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T1M bug: walk-run-jump animation can break #934

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lahm86 opened this issue Aug 20, 2023 · 0 comments · Fixed by #937
Closed

T1M bug: walk-run-jump animation can break #934

lahm86 opened this issue Aug 20, 2023 · 0 comments · Fixed by #937
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TR1 TRX bug A bug with TRX
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lahm86 commented Aug 20, 2023

TR2+ has an issue where walk-run-jump can "break", meaning Lara has to wait out the jump lock that's in place for normal run-jump. T1M inherited this bug when TR2 jumping was added (so obviously this only applies when this option is enabled).

apel has a good explanatory video here of the issue.

https://www.youtube.com/watch?v=4Y4XDe4LgMk

In the demo below, we interrupt the RUN_START animation by rolling. If Lara then walk-run-jumps, she has to wait for the jump lock check to reset.

WalkRunJump.mp4
@lahm86 lahm86 added the TRX bug A bug with TRX label Aug 20, 2023
@lahm86 lahm86 self-assigned this Aug 20, 2023
lahm86 added a commit to lahm86/TRX that referenced this issue Aug 22, 2023
lahm86 added a commit that referenced this issue Aug 22, 2023
@rr- rr- added this to the 2.16 milestone Sep 10, 2023
@rr- rr- added the TR1 label Oct 3, 2024
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