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Feature: Rotate 3D pickups #253
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The problem is they are billboards in the original so there is no correct angle mapped for them, as they always rotate to the camera. This means we would need to detect and set their rotations, possible, however you get down to "if item number is X and level number y" type shenanigans which then break if you modify the game flow, do a randomizer etc. The level files have no data for this, so one can't "patch the game files". Maybe @rr- has some ideas on said data can be added? |
If you find a solution (maybe configurable in a config file, so that the above mentioned features just use their default or have other values), there's another instance that makes the game a bit harder than it should - especially on high resolutions: Can you detect which side is front or back of the 3D objects? Because if so, maybe something like this would work:
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I was thinking about this a bit further, and saw how the "pyramid secret fix" was implemented.
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That's a good suggestion and I think we can go with this approach. Can someone post a complete list of pickups that need to be rotated? |
3D pickup items in general seem to face south so this is just a trial list for the obelisk keys. I will do a replay of TR1/UB soon and can do a complete list if someone isn't doing it already.
The Ankh is already facing the correct direction which is south. The Scarab should face north but it looks the same on both sides, is your approach to leave it alone or rotate? Edit: Type a list like this?
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I would say let's leave such items alone, since it's impossible to tell which way is the frontside or the backside for many other items. Even if we were to invest effort into this, it would have zero impact on the gameplay, so I don't see the point. Even custom levels, if they replace the objects with things that clearly have a distinguishable frontside and backside, they can also fix the item rotation by themselves.
…On Thu, Jan 13, 2022 at 11:46:51PM -0800, atombraiderfan wrote:
3D pickup items in general seem to face south so this is just a trial list for the obelisk keys. I will do a replay of TR1/UB soon and can do a complete list
if someone isn't doing it already.
• Eye of Horus - rotate to west
• Seal of Anubis - rotate to east
The Ankh is already facing the correct direction which is south, The Scarab should face north but it looks the same on both sides, so is your approach to leave
it alone or rotate?
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Rotating 3D pickup items in (Tomb) Editor doesn't do anything for the items in the game itself. They always stay in the same orientation. I was looking forward to this fix since right now I've had to design some parts of my level to take into account that you cannot rotate the pickups, and it's also a nice quality update. For example, keys are hard to see from a certain angle, and it would also be nice to have medpacks etc. face the direction the player is coming from without having to design the rooms around that. |
Pickups to rotate: |
@rr- just a heads up that I've made a full list of pickups to rotate for TR1 only, these are mainly plot items. I've also included screenshots for each pickup which can be viewed in the previous (edited) comment. The list also include all items mentioned in this thread. Update: Added large medi pack from Palace Midas to list. I'll try and get Unfinished Business list done soon. |
Unfinished Business pickups list is done! TRUB pickups.txt <= Updated to correct item number @rr- if the list looks good, and if you need someone to test the game after implementing the changes, I'm happy to do that 👍 |
The advantage of having the sprite before is that the scion would appear presentable from both directions. I can see the case for having the scion facing towards the first camera position, as to appear presentable for luring thieves into the boulder trap. Personally I'm in favour of keeping to the status quo because the second camera flips and pulls away from Lara before revealing the circular form of the scion, which is cool. |
The four 3D pickups surrounding the obelisk are facing the same direction, would it be possible to rotate these so that all four pickups are facing outwards from the obelisk towards the respective drawbridges?
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