707)
- fixed dead water rats looking alive when a room's water is drained (#687, regression from 0.12.0)
- fixed triggered flip effects not working if there are no sound devices (#583)
- fixed the incorrect ceiling textures in Colosseum (#131)