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TR2+ has an issue where walk-run-jump can "break", meaning Lara has to wait out the jump lock that's in place for normal run-jump. T1M inherited this bug when TR2 jumping was added (so obviously this only applies when this option is enabled).
apel has a good explanatory video here of the issue.
TR2+ has an issue where walk-run-jump can "break", meaning Lara has to wait out the jump lock that's in place for normal run-jump. T1M inherited this bug when TR2 jumping was added (so obviously this only applies when this option is enabled).
apel has a good explanatory video here of the issue.
https://www.youtube.com/watch?v=4Y4XDe4LgMk
In the demo below, we interrupt the
RUN_START
animation by rolling. If Lara then walk-run-jumps, she has to wait for the jump lock check to reset.WalkRunJump.mp4
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